- Joined
- Aug 15, 2001
- Messages
- 19,617
These are the new changes for version 2.
The Aztecs are allowed in the regular game to build warriors. I incorrectly fixed this in version one. It is back to the correct version of the Aztec get warriors and jags.
I started giving the scientific leaders names:
The first block came from Noble prize winner. I am open to suggestions for more sources.
For Australia: Doherty, Eccles, and Burnet
For Argentina: Leloir, Houssay
I added the changes from patch 1.22 listed below.
1) Electronics requirement removed from Motorized Transportation.
2) Radio Tech removed.
3) Advanced Flight now requires Electronics.
4) Civil Defense requires Electronics.
5) Industrial Tech Page updated to reflect change.
6) Radar Towers require Advanced Flight.
Carrier is now available with flight. I always thought it was silly that you could build a ship to carry planes when you didn't know what a plane was.
This is the start of the testing for the next world map game after India.
1) Unique units test - make sure the Civs get there UU, trip a GA, and that you can upgrade to them. IE - Horseman upgrades to Dynia, Gaucho, etc. Also look for any sign of missing units or anything else strange for that civ.
1A) Aztecs Testing Complete
1B) Egypt Testing Complete
1C) Greece Testing Complete
1D) Babylon LKendter is testing
1E) Germany
1F) Russia
1G) China
1H) France
1I) Persia
1J) Zululand
1K) Iroquois
1L) Mongols
1M) The tech changes from 1.22. LKendter is testing
1N) Carrier is now available with flight. LKendter is testing
The industrial science screen looks good.
1M) Radar Towers require Advanced Flight. One built after Advanced Flight. I still need to check if available earlier.
Please post which tests you can help with. This is a low priority item for now. I hope some players can help me out.
http://www.civfanatics.net/uploads7/LKCWorld-V2D.zip
The Aztecs are allowed in the regular game to build warriors. I incorrectly fixed this in version one. It is back to the correct version of the Aztec get warriors and jags.
I started giving the scientific leaders names:
The first block came from Noble prize winner. I am open to suggestions for more sources.
For Australia: Doherty, Eccles, and Burnet
For Argentina: Leloir, Houssay
I added the changes from patch 1.22 listed below.
1) Electronics requirement removed from Motorized Transportation.
2) Radio Tech removed.
3) Advanced Flight now requires Electronics.
4) Civil Defense requires Electronics.
5) Industrial Tech Page updated to reflect change.
6) Radar Towers require Advanced Flight.
Carrier is now available with flight. I always thought it was silly that you could build a ship to carry planes when you didn't know what a plane was.
This is the start of the testing for the next world map game after India.
1) Unique units test - make sure the Civs get there UU, trip a GA, and that you can upgrade to them. IE - Horseman upgrades to Dynia, Gaucho, etc. Also look for any sign of missing units or anything else strange for that civ.
1A) Aztecs Testing Complete
1B) Egypt Testing Complete
1C) Greece Testing Complete
1D) Babylon LKendter is testing
1E) Germany
1F) Russia
1G) China
1H) France
1I) Persia
1J) Zululand
1K) Iroquois
1L) Mongols
1M) The tech changes from 1.22. LKendter is testing
1N) Carrier is now available with flight. LKendter is testing
The industrial science screen looks good.
1M) Radar Towers require Advanced Flight. One built after Advanced Flight. I still need to check if available earlier.
Please post which tests you can help with. This is a low priority item for now. I hope some players can help me out.
http://www.civfanatics.net/uploads7/LKCWorld-V2D.zip