Any chance we could have them nerfed a bit? I'd like to see a "lizardman" unit that is Strength 2 instead of 3. They appear pretty early in the game, and do enough damage with their movement capabilities and such. They don't really need a Strength of 3 so much to be deadly. Perhaps rather than just using the Hunter unit from the Orcs, there could be a new unit that gets bonuses to attack units but more severe minuses to attacking cities?
I played a game recently with a friend of mine and lost my capitol as Ljosalfar in the first 14 turns of the game, well before I even had a chance to get a warrior up and running to defend my capitol. This even though my capitol was on a hill and had its first culture defense bonus. Had the enemy been Strength 2 it would have been more reasonable, but I think the situation could have been replicated even with a different Civ and I still would have gone down in blazes.
One could chalk it up to a bad start, to bad luck, or whatever, but honestly I can't think of a good reason why the Lizardmen should be Strength 3, but I can think of plenty for why they should be Strength 2 or altered a little bit more.
I played a game recently with a friend of mine and lost my capitol as Ljosalfar in the first 14 turns of the game, well before I even had a chance to get a warrior up and running to defend my capitol. This even though my capitol was on a hill and had its first culture defense bonus. Had the enemy been Strength 2 it would have been more reasonable, but I think the situation could have been replicated even with a different Civ and I still would have gone down in blazes.
One could chalk it up to a bad start, to bad luck, or whatever, but honestly I can't think of a good reason why the Lizardmen should be Strength 3, but I can think of plenty for why they should be Strength 2 or altered a little bit more.