LK101, Diety, World Map, Civ=TBD

LKendter
Gyathaar
Microbe
M60A3TTS
Romeothemonk (skip May 7th to May 20th)
Greebley

I will go with a rare 6 player roster...
 
False start - deleted
 
False start - deleted
 
False start - deleted
 
FALSE START!
I have no idea how it happened, but somehow wonder victory is the only enabled victory.

WTH????????????????????
 
actually it isnt correct that only wonder victory was enabled..
victory points victory was on too.. (plus histograph ofcourse) and with modern age wonders available it would have taken a long time to win with wonder victory..
most likely we would have gotten viuctory points win first (we already had 40 of 50000, and brazil was leading with 110 points)
 
http://www.civfanatics.net/uploads9/LK101-1750BC-2.zip

Let's try this again. I have no idea what screwed up the victory conditions!


4000 BC
I think it is our destiny food strong start. I scrambled the resources again. We are NOT near dyes, but look what we do have.

LAK-794.jpg



3950 BC
I founded Buenos Aires. I do a very atypical worker for the first build. I don't want military around when the nearby hut pops. I also want our worker / setter factory up and running ASAP.


3500 BC
(IT) The hut pops for $25.


2800 BC
I risk popping a hut and get angry barbs.
(IT) There is one less barbarian.


2750 BC
The other 2 barbarians are dead.


2710 BC
Brazil has found us. They show up right next where the barbs were. I give them Warrior Code for Pottery and $61. Now lets hope the cash isn't demanded away.


2630 BC
Cordoba is formed.


2510 BC
(IT) Brazil has already started the Colossus.


2470 BC
I risk popping a hut and I get the typical angry barbs.
(IT) We lost that exploring warrior. :(


2070 BC
I risk another hut and we a token $25.


2030 BC
We finally meet Venezuela.


1990 BC
Rosario is formed. The location isn't great, but 2 fish tiles with a harbor will do well long term.





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Summary:


Signed up:
LKendter
Gyathaar (currently playing)
Microbe (on deck)
M60A3TTS
Romeothemonk (skip May 7th to May 20th)
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
The below is the initial lands.
Red dot expands toward Brazil.
Gray dot claims two cows and will be a nice military city.
Once we are past despotism it should work some of the nearby hills.
Blue dot gets another flood plains wheat. Need I say more?

LAK-795.jpg
 
I got it.. but wont be able to play right now (tomorrow prolly).

Would not red dot be better one tile south? would waste no tiles than.. specially the BG 2NE,N from capital..

Also the white dot would grab all 3 cows and give +5fpt if placed either on the plains between the cows or on the hill 2S,SW from the whitedot.

Edit.. nm the hill I mentioned last.. I counted tiles wrong
 
I am curious why you chose the grey dot to go for the 2 cows rather than between them for 3? Between them seems the much stronger city to me. I would rather have one really strong city that two lesser ones.

Later on the cows irrigated can support those mountains. That makes the mountains better than the desert (unless we are agricultural??)

[Edit: Is there something I am not seeing?]
 
This is the revised dot map.
The below are the initial lands.
Red dot expands toward Brazil.
This is a bit tighter, but I have moved red dot to keep the bonus grassland in play.

Gray dot claims two cows and will be a nice military city.
Once we are past despotism it should work some of the nearby hills.
I am not as sure on moving the gray dot.
By moving it to get +5 food we I suspect we hurt the long-term shields.
Blue dot already gives us a second +5 food city.


Blue dot gets another flood plains wheat. Need I say more?

LAK-796A.jpg
 
I would also move the blue dot 2 tiles NW.. that way it isnt built on a floodplain, can eventually work 3fp and a FP wheat.. and eventually will be able to work the full 21 tiles where most of them are hills or mountains..
(can build another city on the desert tile south of the FP wheat to grab all the coast and the grass tiles along the coast and make the wheat workable without culture expansion)
 
Gyathaar said:
I would also move the blue dot 2 tiles NW.. that way it isnt built on a floodplain, can eventually work 3fp and a FP wheat.. and eventually will be able to work the full 21 tiles where most of them are hills or mountains..
(can build another city on the desert tile south of the FP wheat to grab all the coast and the grass tiles along the coast and make the wheat workable without culture expansion)

Good point worth considering. Definitely an opportunity for a power city there.
 
Gyathaar said:
I would also move the blue dot 2 tiles NW.. that way it isnt built on a floodplain, can eventually work 3fp and a FP wheat.. and eventually will be able to work the full 21 tiles where most of them are hills or mountains..
(can build another city on the desert tile south of the FP wheat to grab all the coast and the grass tiles along the coast and make the wheat workable without culture expansion)

This one isn't clicking. Can you do up a dot map to show what you are getting at.
 
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