LK World Map Updates

Ignore - bad post - I want delete back!
 
and I am in favor of adding the Mongols (take them straight from PTW). Keeping China in check like that is a lot better than NOT giving them a river capital - and it will be worht the wait.
 
OK - time for an update.
I completed the buildings test.
Killer started #2

:scan: Looking for signs of help from Dark Sheer.
:scan: Looking for news from Meldor on test #4.

My next goal - add the Mongols.

=====================================

I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a

crashed game


If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9K.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip

I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

The following test PASSED
1) Songhai ICS test. Wrap until the capital name comes back.
3) Australia test. Play unit 1 Anzac is built.
6) Argetina ICS test.
7) Argentina Gaucho test. Wrap until the capital name comes back.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
9) Argentina "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
10) Chinesse rider test. Play until you upgrade a rider to calvary.
11) India WE test. Play until you upgrade a WE to calvary.
12) On a river test. Version 1.29 changed what is consider a river, so adjust the rivers to offset the issue.
13) New buildings test. I added the new buildings that came with PTW: Commercial Dock, Stock Exchange, Civil Defense
I added the new wonder that came with PTW: The Internet. I fixed Wall Street to require 5 Stock exchanges.


The following test are still i/p.
To speed up test, play with just 2 civs!


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Killer is doing


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
Then make sure you can upgrade to Cavalry.
>>>I have hosed this before :(


14) PTW Units upgrade test.
Sword to Med Inf to Guerilla
Longbow to Guerilla
 
The **END** of the major changes.
The only thing left is tinkering if a game issue.

================

I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a

crashed game


If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9L.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip

I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

The following test PASSED
1) Songhai ICS test. Wrap until the capital name comes back.
3) Australia test. Play unit 1 Anzac is built.
6) Argetina ICS test. Wrap until the capital name comes back.
7) Argentina Gaucho test. Wrap until the capital name comes back.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
9) Argentina "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
10) Chinesse rider test. Play until you upgrade a rider to calvary.
12) On a river test. Version 1.29 changed what is consider a river, so adjust the rivers to offset the issue.
13) New buildings test. I added the new buildings that came with PTW: Commercial Dock, Stock Exchange, Civil Defense
I added the new wonder that came with PTW: The Internet. I fixed Wall Street to require 5 Stock exchanges.


The following test are still i/p.
To speed up test, play with just 2 civs!


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Killer is doing


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
Then make sure you can upgrade to Cavalry.
>>>I have hosed this before :(


11) India WE test. Play until you upgrade a WE to calvary.
This one is back, as I change the upgrade path to WE -> Keshik -> Cavalry.
LKendter is doing

14) PTW Units upgrade test.
Sword to Med Inf to Guerilla
Longbow to Guerilla


15) Mongol Keshik test.
Make sure you build a horseman. Upgrade a unit to Keshik, built a Keshik and verify golden age.
Then make sure you can upgrade to Cavalry.
>>>I have hosed this before :(


16) Mongol "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
>>> The editor adds all units to a new civ - make sure I deleted the "junk".


17) Mongol ICS test. Wrap until the capital name comes back.


18) Diplomacy test with contact and Mongols
Play as a neighbor of Mongols, and verify Kkan animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
 
11) India WE test. Play until you upgrade a WE to calvary.
The above test is completed.

I made a minor correction for the Mongols - needed culture group, and a couple other cleanup factors.
http://www.civfanatics.net/uploads3/LKWorld-V9M.zip



The possible bad news :(
The last post by DarkSheer was
Dec 17, 2002 04:57 AM LK World Map Updates

I hope he is just away for the holidays, or we won't have enough to start another wm game.


My vacation ends in a couple of days, in the meantime:
I am doing test
15) Mongol Keshik test.
 
Test #4 I accidently left in Texas (I am in Florida visiting relatives). I must likely won't be able to finish it until I get back next week. I have barely had time to do my turns on the SGs. Iam stealing time on my father-in-laws PC.
 
OK - time for an update.
I have completed test:
15) Mongol Keshik test.

http://www.civfanatics.net/uploads3/LKWorld-V9N.zip

My vacation is almost over - I will post if I can do anymore before it is done.

:scan: Still looking for signs of help from Dark Sheer, and signs that he still want to play.
 
Well this doesn't look good - Still no sign of Dark Sheer :(

I am picking up one test for the weekend
5) Diplomacy test with contact and Argentina

This will be my last test until meldor and killer finish their tests. I can't support 100% of the testing.
 
@Killer - Just confirming USMC = Golden Age and that you played to build a regular jet fighter.

===================================
The remaining tests.


The following test are still i/p / need to be done.
We have just 6 left, 2 of which are i/p

4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
LKendter is doing


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
Then make sure you can upgrade to Cavalry.
>>>I have hosed this before :(


16) Mongol "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
>>> The editor adds all units to a new civ - make sure I deleted the "junk".


17) Mongol ICS test. Wrap until the capital name comes back.


18) Diplomacy test with contact and Mongols
Play as a neighbor of Mongols, and verify Khan animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
 
The following test are still i/p / need to be done.
We have just 5 left, ALL of which are i/p

4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
LKendter is doing


16) Mongol "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
>>> The editor adds all units to a new civ - make sure I deleted the "junk".
Killer is doing


17) Mongol ICS test. Wrap until the capital name comes back.
Killer is doing


18) Diplomacy test with contact and Mongols
Play as a neighbor of Mongols, and verify Khan animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Dark Sheer is doing


@Dark Sheer - the only test left is #18

@Killer - GOOD LUCK - I had more then one round to fix junk for Argentina.
You do *NOT* have the latest .bix - I may some minor changes not posted,
so simply report you first error.

@All - I am up to Industrial Age in my test

@Meldor - When do you return home to get back to #4?
 
Well, no error until.... Astronomy yet. And I already have Mil Trad, so the Cav replacements aren#t there either :goodjob:
 
you should have made barbs an option. i tried turning them off but now they take the best part of the game with their moves.
 
Originally posted by Dark Sheer
I am backed!! :D

So which test should I be involved with? :)


[dance][dance]

I thought we at lost you - welcome back.
We are back to a solid four for a game starting shortly.


@Killer - since Marla place the barb camps on the map, not much I can do there. I am not ready to remove all the camps.
 
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