Little questions & answers thread

I've seen it a few times now! Civilians don't seem to count, I moved my settlers to distant lands with a couple units this way in my current game. Also, for fun - a fleet commander will pick up an army commander (which can be full!) in addition to ships. Then you can take the entire stack to the same place at once.
 
So when you have converted either rural or urban but not both, one of the symbols will be red? That makes sense but I am almost certain that after converting both populations one of them remains red but those circles are so damn small I can hardly see them any way.
No. Once an entity in a settlement has been converted to another religion after already having on previously, the icon turns red. And afaik, it stays red, regardless of whether the settlement gets fully converted or converts back to the original religion. It seems to be a (rather useless) indicator for „there once has been competition about the beliefs of this settlement‘s inhabitants.“
 
No. Once an entity in a settlement has been converted to another religion after already having on previously, the icon turns red. And afaik, it stays red, regardless of whether the settlement gets fully converted or converts back to the original religion. It seems to be a (rather useless) indicator for „there once has been competition about the beliefs of this settlement‘s inhabitants.“
If this is all the red circle is indicating, then I say remove it.
 
If this is all the red circle is indicating, then I say remove it.
For me it's easier to remember red circle = rural population rather than circle on the right = rural population. I always assumed the circle turned red on first reconversion of a settlement so you could differentiate the religions followed by urban and rural population.
 
For me it's easier to remember red circle = rural population rather than circle on the right = rural population. I always assumed the circle turned red on first reconversion of a settlement so you could differentiate the religions followed by urban and rural population.
If all else stays the same, then I would like this system removed. I don’t understand why the devs think that double clicking and needing to convert a city twice makes the religious mini game any more interesting? This is one instance where Civ VII actually increases the burden on the player when it comes to micromanagement.
 
Do you get a "famine" notification in the form of a red shaded corn above the next turn button? I had this in one game some time ago, and posed a similar question here. I found no way out of the negative food spiral, not with resources nor with settling a town nearby that is connected. As no one could help me, and famine as a concept was nowhere to be found in the civillopedia and wiki, I assumed it is an artifact from a mechanic that was planned at some point but not included or part of a scratched crises, and I somehow found a way to trigger it nonetheless. Seem like you are having the same problem now. It's really stupid, as you have no way to reduce the food consumption (specialists cannot be removed), and increasing the food income somehow is blocked.

As negative as this inescapable situation is right now, I still think famine crises or mechanics are absolutely necessary for the game.
I think you are right. as I notice with all other cities swapping resources does change the values but not with this city. its not the worst issue as im destroying the rest of the world but thanks for your helpful explanation.
 
I've seen it a few times now! Civilians don't seem to count, I moved my settlers to distant lands with a couple units this way in my current game. Also, for fun - a fleet commander will pick up an army commander (which can be full!) in addition to ships. Then you can take the entire stack to the same place at once.
At least a few weeks ago, I could also unpack the commander, have it unpack its units, and since it still showed as packed in the naval commander I could unpack it again for a teleport, or something like that. Clearly a bug somewhere in there.
 
No. Once an entity in a settlement has been converted to another religion after already having on previously, the icon turns red. And afaik, it stays red, regardless of whether the settlement gets fully converted or converts back to the original religion. It seems to be a (rather useless) indicator for „there once has been competition about the beliefs of this settlement‘s inhabitants.“

My guess is that it is supposed to turn back to normal color when it gets fully converted (one way or the other) and it would thus indicate minority religion. But it is bugged, so it is this useless indicator right now.
 
So when you have converted either rural or urban but not both, one of the symbols will be red? That makes sense but I am almost certain that after converting both populations one of them remains red but those circles are so damn small I can hardly see them any way.
No. Once an entity in a settlement has been converted to another religion after already having on previously, the icon turns red. And afaik, it stays red, regardless of whether the settlement gets fully converted or converts back to the original religion. It seems to be a (rather useless) indicator for „there once has been competition about the beliefs of this settlement‘s inhabitants.“
Right... when it turns red, it means that the city wasn't fully converted and like Siptah just said, it might convert to the new religion or convert back to the old religion.
 
My guess is that it is supposed to turn back to normal color when it gets fully converted (one way or the other) and it would thus indicate minority religion. But it is bugged, so it is this useless indicator right now.
There's a rural and urban and each section has a religion. They can both have the same religion or have a different one whether the urban is red or not.
 
For me it's easier to remember red circle = rural population rather than circle on the right = rural population. I always assumed the circle turned red on first reconversion of a settlement so you could differentiate the religions followed by urban and rural population.
The red circle just indicates that one of them is missing an extra missionary charge to reach full conversion (or both converted to the same religion).
 
My guess is that it is supposed to turn back to normal color when it gets fully converted (one way or the other) and it would thus indicate minority religion. But it is bugged, so it is this useless indicator right now.
I think it is because many of the Relics are only awarded the first time you convert a settlement... so if it is red, you can't reconvert it for Relics.


And a question do great people bonuses on ageless buildings last through the Age transition?
 
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