http://www.civfanatics.net/uploads9/LK101-1750BC-2.zip
Let's try this again. I have no idea what screwed up the victory conditions!
4000 BC
I think it is our destiny food strong start. I scrambled the resources again. We are NOT near dyes, but look what we do have.
3950 BC
I founded Buenos Aires. I do a very atypical worker for the first build. I don't want military around when the nearby hut pops. I also want our worker / setter factory up and running ASAP.
3500 BC
(IT) The hut pops for $25.
2800 BC
I risk popping a hut and get angry barbs.
(IT) There is one less barbarian.
2750 BC
The other 2 barbarians are dead.
2710 BC
Brazil has found us. They show up right next where the barbs were. I give them Warrior Code for Pottery and $61. Now lets hope the cash isn't demanded away.
2630 BC
Cordoba is formed.
2510 BC
(IT) Brazil has already started the Colossus.
2470 BC
I risk popping a hut and I get the typical angry barbs.
(IT) We lost that exploring warrior.
2070 BC
I risk another hut and we a token $25.
2030 BC
We finally meet Venezuela.
1990 BC
Rosario is formed. The location isn't great, but 2 fish tiles with a harbor will do well long term.
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Summary:
Signed up:
LKendter
Gyathaar (currently playing)
Microbe (on deck)
M60A3TTS
Romeothemonk (skip May 7th to May 20th)
Greebley
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.