I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game
If you can help with any, post which one you will test.
http://www.civfanatics.net/uploads3/LKWorld-V9E.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip
I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.
1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed
2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing
3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.
4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
Compete - passed
7) Argentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
Compete - passed
8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before
9) Argentina "junk" test.
Play unit the modern age, and verify you don't get any uu for other countries.
This includes MI / Guerilla tests.
LKendter is doing
>>> I learned that a new civ gets all units, I want to make sure they are gone.
10) Chinesse rider test.
Play until you upgrade a rider to calvary.
b]Compete - passed[/b]
11) India WE test.
Play until you upgrade a WE to calvary.
Compete - passed
12) On a river test.
As caught by Killer, 1.29 changed what is consider a river.
India was no longer on a river.
Start as *ALL* civs, right click starting square and verify +1 river bonus.
Start as the next civ.
>>>I want to make sure ALL civs are fixed.
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V9 - To fix the 1.29 / ptw river location bug, relocated several capitals 1 square.
Added a 2nd settler to Aztecs to help that position.
This was created under CivIII, so Medieval Infantry and Guerilla were missing.
I added them to this version.
======
The junk unit test going through several passes -
had to remove scout from Argentina, found Guerilla / MI missing, etc.