LK103 - AWM & 20K

Preturn- We look alright.

T3 925

Our settler produced out of Caesarea heads north with a double spear escort. There appears to be a wonderful hill on a river up there that conforms to AW city placement and will grab the iron nicely.

T4 900

Carthage has another warrior coming south. Settler and spears find more fertile land.

T5 875

An Incan scout pops in from the north. Thankfully not a Chasqui. They have 6 cities, gems hooked up, and are up WC, Pottery and Philosophy. War is declared.

Our settler has reached its home. Research is dropped to 10% with Lit still due next turn.

T6 850

We learn Lit, swith to Math, due in 11 at 60% with +0. We switch to GL, due in 3 turns.

The critical town of Nicaea is founded on the hill north of the iron and is set to walls, as I suspect it will feel a good deal of heat eventually.

T7 825

Two Carthage warriors impale themselves at Constantinople.

T9 775

We have completed the Great Library and entered our GA. Adrianople starts on a quick library before going for Pyramids. I do this because I've learned from the best GOTM 20k runs that an earlier date is achived through getting the cheap buildings in ASAP.

Iron is six turns from being connected :evil:

T10 775

On the IT we get Pottery, WC and HBR. A Carthage archer threatens our iron worker, so I cover him with a spear. We have another settler avaible now, so I arrange to have it rendevous with a spear I used in the west to gain a bit more information about our terrain. I belive they should go for the blue dot W of Constantinople. Another possibility is the Yellow dot E of Constan, although I'm sure we can get another settler out soon, most likely from the capitol itself.


Summary

We have one new contact. We have the GL, so after we get Math we can probably shut down research and build up some cash. We are in our GA, so we should be able to get plenty of defenders and possibly soon some swords out.
 
Our mighty Empire
 

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Kaiser_Berger said:
An Incan scout pops in from the north.
Well the fronts are officially hot. We have 2 known enemies with just 4 cities, and Germany getting close.


Kaiser_Berger said:
The critical town of Nicaea is founded on the hill north of the iron and is set to walls, as I suspect it will feel a good deal of heat eventually.
Well this was NOT the blue dot location. I really wish you had built it on the blue dot. This also leaves NO supporting cities for the iron location. To fix this I need to move red dot one NE. By doing that I break Constantinople's ability to support red dot as the rivers now interfere. This dot map was very deliberate to create the maximum number interlinked cities to support each other. By taking the hill you really weakened our ability to link our cities together.

Guys, please discuss any dot map changes before making your city placement.
That simple 1 tile move broke having perfect 3 tile city placement for our first ring. However I chance the dotmap to fix this our cities ability to reinforce each other has been significantly weakened. This hill for the iron city wasn't worth it IMO. Several cities are now weaker because of this.

Signed up:

LKendter (currently playing)
Sanabas (on deck)
Gyathaar
Tatran
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
http://www.civfanatics.net/uploads9/LK103-550BC-A.zip

750 BC
I am amazed that Germany still hasn't show up on the diplomacy screen.

I change Caesarea to worker as we are working to many undeveloped tiles.


730 BC
(IT) The Carthage archer commits suicide against our spear. (1-0)


710 BC
(IT) Normally I would kill science with having the Great Library. However, in this case I want backup wonders and we can research Philosophy in just 4 turns with positive cash flow.


690 BC
(IT) We get Map Making for free. This gives us the Great Lighthouse as another wonder that the AI tends to assign to a garbage coastal city.


670 BC
Varna is formed. This is the red dot city moved NE.
(IT) A Carthage archer commits suicide at Varna. (2-0)


630 BC
Now that we have several backup wonders I shut science off for now.



==========================

Summary:
We are doing very well in the culture department. Adrianople is already #1 in the top 5 city list.

IMPORTANT: We can mine the other cattle after size 12. Once the GA is over, this gives another shield. This should be a very high priority item. One shield could be a difference in getting a wonder.


