LK101, Diety, World Map, Civ=TBD

Gyathaar said:
We may consider rushing the palace in the Aztec capital when we finally capture it. It has a whole heap of wonders. GLib, Sun Tzu, smiths, Shakespeare, Zeus (I think). It prolly has a ton of tourism bonus. And would have massive flip risk unless we can wipe out Aztecs completely

I just caught this edited post. Unless we are communist at the time, this is an absolute NO. We would replace our core with a bunch of marginal junk in former Venezuela. I am not ready to trash our empire in order to get a few wonders no matter how good they are. When I agree with rushed the capitol in Kiev in the last WM game we were already Commies and wouldn't suffer much damage.
 
Gyathaar said:
once we pick up magnetism and ToG.. then we should be able to get a free IA tech by gifting germany into IA and give them all the optional techs for it.. hopefully they get steam :)

We can also gift greece and russia and trade 1st lvl techs with them at that point

Well we really better make sure the Germany *SURVIVES*. This fits in with my suggestion to give them the junk in North America.

I agree, there should be enough optional techs to get something out of those civs. Especially if some of them don't get Democracry.
 
as for Central america.. I think the best option is to build a city in same spot as venezuela has one now..
that way aztecs units can pass by the city and into a killzone in the flat lands SE of it.. we can put armies on hills and mountains along the path to hurt the flow with zone of control.
 
Romeothemonk said:
I am not LK, and would want his weigh in on this one, but I for one would consider rushing a spear in each tundra town, and then let them hold on their own, while we get the 2 towns in the heart of S.A. Even if this becomes a straight up trade, I think we are the better for it.
This would seem a much better idea to me.
Plus we could ally the Iro or the Aztecs with a large gpt trigger for tech against Brazil as well.
I highly doubt Brazil could survive the heat.

What is better? Having Germany survive and maybe possibly getting an IA tech from them, or a couple of tundra junk cities.

I am sorry I didn't give them to Germany during my turn. This whole debate would be N/A.

OTOH the plan to ally with someone against Brazil sounds good. I would like to seem a civ gone from the game. If we pick of a cheap tech in the process...
 
Gyathaar said:
as for Central america.. I think the best option is to build a city in same spot as venezuela has one now..
that way aztecs units can pass by the city and into a killzone in the flat lands SE of it.. we can put armies on hills and mountains along the path to hurt the flow with zone of control.

Before we even debate this, check the map. IIRC there is NO way a city in that spot can control all 21 tiles. The last thing we need have our choke-point city flip to the Aztecs. We are getting very close to the Aztec capitol.
 
LKendter said:
Before we even debate this, check the map. IIRC there is NO way a city in that spot can control all 21 tiles. The last thing we need have our choke-point city flip to the Aztecs. We are getting very close to the Aztec capitol.
Umm.. look again.. there is no overlap in the 21 tiles between the aztec and venezuelan cities:
LK101_1050AD_3.JPG
 
Another option would be if we reach nationalism and get another army, build a fortress one west of Barinas and put a full rifle army there. Rush a temple to get the border expansion so he can't retreat out of our zone. He'd lose or cripple a lot of cavalry in an action there.

And speaking of cavalry, how soon do we want to get to MT and put our Gaucho in the field? We still have our own GA waiting for us.
 
We should be able to get MT in the next set of trading I would guess (if we can get an IA tech then we can easilly get it from mongols..)
 
Gyathaar said:
Umm.. look again.. there is no overlap in the 21 tiles between the aztec and venezuelan cities:

Then it comes down to preference and whom place the city. I still prefer the iron hill. Overstock it with troops and let the Aztecs burn there troops against a city with walls, cannon and on a hill.

I would rather not risk a bunch of AI troops breaking through.
 
Gyathaar said:
We may consider rushing the palace in the aztec capital when we finally capture it.. it has a whole heap of wonders.. GLib, Sun Tzu, smiths, shakespares, zeus (I think).. it prolly has a ton of tourism bonus.. and would have massive flip risk unless we can wipe out aztecs completely

I agree with LK that our core is in good enough shape that a jump won't buy us anything. As far as flip risk goes, I don't see it as being too difficult once we starve it to Pop 1. We may get a couple interim flips, but that can be dealt with. I've captured mega-wondertowns before and IIRC about a 9-unit garrison eliminated any risk at Pop 1.
 
