Leathaface
Emperor
OK i'm staying out of this thread because it's getting spoiler'ish now.
OK i'm staying out of this thread because it's getting spoiler'ish now.
Eh. If the timing in quills game is any indication, that proposal pops long after people have already built those buildings. No idea if the A option destroys existing ones (that seems unlikely and silly)Oh my.
Where's the fun in doing that?
You're making it easier for you to win but you're also making it easier for everyone else. If you're conquering left and right, you gonna have a hard time keeping alliances, so less diplo favors for you. Granted, you can make up for it with CS suzerainty but still, that's one less source you can rely on. Also trade, it will be hard to buy diplo favors if nobody want to do a fair trade with you. If there's an AI that is far from you and good at the diplo game, each Civ you conquer you risk giving that AI the victory. A good player will know how to play around this but it doesn't look like a straight conquer and win, it can backfire if you're not careful and effective. In the same way a lot of people gave a religious victory to the AI while going for domination, I predict we gonna get a lot of threads from people who gave a diplo victory to the AI./QUOTE]
Right. If you're conquering every civ but one, why don't you just go for a military victory?
Having watched Quill's playthrough, I'm pretty happy with how they have "thickened up" the later parts of the game. I think it may feel a bit too much like busywork at some points but I think it's a good improvement still.
But yes, I'm disappointed in how ineffective the AI seems to be at the later parts of the victories. We're still talking Emperor, which is not the most difficult but it *is* beyond "normal" and quill really didn't play very well.
I mean, new features are all fun of course but it will all end up feeling a bit pointless to actually engage in the systems if you can screw around as much as he did but still win at higher difficulties.
I mean, new features are all fun of course but it will all end up feeling a bit pointless to actually engage in the systems if you can screw around as much as he did but still win at higher difficulties.
The more systems there are the harder it is going to be for the AI, simple as that. If you want expansions and "stuff" it almost by definition is going to be easier to play. I mean massive bonuses and "jump start" mechanics would make it harder, but I always think that is kind of artificial.While I agree with you, I also understand that for many players, the ability to "screw around" and still win is part of the fun.
Personally, I think that should be true at the mid-levels of difficulty, and not true for the higher levels, but others - including Firaxis, it seems - feel otherwise.
As @SupremacyKing2 points out, providing the player with new toys is a key aspect of the marketing strategy. "Now harder to win" doesn't appear in the marketing pitch.![]()
True, although FXS could mitigate this by helping the AI to cheat a little. I mean, it already cheats with say gold maintenance (I think the AI basically just ignores maintenance).
Perhaps depending on difficulty, the AI should probably get some sort of buffs to loyalty and, after GS, probably to resources.
True, although FXS could mitigate this by helping the AI to cheat a little. I mean, it already cheats with say gold maintenance (I think the AI basically just ignores maintenance).
Perhaps depending on difficulty, the AI should probably get some sort of buffs to loyalty and, after GS, probably to resources.
Qull18, Canada #13, 21:37
Stock Exchange is one of those powered buildings, as expected
Stock Exchange
+4 Gold, +7 Additional Gold when Powered
We have seen labs, they do get a Power boost. Military Academies do not.
We still haven't seen Stadia, Aquatic Centers, Airports, or Seaports.
We have seen labs, they do get a Power boost. Military Academies do not.
We still haven't seen Stadia, Aquatic Centers, Airports, or Seaports.
Remind me not to use the airport that doesn't have any lights.