We still haven't meet Germany, but I feel there capitol is close. The 2 visible cities are #4 and #5 in their city name list. Once we meet them they must become the #1 priority to destroy as they are most likely going to be the civ that interferes with our 20K city. However, as long as they stay quite I want to push toward Carthage whom the military advisor rates as weak. :D

The dot map in the next post is all about pushing toward Carthage. I am not worried about losing Varna, as Carthage and the Inca are in awe of our culture. I have the settler and spear ready for light blue dot. I would suggest gray next, as nobody will interfere with that. After gray it is pretty much your choice. I would avoid yellow until contact with Germany, as that city guarantees contact. If we can get this set of cities build by Carthage, then the incorrect placement of Nicaea will become a non-issue.


We have our first catapult in Varna, and 2 swords in the queue. I hope we can setup Gyathaar to go on the offensive. With them having mercs we need to have a healthy stack before going on the offensive. Now if Germany heats up, this is all thrown out the window.


Even with me adding a 3rd worker we are still way short of workers. Our worker force should be at least one per city, not half a worker per city.



Signed up:

LKendter
Sanabas (currently playing)
Gyathaar (on deck)
Tatran
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
The dot map that I promised:
LAK-875.jpg
 
Sorry about the impulsive move to the hill fro Nicaea. I guess I assumed that ther hill was te best avaible location. Turns out I was thinking more so about just that city, not the empire on the whole. I don't expect it to happen again.
 
Current invasion force outside Utica is 3 swords, 2 catapults and a spear. We've met germany due to my stupidity, they have 7 cities to the celts 3, they also have iron, we may want to switch fronts.

530BC: Varna builds walls --> worker
Smyrna founded -->Barracks

470BC: Adrianople grows to size 12, meaning lux goes up to 30%, and Adrianople is working an unimproved hill. I don't think hard enough about what will happen when I move a worker on to the hill to mine it, and see a german spear. I declare war on them. Sorry about that.

370BC: golden age ends
IBT: German sword suicides against the spear on adrianople's hill

350BC: complete pyramids, carthage cascades to oracle and completes that, we start on mausolleum.

SAVE
 
LKendter said:
IMPORTANT: We can mine the other cattle after size 12. Once the GA is over, this gives another shield. This should be a very high priority item. One shield could be a difference in getting a wonder.
Stressing this again to get another shield. This should have been done before the slower to improve hill.


Sanabas said:
350BC: complete pyramids, Carthage cascades to oracle and completes that, we start on mausoleum.
We are doing great on the 20K side. That is our 3rd AA wonder. Even if we miss mausoleum, we have the lighthouse to fall back on. My only worry is the AIs are researching so slow that we may not have another wonder lined up. I still hope we get MoM to be able to reduce the luxury tax.

We are already getting tourism from Colossus. :D


Sanabas said:
Current invasion force outside Utica is 3 swords, 2 catapults and a spear.
The force is a bit light, but I think we have to try now. I would like that city razed before going against Germany primarily. I wonder if we should send the warrior as a last ditch backup.


Sanabas said:
We've met Germany due to my stupidity, they have 7 cities to the Celts 3, they also have iron, and we may want to switch fronts.
OUCH...
I agree Germany is now the prime focus. We get one shot against Utica, and then everything moves toward Germany. We can't let them get near Adrianople.


Now the big mystery is where are the Inca? Outside of the scout and declaring war they have been a non-factor.


I noticed we added worker #4. That moves us in the right direction. When we get a chance I would like to see some more. We are still working to many undeveloped tiles. With having the Pyramids and free granaries it is much easier to replace the population.


Now that we have a better idea on the map, I am revising the proposed cities around Germany. It now looks viable to make the change requested by Tatran and save a grassland tile by founding on the tundra. I still think it will be easier to build some of the cities toward Carthage first. We really need a larger empire. At least we have more cities working on barracks to increase our military production.

