- Joined
- Aug 15, 2001
- Messages
- 20,063
My SG fizzle revolves around 3 issues:
1) I hate defiance - period. I really prefer to cave unless the demand is to extreme. I don't care if the AI is far away.
2) I am getting tired of playing with ruined reputation. LK101 is the latest to suffer from this due to an unstable overseas trade that went south.
3) I am tired of starting wars that I feel are too premature. My comfort level of when it is safe to start a war has really gotten out of sync with other players. I have had several turns recent where I felt I was banging my head against the wall, as I simply couldn't handle the situation.
This variant CAN'T have any of the above situations.
Signed Up:
LKendter
Open Slot
Open Slot
Open Slot
Open Slot
Difficulty = Monarchy
Civilization = TBD
Barbs = None
World Size = Standard, 60% water, continents
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.
The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date.
The game MUST be won by 20K - period.
This is the standard LK AW type game with NO initial trading.
Sign up requirements -
1) Previous AW experience, preferably emperor.
2) 20K win, preferably at emperor.
1) I hate defiance - period. I really prefer to cave unless the demand is to extreme. I don't care if the AI is far away.
2) I am getting tired of playing with ruined reputation. LK101 is the latest to suffer from this due to an unstable overseas trade that went south.
3) I am tired of starting wars that I feel are too premature. My comfort level of when it is safe to start a war has really gotten out of sync with other players. I have had several turns recent where I felt I was banging my head against the wall, as I simply couldn't handle the situation.
This variant CAN'T have any of the above situations.

Signed Up:
LKendter
Open Slot
Open Slot
Open Slot
Open Slot
Difficulty = Monarchy
Civilization = TBD
Barbs = None
World Size = Standard, 60% water, continents
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.
The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date.
The game MUST be won by 20K - period.
This is the standard LK AW type game with NO initial trading.
Sign up requirements -
1) Previous AW experience, preferably emperor.
2) 20K win, preferably at emperor.