LK World Map Updates

I'll get to this tonight. No time now, but I could do some extensive, time consuming testing tomorrow....
 
@Lt. 'Killer' M. -
Always glad to get help.

Just make sure to "got it" for the test you are doing, and to post the results.
 
OK, I install this and then?

Do I simply start a game and check up on the Shaka animation? or as an Argentina neighbour and check Monty?
 
Start a scenario, and pick LKWorld9C as the scenario.

Then pick one of the listed tests, post which one, and go.
 
the Gaucho comes with mil Trad, replaces the Cavalry, does need Saltpeter but NOT horses, gives GA all right :goodjob:

the city list warps back to New and the list, old names are gone :goodjob:
 
@Killer - did a knight upgrade to Gaucho?



I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9D.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip


I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.


1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
Compete - passed


7) Argentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
Compete - passed


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


9) Argentina "junk" test.
Play unit the modern age, and verify you don't get any uu for other countries.
LKendter is doing
>>> I learned that a new civ gets all units, I want to make sure they are gone.


10) Chinesse rider test.
Play until you upgrade a rider to calvary.
>>>I changed upgrade paths, and I have hosed this before :(


11) India WE test.
Play until you upgrade a WE to calvary.
>>>I changed upgrade paths, and I have hosed this before :(
 
sorry! Yes, Knight upgraded no sweat!

Yes, I know, I am beeing a nitpick. However, I do miss things. I already found one mistake running argentina junk test.

===================================


1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
Compete - passed


7) Argentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
Compete - passed


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


9) Argentina "junk" test.
Play unit the modern age, and verify you don't get any uu for other countries.
LKendter is doing
>>> I learned that a new civ gets all units, I want to make sure they are gone.


10) Chinesse rider test.
Play until you upgrade a rider to calvary.
Killer is doing
>>>I changed upgrade paths, and I have hosed this before :(


11) India WE test.
Play until you upgrade a WE to calvary.
Killer is doing
>>>I changed upgrade paths, and I have hosed this before :(
 
Sorry I was unable to help. My PTW game keep crashing after a few turns so I am not sure is it because of the software or is it my PC's motherboard giving problem again. :( I am sending my PC for checking this weekend and I should know the problem very soon. :)
 
BUG FOUND:


India starting position: the river doesn't! City needs Aqueduct - this will seriously hapmer Indias early growth!
 
I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9E.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip


I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.


1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
Compete - passed


7) Argentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
Compete - passed


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


9) Argentina "junk" test.
Play unit the modern age, and verify you don't get any uu for other countries.
This includes MI / Guerilla tests.
LKendter is doing
>>> I learned that a new civ gets all units, I want to make sure they are gone.


10) Chinesse rider test.
Play until you upgrade a rider to calvary.
b]Compete - passed[/b]

11) India WE test.
Play until you upgrade a WE to calvary.
Compete - passed


12) On a river test.
As caught by Killer, 1.29 changed what is consider a river.
India was no longer on a river.
Start as *ALL* civs, right click starting square and verify +1 river bonus.
Start as the next civ.
>>>I want to make sure ALL civs are fixed.

-------------------------

V9 - To fix the 1.29 / ptw river location bug, relocated several capitals 1 square.
Added a 2nd settler to Aztecs to help that position.

This was created under CivIII, so Medieval Infantry and Guerilla were missing.
I added them to this version.

======

The junk unit test going through several passes -
had to remove scout from Argentina, found Guerilla / MI missing, etc.
 
I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9G.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip


[dance]
I finally finished #9 - it took awhile including cheating the map to put resources in the right positions.
Sword - MI - Guerilla is now available.


I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

The following test PASSED
1) Songhai ICS test. Wrap until the capital name comes back.
3) Australia test. Play unit 1 Anzac is built.
6) Argetina ICS test.
7) Argentina Gaucho test. Wrap until the capital name comes back.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
9) Argentina "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
10) Chinesse rider test. Play until you upgrade a rider to calvary.
11) India WE test. Play until you upgrade a WE to calvary.


The following test are still i/p.
To speed up test, play with just 2 civs!


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing



4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(




12) On a river test.
As caught by Killer, 1.29 changed what is consider a river.
India was no longer on a river.
Start as *ALL* civs, right click starting square and verify +1 river bonus.
Start as the next civ.
Killer is doing
>>>I want to make sure ALL civs are fixed.


13) New buildings test.
I added the new buildings that came with PTW: Commercial Dock, Stock Exchange, Civil Defense
I added the new wonder that came with PTW: The Internet
I fixed Wall Street to require 5 Stock exchanges.

Verify all buildings work, and the the Internet trips a GA.
 
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