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LK World Map Updates

Discussion in 'Civ3 - Succession Games' started by meldor, Dec 5, 2002.

  1. Grimjack

    Grimjack Bounty Hunter

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    I have almost completed the SOnghai testing. Even with accelerated techs, it takes a short while to get to the more advanced techs.

    '->' Means I have built the unit to the left.

    Time to test the Songhai.

    Upgrade and build chains.

    Warrior -> Swordsman ->Medieval
    Spearman -> Pikeman ->Musket -> Rifleman -> Infantry
    Chariot -> Horseman -> Dyina -> Cavalry ------ OK
    Archer -> Longbow -> Guerilla
    Catapult -> Trebuchet -> Cannon -> Artillery
    Flak ->
    Tank ->
    Marine ---- OK
    Paratrooper
    Ancient Cavalry ---- OK
    Crusader ---- OK
    Explorer ---- OK

    Curragh -> Galley -> Caravel -> Galleon -> Transport ---- OK
    Frigate ---- OK
    Privateer ---- OK
    Ironclad -> Destroyer ---- OK
    Cruiser ---- OK
    Submarine ->
    Battleship ->
    Aegis
    Carrier ->

    Fighter ->
    Bomber ->
    Stealth Fighter
    Stealth Bomber
    Helicopter


    Check that UU starts GA --- OK
     
  2. Grimjack

    Grimjack Bounty Hunter

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    Songhai Testing complete.

    All units found and accounted for.

    Grimjack out
     
  3. Grimjack

    Grimjack Bounty Hunter

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    Test 2A and 2B completed and done.

    Grimjack
     
  4. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    1) Diplomacy tests - contact the various Civs for the 4 eras. Make sure nothing strange happens.
    All tests are completed.


    2) Broken upgrade paths - Play as a Civ not listed above and make sure the following paths didn't break:
    2A) the path of horseman to knight to cavalry.
    2B) the path of Musket to rifleman to infantry to mech infantry.
    I would suggest altering the map to insure all of needed resources are in range.
    All tests are completed.

    3) Unique units test - make sure the Civs get there UU, trip a GA, and that you can upgrade to them. IE - Horseman upgrades to Dynia, Gaucho, etc.
    3A) Australia All tests are completed.
    3B) Brazil
    3C) Songhai All tests are completed.
    3D) Argentina All tests are completed.
    3E) Venezuela
    3F) USA (for the USMC)

    4) Unit wonders still work and give correct unit:
    All tests are completed.


    Please post which tests you can help with.
     
  5. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    What the??

    The forums is being stupid - this didn't go to top of page?
     
  6. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I am picking up test 3F) USA (for the USMC)
     
  7. Grimjack

    Grimjack Bounty Hunter

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    I will see if I can do Brazil tomorrow.

    Grimjack
     
  8. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I started the USA test and got bad news - I found the Aztecs were allowed standard warriors - I have no clue how this happened.
    I only want to test 3B, 3E and 3F to get the current game going. However, based on this problem all civs should be eventually checked.

    http://www.civfanatics.net/uploads7/LKCWorld-V1E.zip
     
  9. Grimjack

    Grimjack Bounty Hunter

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    Uck. Takes quite a bit to check all the unit builds/upgrades, even when you have a prepared map.

    I will have more time when I finish my LK62 later tonigh.
    Grimjack
     
  10. Grimjack

    Grimjack Bounty Hunter

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    Brazil checked, I will now to the Venezuelans.

    Grimjack
     
  11. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

    Joined:
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    1) Diplomacy tests - contact the various Civs for the 4 eras. Make sure nothing strange happens.
    All tests are completed.


    2) Broken upgrade paths - Play as a Civ not listed above and make sure the following paths didn't break:
    2A) the path of horseman to knight to cavalry.
    2B) the path of Musket to rifleman to infantry to mech infantry.
    I would suggest altering the map to insure all of needed resources are in range.
    All tests are completed.

    3) Unique units test - make sure the Civs get there UU, trip a GA, and that you can upgrade to them. IE - Horseman upgrades to Dynia, Gaucho, etc.
    3A) Australia All tests are completed.
    3B) Brazil All tests are completed.
    3C) Songhai All tests are completed.
    3D) Argentina All tests are completed.
    3E) Venezuela (Grimjack is testing)
    3F) USA (for the USMC) (LKendter is testing)

    4) Unit wonders still work and give correct unit:
    All tests are completed.
    NO more help is needed for now.
     
  12. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    I completed my testing of the USA - the USMC tripped a GA as expected. This time I saw JW for the Aztecs. I built jets, not F15s as expected.


    1) Diplomacy tests - contact the various Civs for the 4 eras. Make sure nothing strange happens.
    All tests are completed.


    2) Broken upgrade paths - Play as a Civ not listed above and make sure the following paths didn't break:
    2A) the path of horseman to knight to cavalry.
    2B) the path of Musket to rifleman to infantry to mech infantry.
    I would suggest altering the map to insure all of needed resources are in range.
    All tests are completed.

    3) Unique units test - make sure the Civs get there UU, trip a GA, and that you can upgrade to them. IE - Horseman upgrades to Dynia, Gaucho, etc.
    3A) Australia All tests are completed.
    3B) Brazil All tests are completed.
    3C) Songhai All tests are completed.
    3D) Argentina All tests are completed.
    3E) Venezuela (Grimjack is testing)
    3F) USA (for the USMC) All tests are completed.

