LK101, Diety, World Map, Civ=TBD

Nice work Microbe.
Just one question. Since we do not intend to go the full 20 turns on the gpt deal with India, are we dancing in the rep issue area? Or is it due to the fact that we are asking for war from the most advanced civ in the game taking care of that issue?
No real complaints either way, just wondering what LK's opinion on the matter is. That is not something that I would do, heck something I haven't even thought of, so just curious.
 
Microbe said:
IBT Babylon founds a city close to us.
This IMHO should never have happened. The plan was to delay killing Venezuelan cities until the settler was available.


Microbe said:
It has some risk so we would be at war with India after Brazil is gone, but we don't fear too much anyway.
Well I don't fear India, but I fear whom they may bring in. I really don't want another war with the Aztecs at this time.


Microbe said:
I think its time for 5-turn per player now.
I agree and changed the wording for the option of 5 to 10 turns.


Greebley said:
I would put an army on the choke for now. That way if we Aztecs are pulled into war against us by India, they won't attack by land.
I agree 110% with this. We are NOT in a position at this time to fight them.


Microbe said:
Oh, don't forget we can start our GA once we have our UU (which is really just a normal cavalry AFAICS). Perfect time for some factory build.
I would hold off attacking the Brazilian under we have a few Gauchos. I really want our GA starting in M60A3TTS turn.


Microbe said:
We have 6700g in bank that we could use to upgrade our forces. We do not need to upgrade those military police, but we do need some riflemen at the choke before we start the war.
I disagree with the military police upgrades. If we upgrade the coastal cities the AIs will be less likely to bother with invasions. We don't have a military rail-net yet. In addition, every upgrade increases our military rating. That could be the difference in a civ declaring a war. If the cash is left during my turn I will upgrade everything possible.

At only $30 each I would upgrade all knights except elites.


A very mixed turn set. The tech situation is excellent. We have Military Tradition and have made excellent progress into the Industrial Ages. We can lay rails and build the all-powerful railnet. We can now trip our GA.

The Venezuelan front was very bad IMO. We rushed to fast to kill them. We failed to have settlers to replace the cities. We are now stuck with Babylon in South America and the Aztecs have another city behind our lines. What happened to the settlers to reclaim the territory?



Signed up:
LKendter
Gyathaar
Microbe
M60A3TTS (currently playing)
Romeothemonk (on deck)
Greebley


Remember 5 to 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete. Once the game starts dragging 48 hours to at least report a status update.
 
microbe said:
I gift Germany to IA and it gets Medicine. Trade Democracy+Navigation+Economics for that. Unfortunately India has got Medicine.

I gift Greece to IA, and it gets Nationalism! I trade Medicine + Steam + Democracy + Military Tradition for it. This is really nice, as Persia and Russia lack it.

FYI - I truely appreciate having Democracy now. Nationalism is always a killer to get. Now we can think about getting espionage for better spying.
 
microbe said:
Not sure if we should try a steal on Facism..

Any thoughts on that? We could trade for corporation and communism if successful. Don't know that we would have enough to pry electricity from India.
 
I agree on upgrading defenders to Rifles. Rifles/Infantry will not be a waste - it will give us defense later on when marines become a danger. Given that we have cash and for the reasons Lee mentions, I would do it now.

Rule Clarification: Eliminating Brazil could be considered "peace abuse", since we got a concession from India, and are then causing the deal to break.

By the RBCiv rules, I think we wouldn't be able to destroy Brazil. However, the rule here is:

Peace Treaty abuse - If you get concessions from the AI you must wait for the 20 turns to end before declaring another war.

We are not really declaring war, but neither is India. It is our action (destroying Brazil) that is leading to war.

I just want to make sure we can in fact destroy Brazil.
 
I would steal from China, as they are way to busy to do anything to us at the moment.
I think a steal attempt would be marvelous at this point.
I also concur on upgrading some defenders, as I would love to get rifles everywhere, along with a few cavs for zone defense. I think striking the Aztecs in the next 10-15 is desperately important. No infantry for anyone, and the Human is much much better and this stage of the ballgame, plus we can set up a wicked funnel of doom on the poor Aztecs, then destroy much of their empire.
I would get some settlers ordered up from the core and some RR'ing action going posthaste.
The worker situation will be helped by razing a few dozen Aztecian cities.
 
We are now stuck with Babylon in South America and the Aztecs have another city behind our lines.

While we could have slowed down (I guess I missed the discussion that we wanted to slow down but I agree to the point), we are not *stuck* with them, especially Aztecs.

Peace Treaty abuse - If you get concessions from the AI you must wait for the 20 turns to end before declaring another war.