LKendter said:
Then it comes down to preference and whom place the city. I still prefer the iron hill. Overstock it with troops and let the Aztecs burn there troops against a city with walls, cannon and on a hill.

I would rather not risk a bunch of AI troops breaking through.
There is another option.. build the city on the hills SE of iron and SW of Barinas.. then just put an army in Barinas spot..

Aztecs will then attack the town, but if it looks like the town will get overrun, we can open the choke by moving the army into the city.. units will then flow past the city aiming for easier targets behind.. and once the city is ready again, we can close the choke again
 
Gyathaar said:
There is another option.. build the city on the hills SE of iron and SW of Barinas.. then just put an army in Barinas spot..

Aztecs will then attack the town, but if it looks like the town will get overrun, we can open the choke by moving the army into the city.. units will then flow past the city aiming for easier targets behind.. and once the city is ready again, we can close the choke again

That would work for me. The challenge is I suspect the army may need to be better then a 3 defense knight army by the time we attack. What are the odds that we can get a defensive musket army?


If we get another leader we should figure out the strongest town to rush the military academy after we get Military Tradition.
 
LKendter said:
What are the odds that we can get a defensive musket army?

A rifle army would do a lot more damage against cavalry than a musket one. It might be better to get nationalism before we mix it up with the Aztecs. That assumes we start up the GA before too long.
 
LKendter said:
That would work for me. The challenge is I suspect the army may need to be better then a 3 defense knight army by the time we attack. What are the odds that we can get a defensive musket army?


If we get another leader we should figure out the strongest town to rush the military academy after we get Military Tradition.

China did not attack green 3 unit can armies with modern armors in LK87..

I expect our FP city will be the highest shield city unless there is an Iron works city somewhere near Beriloche/Formosa
 
M60A3TTS said:
A rifle army would do a lot more damage against cavalry than a musket one. It might be better to get nationalism before we mix it up with the Aztecs. That assumes we start up the GA before too long.

Do we leave Venezeula one last town to trip the GA with? We could then get a nice 20-turn push to replish with cavalry, and complete a lot of banks to help the economy. Picking up more temples for culture wouldn't hurt. I know as of 950 AD our culture was down right horrid.

As for the army, I want to insure that the AI would ignore the one on the hill.
 
I would wipe out the Venezualan towns and use Brazil as the trigger for our G.A. They are closer, more annoying and best yet, have cities on both sides of our core.
Of course we would need to rush at least 1 boat to land on the southern most island, but that is a minor detail.
 
romeothemonk said:
I would wipe out the Venezualan towns and use Brazil as the trigger for our G.A. They are closer, more annoying and best yet, have cities on both sides of our core.
Of course we would need to rush at least 1 boat to land on the southern most island, but that is a minor detail.
We own the city on the southernmost island.. we gotthat in peace deal with them.. they only have 2 remaining cities in south america
 
LKendter said:
What are the odds that we can get a defensive musket army?
I forgot to answer this.. we have an empty army sitting on mountain (not fortified so easy to see)
In other words.. makeing a musket or rifle army is no problem..
 
Gyathaar said:
We own the city on the southernmost island.. we gotthat in peace deal with them.. they only have 2 remaining cities in south america
Then I see absolutely no problem at all with using the Brazilians as Guacho targets. We will soon wreak havoc on all our opponents.
One of the Brazillian cities is on an island, and we will still need a boat to get to it.
I still sense our first civ elimination shortly. :goodjob:
 
romeothemonk said:
One of the Brazillian cities is on an island, and we will still need a boat to get to it.
what city is this? :confused:
If you are thinking about Campo Grande (the capital) then there is a land connection to it north of Belo Horizonte..

Hmm.. Brazil actually only has 3 cities.. if we rush a knight or two in our northern tundra cities then we could easilly get rid of them totally
 
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