LK101, Diety, World Map, Civ=TBD

Short version:
The town between the cows wins in every way over the town in the hills both in the short term and long term. Lets move the white dot to between the towns.

Very long version:
I couldn't believe the town on the hill could outdo the town between the cows so I went and calculated the long term (rails) shields of the spot between the cows vs the hill. The result was that the spot between the cows wins. The reason is that there is not enough bonus food to work all the squares. The hill maxes out at size 18 while the lower one can make it to size 19 1/2. They earn the same number of shields at size 20 fully developed (unless we get offshore platforms which give +3 more shields to the town between the cows (so the between-the-cows town can oscillate between +4 and +8 more shields)

I think in all ways the location between the cows wins. The Hill town has 3 less water tile, but the deserts pull the value of the hill town

Water is -2, cow is +3, Desert is -1

Hill town has
5 Mountain, 5 Water, 2 Hills, 2 Cow, 4 Desert, 2 Plains
Cow give +3 food, plains + 1 food Hills take 2 food and the mountain takes 2.
6+2-2-10 = -4 food, so Max size of 18
Shields is 12 (3 mountains) + 8 + 2 +4 + 2 = 28 at max size

Between-the-cows has
4 Mountain, 7 Water, 3 Hills, 3 Cow, 2 Desert, 1 Plains.
Cows give 9 food, plains gives 1 for 10 food. 4 mountain and 3 plains take 11 food for -1 or max size of 19 1/2

16/12 + 12 + 6+ 2 + 1 = 37/33 shields at max size.

At max size the b-t-c town wins by an average of 7 shields

Between the cows is a clear winner at size 12. We get rid of 7 water and 1 desert or hill which would be 36/33 shields

The town on the hill skips 2 mountains, 5 water, and a desert for 27 shields

At size 12 the b-t-c town wins by an average of 7 1/2 shields.
 
What does moving the grey dot do to other potential cities in the area? We could get one good city that leaves a lot of dead area over there.
 
LKendter said:
This one isn't clicking. Can you do up a dot map to show what you are getting at.
This got a little messy.. but this is what I mean.
The city A at blue spit can work foodplain, FP wheat, 2 grass and 8 hills at size 12 (giving 28 uncorrupted shields) - this is marked by the light blue dots.
After rails and hospital it can work all the yellow dots, 3 flood plains, flood plain wheat, 9 hills, 2 mountains, mined desert and 4 mined grass with still +3 food.. 59 base shields before waste I think (60 if the hidden tile is BG)

City B at green dot can work the light green dots before hospitals, giving it 2 flood plains, 5 grass (atleast 1 BG), and 5 coasts.. it will be light on shields, with only 8 shields, but high commerce. After hospitals it can go to size 14 with mostly coast and sea squares (orange dots)
LK101-1750.JPG
 
any conclusion on if we should build city between cows or not.. ? I am indifferent on this issue..
and should we move the city by flood plains wheat? I think the much higher shield potential city would be better... this city would be a great city for FP and wonders (reaching 150 spt with factory and nuclear plant, 120 spt with hydro plant and 180spt with manufacturing plant)
 
I prefer it between. I would rather have one strong town than two weaker ones. Also early on before rails it is much better since the extra cow means more food for another mountain.

The town itself works well with the capitol in terms of covering territory. I am unsure if it changes the dot map. Keeping the dot map by Gyathaar mostly the same, it may mean a town 2 squares West of the yellow. This would be a minor town that could claim desert later in the game.

[Edit: Note that I don't feel strongly about this and can go with the hill if someone really likes it. It is just my opinion that between the cows gets us a better shield town which we can use. Splitting up the cows doesn't gain us anything in terms of shields overall. It is just a matter if the shields are in one town or two].
 
Here is a couple options with the town between the cows.. the town closest to the cow city to the north will be pretty weak in both cases:
LK101cityplan1750BC-2.jpg


LK101cityplan1750BC-3.jpg
 
I do like the location identified as City A on the hill. The FP there certainly works and wouldn't take long to build once available.
 
I am going to start playing and aim for the tile between cows, and the city on hill nw of the flood plains unless someone protests fast :)
 
actually.. some fogbusting reveiled a better city spot than between cows.. there was a wheat to the SW, which allows the city to eventually work 3 hills, 5 mountains, 5 plains (2 with cow, 1 with wheat), 5 coast and 2 irrigated desert.. this means swapping 2 coast for a plains and a mountain..