    4) Unit wonders still work and give correct unit:
    All tests are completed.


    NO more help is needed for now.


    I started the USA test and got bad news - I found the Aztecs were allowed standard warriors - I have no clue how this happened.
    I only want to test 3E to get the current game going. However, based on this problem all civs should be eventually checked.
     
  13. Grimjack

    Grimjack Bounty Hunter

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    Venezuelan units all accounted for, and passed the test.
    Grimjack
     
  14. jack merchant

    jack merchant Internationalist

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    This is nothing to do with the map; Aztecs are now allowed to build regular warriors in normal games too. The JW no longer replace the warrior in C3C and cost more too.
     
  15. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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  16. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    These are the new changes for version 2.
    The Aztecs are allowed in the regular game to build warriors. I incorrectly fixed this in version one. It is back to the correct version of the Aztec get warriors and jags.


    This is the start of the testing for the next world map game after India.
    1) Unique units test - make sure the Civs get there UU, trip a GA, and that you can upgrade to them. IE - Horseman upgrades to Dynia, Gaucho, etc. Also look for any sign of missing units or anything else strange for that civ.
    1A) Aztecs LKendter is testing
    1B) Egypt
    1C) Greece
    1D) Babylon
    1E) Germany
    1F) Russia
    1G) China
    1H) France
    1I) Persia
    1J) Zululand
    1K) Iroquois
    1L) Mongols

    Please post which tests you can help with. This is a low priority item for now. I hope some players other than Grimjack can help me out.

    http://www.civfanatics.net/uploads7/LKCWorld-V2A.zip
     
  17. Rubberjello

    Rubberjello Emperor

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    So. Calif.
    I'm playing Mongols (1L) in a full game (not in test mode). So it might take 3-6 weeks to play fully. Well into Middle Ages so far without any bugs seen in Mongols or any observable neighbors.
     
  18. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    While this isn't at the systematic test level we are doing, it certainly will be good to report on. Anything that you spot may save us some headaches.

    ========================

    To give everyone an idea what is coming up next for the WM planning:
    1) Make the 1.20/1.22 changes to the tech tree.
    2) Get real names for the SGL for the new civs.
    3) Look at replacing Venezuela with Maya or Inca.
    4) Get the ship speed adjustments and AC with flight changes from the PTW version.

    I plan to stay in limited development mode for a while. The only thing I haven't decided is do we want another civ on the map. If so, where to we need one?
     
  19. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    These are the new changes for version 2.
    The Aztecs are allowed in the regular game to build warriors. I incorrectly fixed this in version one. It is back to the correct version of the Aztec get warriors and jags.

    I started giving the scientific leaders names
    The first block came from Noble prize winner. I am open to suggestions for more sources.

    For Australia: Doherty, Eccles, and Burnet
    For Argentina: Leloir, Houssay


    This is the start of the testing for the next world map game after India.
    1) Unique units test - make sure the Civs get there UU, trip a GA, and that you can upgrade to them. IE - Horseman upgrades to Dynia, Gaucho, etc. Also look for any sign of missing units or anything else strange for that civ.
    1A) Aztecs Testing Complete
    1B) Egypt LKendter is testing
    1C) Greece
    1D) Babylon
    1E) Germany
    1F) Russia
    1G) China
    1H) France
    1I) Persia
    1J) Zululand
    1K) Iroquois
    1L) Mongols

    Please post which tests you can help with. This is a low priority item for now. I hope some players other than Grimjack can help me out.

    http://www.civfanatics.net/uploads7/LKCWorld-V2B.zip
     
  20. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

    Joined:
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    These are the new changes for version 2.
    The Aztecs are allowed in the regular game to build warriors. I incorrectly fixed this in version one. It is back to the correct version of the Aztec get warriors and jags.

    I started giving the scientific leaders names:
    The first block came from Noble prize winner. I am open to suggestions for more sources.

    For Australia: Doherty, Eccles, and Burnet
    For Argentina: Leloir, Houssay

    I added the changes from patch 1.22 listed below.
    1) Electronics requirement removed from Motorized Transportation.
    2) Radio Tech removed.
    3) Advanced Flight now requires Electronics.
    4) Civil Defense requires Electronics.
    5) Industrial Tech Page updated to reflect change.
    6) Radar Towers require Advanced Flight.



    This is the start of the testing for the next world map game after India.
    1) Unique units test - make sure the Civs get there UU, trip a GA, and that you can upgrade to them. IE - Horseman upgrades to Dynia, Gaucho, etc. Also look for any sign of missing units or anything else strange for that civ.
    1A) Aztecs Testing Complete
    1B) Egypt Testing Complete
    1C) Greece LKendter is testing , along with the industrial age tech changes.
    1D) Babylon
    1E) Germany
    1F) Russia
    1G) China
    1H) France
    1I) Persia
    1J) Zululand
    1K) Iroquois
    1L) Mongols

    Please post which tests you can help with. This is a low priority item for now. I hope some players can help me out.

    http://www.civfanatics.net/uploads7/LKCWorld-V2C.zip
     

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