Little questions & answers thread

So... never better served than by oneself, I've tried the Grocers with yields on.
Spoiler Lot's of images :

It doesn't add up, hence my question.

Here, the Grocer gives 4 (base) +3 (Expansionist Attribute Point) +8 (Improvements) = 15 -> nothing for uncultivated rural tiles, while there are a lot of them.
View attachment 721027
There, the Grocer gives 4 (base) +3 (Expansionist Attribute Point) +8 (Improvements) = 15 -> +3 for uncultivated rural tiles, while the only ones left are for Woodcutters and Mines (the orange is for tiles of neighboring settlements).
View attachment 721028

First, Hastings.
With the listed Improvements, the Grocer gives 4 (base) +3 (Expansionist Attribute Point) +9 (Improvements) = 16, so now (with one more Farm and one more unimproved Flat Plains Wet tile), it gives 1 more point at 17.
1740270625637.png

After purchasing it...
The Fishing Boat on the Reef doesn't get the bonus (I've tested on another Settlement with more Coastal Fishing Boat, and that's definitively the differiencing factor for Fishing Boats), and the Coffee Plantation, the Tobacco Plantation and the new Farm get +2 (the three are Improvements gained during the age transition because of the appearance of the new Resources, and the Farm that I've added myself). The Farm with Science was a Gypsum Mine in the previous era, there might be a bug with the yields here.
Fun fact, -1 +3 does not add up to the +1 that I was trying to explain, but is actually +2...
We can also see +1 Food on all unimproved tiles, but these yields are still unimproved, unworked and not gained, and the actual Woodcutter and Mine have no more Food than without the Grocer.
1740271603939.png


So, now Ostia.
(Why did I choose a Settlement with so add borders as an example?)
With the listed Improvements, the Grocer gives 4 (base) +3 (Expansionist Attribute Point) +8 (Improvements) = 15 -> it still gives 3 more point at 18 (this Settlement has not changed since last post).
1740272739996.png

After purchasing it...
There are Reef again under the Fishing Boat in the Lake, and its Food has not changed. But all 4 Farms have got +2, and only one of them (south-west of the Town Hall) is new in this age. -1 +4 = here we have the +3 I was searching for.
1740272465303.png


Last one, Colcestre.
Colcestre gained the Orange Plantation with the new age, and has since expanded all the way to the Gold (Mine, Woodcutter, Gold Mine).
6 Improvements boosted by the Gorcer, +4 (base) + 3 (Expansionist) = 13 vs the 15 announced.
1740273239090.png

And... we got once more time one more point than announced, with all the new tiles except the Gold Mine gaining one more than expected.
Here we can see that the unimproved Reef doesn't get +1 either.
1740273566758.png


So... what if the "uncultivated rural tiles" were intended to be all the land rural Improvements, whatever their type (except Fishing Boats), that are not on top of a Resource, but there is a bug that check the presence or not of the Resource with the Exploration age state?
Plus, no bonus whatsoever for Reefs.
 
Last edited:
Do I have to do anything special to make my Army Commander respawn after it gets killed? It seems like I have been waiting a long time. I can see it on my unit list, but either I am too blind to see it or it still stays on the list when it despawns. Where does it pop back up when it returns?

Related question, I seem to do pretty well at keeping my commanders safe until the Modern Era when they get chewed up pretty fast. Any advice on keeping them alive?
 
Do I have to do anything special to make my Army Commander respawn after it gets killed? It seems like I have been waiting a long time. I can see it on my unit list, but either I am too blind to see it or it still stays on the list when it despawns. Where does it pop back up when it returns?

Related question, I seem to do pretty well at keeping my commanders safe until the Modern Era when they get chewed up pretty fast. Any advice on keeping them alive?
They respawn after "a few turns". I'm not sure if this is variable. No, there is nothing you need to do. Note that they seem to appear at your capital, so be prepared.

I also noticed that modern age commanders are particularly vulnerable. Always keep at least one unit in the same tile to fight back. Even if you don't see any immediate danger, all it takes is a ship to sail up the coast and fire on your commander two tiles inland.
 
What options are available to increase the number of Resources we can allocate to each City or Town in the Modern Era? I feel lost without my Camels.

I see we’ve got 2 more with Port and 1 with Department Store, but the maximum resource number still seems tiny compared to the Ancient and Exploration limits.
 
What options are available to increase the number of Resources we can allocate to each City or Town in the Modern Era? I feel lost without my Camels.

I see we’ve got 2 more with Port and 1 with Department Store, but the maximum resource number still seems tiny compared to the Ancient and Exploration limits.
The Factory has 1 too, but that's all in Modern age. It's probably a balance choice regarding the Factory Resources / Legacy Path, but I feel like you.
The Tomb of Askia in Exploration age adds 2 to its City, Machu Pikchu +2 too, in Antiquity age Colossus +3 and Monks Mound +4.
 

Does anyone know why my Archers doesn't have LOS on that Spearman? 2 turns later as I advanced on the barbarians I was able to shoot the guy in the camp with units having to shoot around the mountain to it's SE
 
So, what's the deal with the plague crisis in the Exploration age? I use Physicians and they don't help at all.
 
It's blocked by vegetated tiles. Both NW tile and W tile of archer's tile is vegetated, so the archer can't shoot through them.
Yep. I gotta remember to read ALL of the tooltip.....

------

Nevermind on that second question; i misunderstood what was happening and it's all good now
 
Last edited:
Yeah, I'm posting a lot today, but sometimes this game is so confusing.

I just changed a town to a Farming Town. I expected the +50% growth reduction but I also expected a little bit more food than I got. My city should be producing food yields in the double digits based on the tiles it's working but it isnt.

 
Yeah, I'm posting a lot today, but sometimes this game is so confusing.

I just changed a town to a Farming Town. I expected the +50% growth reduction but I also expected a little bit more food than I got. My city should be producing food yields in the double digits based on the tiles it's working but it isnt.

Ive never actually seen food yield go down when selecting that option....glitch?
 
Playing my third game now. In my first two games I had exactly the same legacy options to choose from at the start of the second age. In my third game I have ones I hadn’t seen before. I did go up to Viceroy from Governor this game, so I’m wondering if the options are dealt randomly from a deck, or if there are different options for different difficulties, or both?

As an example, I have options for Inward Perfection and Imperial Ambition, neither of which I had before. I am still playing the same Civ snd leader as my last game, though I have chosen a different Civ for this age than last game. Do different Civs get different options?
 
Playing my third game now. In my first two games I had exactly the same legacy options to choose from at the start of the second age. ......
I am still playing the same Civ snd leader as my last game, though I have chosen a different Civ for this age than last game. Do different Civs get different options?

You have unlocked that Leaders Legacy option. You'll get new Momentos, Legend Attributes and Legendary Legacies as you level up each leader. Playing the same leader multiple times will get you there.
 
Back
Top Bottom