This also frees up a cow for a city in the north
 
1750BC, turn 0:
I gain 1 beaker per turn by moving a citizen in Cordoba to a roaded tile.. still making 4spt sincethe 5th shield was lost to waste.
Wheel in 10 turns now

nothing else to do.

IBT:
nothing happens

1725BC, turn 1:
move the northern settler and escort one tile south.

western settler and escort moves towards between cattle

scouting warrior sees that the possible FP location will be able to work a gold mountain (in the spot I thought there would be a hill.. will still make +2 food at max size)

IBT:
nada

1700BC, turn 2:
Found Mendoza -> barracks

scouting warrior sees plains wheat a bit south of the cows along coast
this require reconsideration for where to best place the city...

seems the spot south of between cows is the best option, bringing in an extra mountain and plains over the between cows option


IBT:
Buenos Aires: settler -> settler
Cordoba: warrior -> warrior

1675BC, turn 3:
send the settler towards the floodplain hill location

can lower lux to 10%

IBT:
Venezuela kicks us out (in right direction)

Rosario: warrior -> barracks

China complete collossus

1650BC, turn 4:

Found Santa Fe

Set to build a curragh in 5 turns to follow the other curragh up north along west coast (one to go down east coast of asia and other to go north of siberia towards europe)

IBT:
Cordoba: warrior -> warrior

1625BC, turn 5:
not much

IBT:
Americans complete the Pyramids in Washington (just like in LK87)

Iroquois complete Oracle

1600BC, turn 6:

Venezuela is blocking the passage to north america with a worker.. hopefully I get kicked out the right direction

IBT:
Venzuela kicks us out... in wrong direction :(

Buenos Aires: Settler -> settler
Cordoba: Warrior -> warrior

1575BC, turn 7:

I send new settler north towards Brazil

lower sci to 50%, wheel still due in 1 turn.

IBT:
wheel comes in..


1550BC, turn 8:
there are horses north along the coast.. I redirect the settler heading north towards the horses instead

I set research towards writing at 80%.. due in 39 turns.

IBT:
Venezuela kicks us out again.. in wrong direction again

Cordoba: warrior-> warrior
Santa Fe: curragh -> granary

1525BC, turn 9:
Found Tucuman -> worker

IBT:
nada

1500BC, turn 10:
move exploring warrior into venezuelan territory.. we should get kicked out in correct direction this IBT due to border expansions.

LK101-1500BC.jpg


The Save
 
Possible new city map (sorry for all the civassist pictures.. I am trying to learn how to use the new version :) )

LK101cityplan1500BC.jpg
 
Looks fine. We should push a road network out north of Mendoza at the earliest opportunity to accelerate the settlement pace.
 
Americans complete the Pyramids in Washington (just like in LK87).
It may be a repeat from LK87, but this time it works well. This game we can eventually get free granaries in our core. :D


I would make the horse city the #1 priority. I have seen the AI travel a distance to steal those sites. We still don't know about the iron locations. However, we have already started claim some mountains thanks to the cow city.

We clearly need some more workers to get water up to all those cow tiles in the plains.

Signed up:
LKendter
Gyathaar
Microbe (currently playing)
M60A3TTS (on deck)
Romeothemonk (skip May 7th to May 20th)
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
preturn: I love settler factory, especially when it's already set up. :D

The bad thing is that we have no lux in sight to settle.

IBT we are kicked out by Venezuela.

1475BC: Set Cordoba to granary. It's a productive city and could build settlers and workers as well.

1450BC: We meet Aztecs. It's up BW, Masonry, CB, Writing and HBR. Must be huts.

1425BC: All AIs know Writing. Should we continue self-research?

IBT Aztecs start Great Lighthouse. :eek:

1400BC: Temporarily hire a scientist in Cordoba.

IBT Aztecs start ToA and MoM.

1325BC: Found La Plata.

IBT Russia completes Great Wall. We are so behind.

1300BC: Aztecs establism embassy with us. :love:

1275BC: We claim the horses.

IBT shoot, our capital is hit by disease.

Our biggest problem is tech. We are stuck researching Writing within 20 turns.
 

Attachments

hopefully we can get some trade opportunities when we meet iroquois or america (thou doubtful since america is expansionist)
we may be in a tech hole untill we get contact with asia/europe
 
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