LK102 - Goin back to Mali, Mali ...
1500 BC (0)
Anarchy! Anarchy!
1475 BC (1)
And then that was over.
Two of the AI have Bronze Working, so Mythology looks like a fair bet for a monopoly.
Hardy in 3, TG in 1. I think I'll go for the spot where we can steal the Cows.
I think Abe will be a monster, he has oodles of land to expand into. On the other hand, the Sioux are going to have to start going through our territory. We do, however, have more culture than the Sioux.
1450 BC (2)
I'm going to shy away from the Slave Markets until we get lux hooked up. We don't need to be kill our economy like that.
One TG completes, another is ordered up. I want to send the Pioneer with two escorts.
1425 BC (3)
1400 BC (4)
Hardy completes, start a Granary in Jenne.
Mythology still looks good. TG completes, another is ordered up. Love those no-support units.
1375 BC (5)
Stonehenge completes on the other continent. By the Iroquois. Who would have ever guessed they were in the game.
Lux goes to 10% for Gao.
1350 BC (6)
Build an embassy with the Sioux. Monarchy, no Horses but they do have Iron. Same Dyes we have. They
do not know the Americans.
1325 BC (7)
Dyes hooked up, Gao finishes TG and starts Pioneer.
Timbuktu completes Monument and begins a worker.
Found Diffa, start Monument. The city grows in 4, so we're on a Whip Watch for Greebley's first turn. We claim one of the cows, and will get the 2nd with a border expansion.
Change my mind and swap Gao to a Monument. If we can get it in 2, I'll let it finish.
1300 BC (8)
Diffa hooked to our empire. Can configure Gao to finish Monument in 1, so it will.
Mythology due next turn.
1275 BC (9)
We do have Mythology at monopoly. Abe offers ... ehh everybody offers the same thing. So let's trade this at monopoly twice. Cash doesn't do us much good, so Mythology to Sioux for Bronze Working and 30 gold. Abe unwisely trades us The Wheel, Fermentation, and 20 gold for Mythology. Then Mythology at 4th to the Inca for 70 gold.
Set research to Philosophy, I figure the AI is chasing Iron Working. (Same price as Poetry, and also a pre-req for Drama).
Gao completes Monument, goes to African Warrior. After that we leave two Warriors as MP and send the TG out with the next Settler.
Build an Embassy with the Incans. They make 5 cpt in their capital, and have no Horses. They appear to have no culture outside of their capital so we will pass them in culture soon.
Build Embassy with the Americans. Lots of culture, lots of resources. They will be a monster this game.
Hmmm ... Timbuktu could use another MP soon.
1250 BC (10)
Nothing happenin'
Final Notes:
Diffa can use a whip after 1 turn, if we want to complete the Monument ASAP. The city can then provide workers for our empire. You could change the Granary in Jenne to Worker Housing, but I think we need it as a 2nd Settler source unless we decide Diffa will do it. With two Cows it should be able to provide 15-turn Pioneers.