I think it's more "MA abuse" than "peace treaty abuse", and we do it all the time.
 
Romeothemonk said:
I would get some settlers ordered up from the core and some RR'ing action going posthaste.
Now there is a statement that everyone can agree upon. The faster we can get a rail-net going, the better. Once we have a military rail-net AI landings will become a non-issue. We can concentrate 100% of the troops at the front.


Romeothemonk said:
I also concur on upgrading some defenders, as I would love to get rifles everywhere, along with a few cavs for zone defense. I think striking the Aztecs in the next 10-15 is desperately important.
Well this is where we will have to agree to disagree. I am looking forward to a GA where we can concentrate on factories and the missing buildings. At the point we can achieve my goal of a powerhouse civ. With plenty of factories on-line we will have the production that even a deity AI can't counter.


Signed up:
LKendter
Gyathaar
Microbe
M60A3TTS (currently playing)
Romeothemonk (on deck)
Greebley


Remember 5 to 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete. Once the game starts dragging 48 hours to at least report a status update.
 
microbe said:
I think it's more "MA abuse" than "peace treaty abuse", and we do it all the time.

That is a perfect summary of the situation. This isn't a peace treaty situation at all.
 
If we do not want to hit Aztecs soon, we could trigger GA, eliminate Brazil, and MA Aztecs (and Songhai and whoever is paying us some good money) against India. It might be a good idea.

I already have quite a few settlers on the way. They are just a bit slow.
 
I took a look at the game. Our labor force is pathetic for building a rail-net. We have just 23 natural workers and 90 free workers. We need to start peeling workers out of size 12 cities with the food bin full. I think we need to find at least one food heavy city and dedicate it to worker building for a while. Our ability to lay a rail-net is South America is lame.

I feel the rail-net is THE number 1 priority. I would throw a ton of workers on the coal by Campinas and connect it ASAP. Once the rail-net is completed we can start emptying the interior cities of troops. That will be a huge help for our military campaigns. I want to see the end of swamp / jungle clearing for now. At this point the key to winning the game is concentrated military that we get from the rail-net.
 
Triggering GA should be easy.. just leave the venezuelan spear o the choke alive till we get a cav there to kill it :p

As for democracy.. buying that tech got us so many techs I have almost lost count :)
 
Gyathaar said:
Triggering GA should be easy.. just leave the venezuelan spear o the choke alive till we get a cav there to kill it :p

There are two other units around. We should kill that pike and claim the choke asap.

I already upgraded a knight close to the front.
 
I would not want to start war with the Aztecs untils we have a solid rail back-bone with all our cities less than a turn away from each other.

I would also like to get factories and banks in our main cities as well before war as a minimum.

We don't want to wait too long though. We are approaching the Modern Era. If we want domination we need get a lot closer before multiple civs are threatening a launch.
 
Do we plan to put an IW in Formosa once the aztec city is gone?
in that case we should stop building settlers there and instead get court, policestation,factory and coal/hydro plant and hospital there so it is all ready when we capture the aztec city and it pulls in the coal.

We will have coal connected in turn 2..
instead of piling all the workers into the jungle tile on turn 1 and still get the coal by Campinas connected in turn 2 (no faster than the one by San Juan will be connected anyway).. it would be better to start moving those workers into correct places for starting railing
 
Gyathaar said:
Do we plan to put an IW in Formosa once the aztec city is gone?
in that case we should stop building settlers there and instead get court, policestation,factory and coal/hydro plant and hospital there so it is all ready when we capture the aztec city and it pulls in the coal.

A big YES. I agree to push buildings in the future IW city. IIRC we have NOT built the military academy. That could be a great spot outside of the fact it will get nuked.
 
Greebley said:
I would not want to start war with the Aztecs untils we have a solid rail back-bone with all our cities less than a turn away from each other.

Let's just keep in mind that we don't get to decide everything. ;) I've been attacked on more than one occasion shortly after the railing starts. The AI probably figures it's at a disadvantage once the human gets rails.

One other thing is we're committing to staying with our current government for the forseeable future. We obviously won't revolt during the GA, and not likely when we're fighting the Aztecs.
 
I would like to suggest that we gain control of the America's before we hit the modern age. As we are ~3-4 technologies down at the moment, and everyone besides India is ~20 turns at best from RP, we have a window of oppurtunity.
I concur on waiting for at least 10 turns to get a fundamental railnet up, as well as a near immeadiate G.A. to start pumping out factories and banks.
I would use the first MGL to make the MA in the ironworks spot. I would use any extra MGL's to make armies, then rush large buildings in our Ironworks spot.
 
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