LKendter said:Walls cost $0 to maintain, give almost no gold, and GW does expire. Why did you sell them?
Because I stuffed up and thought they cost maintenance.
LKendter said:Walls cost $0 to maintain, give almost no gold, and GW does expire. Why did you sell them?
IIRC once you have the respective wonder, those buildings never cost maintenance (temples, barracks, wall...), selling them only gives you some shillings, that's it.Because I stuffed up and thought they cost maintenance.
Jul 05, 2005 11:53 AM
I agree with blue dot next. We need larger cities and that requires some luxuries on-line. My other though is a native worker as we can rebuild them, but free workers are hard to replace.We have a settler, but need to clear out some German archers before sending it to blue dot by the gems. We may want to send the German slave down in the area up on the gem mountain and make a colony there before settling town (to save all the turns it takes to road the mountain)
Has anybody really proved that overseas nations go into war mode? I feel getting overseas civs on military gains nothing.it appears as if Ottomans can't get to us before astronomy earliest. So I sail across to make more contacts for GLib to work better (and to get them into war mode)
We are going to have be fluid on the tech plans. I would like to shut of research after theology for the moment. We still have the option to hand build the FP after Sistine if Knights Templar isn't available. Sun Tzu and Leo's are terrible for culture. The FP still adds culture and will help our empire out. Let's see the picture when Sistine is close to built.Tatran said:Maybe we should change our research plans.
In this case I agree. If we were hurting for culture I would want it, but with that game already being won in 1979 AD before Sistine I don't think it is that critical.Tatran said:Maybe we should also skip the Shakespeare wonder, another 3 dead-end techs.
The AI tends to build Magellan's in a lame city, so we could probably get it.Tatran said:I don't now how the team thinks about Magellan's and Smith's. We could use them as a back up.
That is what I am trying to push. I would like the dromon city to stay on them until we can't build them. I hope we can get a second city on them at some point.Tatran said:So we should build a lot of them to stop future invasions from the other continent.
LKendter said:If we get another leader during Tatran's turns it is time for army #2.
Lost a dromon near Trebizond to a Carthaginian galley.
I really didn't like this solution. I would have saved him for army #3, or to rush the FP immediately after Sistine is done. I think you missed the leader plan to rush buildings / small wonders in our 20K city. If we didn't get leader #3 this would have lengthened the game.I don't know if the team likes my solution according to Theodosius, but I let him rush an aqueduct in Trebizond.
Sistine Chapel has just 6 turns to go.Irene goes to Heraclea. I let Kaiser_Berger decide what to with this MGL.
I took the risk.We didn't have Engineering yet and I was short on troopsLKendter said:Please don't tell we you attacked with a dromon.
Why Astronomy first?Music Theory is a cheap tech with a good wonder.I suspect we will get Education by then, and want to push hard to snag Copernicus.
The KT will eventually fall in AIs hands as result of Sun Tzu's cascade.I wonder if we can locate and raze that city.
Tatran said:Why Astronomy first?Music Theory is a cheap tech with a good wonder.
We also need Banking and maybe Economics.So we can still build a lot
of turns dromons.