LK102 - Malifornication
350 AD (0)
Usury does us no good as we don't have Gold (yet). Swap research to Fundamentalism, the Inquisitor is a better 60-shield unit than the Horse Archer.
Swap a few builds to waste less shields. Allow Barracks before Walls in Zinder. Might be a whip candidate.
IT - Still no attacks from the Americans.
360 AD (1)
Upgrade some workers, kill one Incan unit. Need to hold out 1 more turn to have Zinder be secure.
IT - There's rubble on the island, but I have no idea from what.
370 AD (2)
Fundamentalism in, might as well see if we have any Salt.
Where the Hell is Abe?
We whack another Incan unit and promote. Also pick up a slave. It's getting close to go-time against them, maybe two more turns.
Zinder now has 6 Pikes and 2 Cats in it, I suspect that will be sufficient against Abe's first wave.
380 AD (3)
Still, no Abe.
Get our first irrigated tile. Upgrading the slaves is putting a real burden on our economy.
Also have our first leader-fish, but no bites.
Have re-built our Catapult brigade on the Southern front (a pair), just in case the Sioux get any ideas.
390 AD (4)
I think we can attack next turn.
400 AD (5)
Weak loss of a Pike fortified in a Forest to an Inti, but what are you gonna do?
Alchemy in, on to Usury. We can build Markets without gold.
![Roll Eyes :rolleyes: :rolleyes:](/data/assets/smilies/rolleyes.gif)
Oh, and of course we have no Saltpeter. Then change my mind and decide we need Engineering more than Usury, so Milling 1st.
Seriously, what is Abe doing? I think the Sioux bought him in against the Incans. Maybe he'll talk? Nope.
Set attack on Incan city of Quito. Also have a settler approaching in a stack. I think we're getting some WW, so buy Silver from the Sioux.
410 AD (6)
The fun begins! Elite HH wins. Vet HH wins ...
(lost the 1st picture.
![cringe :cringe: :cringe:](/images/smilies/cringe.gif)
)
This might be more fun than I originally thought.
Use the ill-gotten gains to bump science a notch.
420 AD (7)
Win, lose one on IT. Might make the next city attack a little hairy.
No losses later ...
Abe will talk, I pay him 140 gold to make him go away.
He is at war with the Inca!
This one may not stop until Atahualpa is dead. (Or at least, off the continent.)
430 AD (8)
Found Dosso, starts a Counselor. City claims gold, and puts us two turns from Cuzco. In the previous two city attacks we gained 2 slaves and 6 workers, in addition to the cash. No MGL though.
IT - We get the FP message. I think this should be built in a city we haven't founded yet. :devil2:
440 AD (9)
Diffa pops a Hardy, who will go on to found our FP site.
450 AD (10)
Engineering in, and I pick ... Usury.
No combat occurs. Two moves/road really slows down a consolidation.
Final Notes:
Map in next picture depicts FP location, which we can found next turn. The Inca are gassed. We can pick our targets at will.
I put no Longboats in the water. I don't suspect we would be able to reach the other continent anyway. We may want to pop a settler out and build a city on the island rubble. Not much more useful than unit support and possible future resources, but what the hay.