Preturn: A few changes. Biggest one is Academy to Shipyard.
IBT: A lone Eagle Knight assaults our empire. Our empire is well enough defended that Incan isn't even sending troops at our cities.
460 AD: Advance some Horsemen. Found FP. Given the Corruption I think building a Counsellor will make sense first.
470 AD: Capture Paramonga
IBT: Get Usery start Clockworks and 70% science (2 turns).
480 AD: Capture Tihuanaco
490 AD: Capture New Orleans.
500 AD: Healing
510 AD: Capture Paracas
520 AD:
530 AD: Advance on GLib Town
540 AD: Capture GLib Town.
IBT: Paracas Flips. We have units nearby. Move some more to try to take it next turn. America may get it though. We will see.
We get several techs from the GLib.
550 AD: We have 3 units near Paracas.
Notes:
The units in the GLib town have some flip risk. We need to hold it another turn.
We have a longboat ready to try to make the crossing.
Noticed we hadn't irrigated Tessaoua and Nguigmi. Not sure how we missed that, but we can make those cities much stronger if we bring water to them.
We have some ships going around to finish off the Inca when the time comes.
I had a Great Galleas chasing a Caravel. Also Our galley is going to deliver more units to the island. It has 3 units. Inca may build a town in the north.
I guess that makes Romeo up. You get to beat on more Incan cities.
I had some towns building the Mills, and clock towers between horsemen. We may want to continue that.
![](http://www.civfanatics.net/uploads9/LK102_AD550.JPG)
IBT: A lone Eagle Knight assaults our empire. Our empire is well enough defended that Incan isn't even sending troops at our cities.
460 AD: Advance some Horsemen. Found FP. Given the Corruption I think building a Counsellor will make sense first.
470 AD: Capture Paramonga
IBT: Get Usery start Clockworks and 70% science (2 turns).
480 AD: Capture Tihuanaco
490 AD: Capture New Orleans.
500 AD: Healing
510 AD: Capture Paracas
520 AD:
530 AD: Advance on GLib Town
540 AD: Capture GLib Town.
IBT: Paracas Flips. We have units nearby. Move some more to try to take it next turn. America may get it though. We will see.
We get several techs from the GLib.
550 AD: We have 3 units near Paracas.
Notes:
The units in the GLib town have some flip risk. We need to hold it another turn.
We have a longboat ready to try to make the crossing.
Noticed we hadn't irrigated Tessaoua and Nguigmi. Not sure how we missed that, but we can make those cities much stronger if we bring water to them.
We have some ships going around to finish off the Inca when the time comes.
I had a Great Galleas chasing a Caravel. Also Our galley is going to deliver more units to the island. It has 3 units. Inca may build a town in the north.
I guess that makes Romeo up. You get to beat on more Incan cities.
I had some towns building the Mills, and clock towers between horsemen. We may want to continue that.