LAK-880.jpg
 
Signed up:

LKendter
Sanabas
Gyathaar (currently playing)
Tatran (on deck)
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
350BC, turn 0:
things look good.. no changes

IBT:
looks like Germans are sendining all troops towards 20k town

Incas start TOA

330BC, turn 1:
first cath takes off 1 hp away from 3/3 Nume.. 2nd cath miss
4/4 sword is hit by an archer, then redlines the 3/3 nume before it dies..
4/4 sword kills 2/3 nume
4/4 sword kills 1/3 nume
4/4 spear flawlessly kills 3/3 archer..
autoraze Utica getting 1 slave

move spear from Varna to the iron by Nicaea

IBT:
german sword dies to spear on the hill by Adrianople

4 swords swords moves up next to the hill.. doesnt look good for next turn

Constantinople: spear -> spear
Caesarea: spear -> spear
Nicaea: cat -> cat

310BC, turn 2:
start moving units towards Germany

attack the german sword stack with 4/4 sword.. it flawlessly kills a 4/4 sword..
move an extra spear up on hill
fortified 3/4 spear and unfortified 4/4 sword and spear is on hill vs 1 vet and 2 regular german swords.. I hope it holds

IBT:
the sword dies but the 2 spears each kill a german sword

290BC, turn 3:
upgrade our 2 regular warriors to swords since we have 666gold and now on swords
3 spears on hill vs 3 swords

both incas and Germany has both CoL and polytheism, so will get those next IBT

IBT:
a single sword kills all the 3 swords and only takes one hp damage.. and promotes to elite

We learn CoL and Polytheism

hmm.. somehow I forgot to swote down what happened in 270? could not have been anything exciting

250BC, turn 5:
Only 1 german swordman remaining in view

IBT:
Caesarea: spear -> sword

230BC, turn 6:
3 cats miss german sword.. I attack the sword with a regular sword.. our sword dies but redlines the german sword.. so I decide to attack it with the elite spear... and the luck from LK101 seems to continue here..:
LK103_230AD.JPG

Leader uses all movement points to get to Adriople, so it will make army next turn... I move swords next to Adriople so they can join army next turn and leave the army with full movement after join

kill a spear that was going to pillage irrigated wheat.

IBT:
2 inca horses rides into view

kill a german sword and loose a spear

Constantinople: settler -> spear

210BC, turn 7:
leader makes army

IBT:
one incan horse retreats from Nicea, the other dies, promoting a spear there to elite

190BC, turn 8:
the elite spear kills the redlined horse.. no leader

army kills a 3/3 archer outside frakfurt and then a 3/3 spear in frankfurt.. a 2/3 sword shows up top

IBT:
Get Heropic Epic popup

170BC, turn 9:
Found Heraclea -> cat
caths go 1 for 3

sword army kills 2 hurt swords in Frankfurt, and autoraze it for 5 gold

Incas has Monarchy now

IBT:
Smyrna: rax -> worker

Celts complete ToA .. no cascade yet it seems.. hard to say what will happen next IBT

150BC, turn 10:
move sword army up on gems to get better view of the lands.. it should prolly heal a turn before continueing

The Save
 
move sword army up on gems to get better view of the lands.
Just make sure we remember the army 5 tiles away rule.


Celts complete ToA .. no cascade yet it seems.. hard to say what will happen next IBT
Well that will be the interesting question. We are so close to our *4th* AA wonder. With how poor the AI is with getting the Great Lighthouse we may get a fifth. So far the war half is the more worrisome. If the Inca even decide to show up in full force...

Now if we can get some more leaders look for a rush of heroic epic. HE is an awesome culture wonder that we can get via leader rush.


It is nice to see our first captured worker. We also have a badly needed natural worker on the way. I also want to claim all the nice shields from the forest chops.


Heraclea will help keep Germany away from the 20K city. Now the question is when can we sneak in a settler for gray dot? At some point our empire needs to get large enough to afford to have cities sneak in some buildings. We also want to be able to leader rush the FP in 20K.



Signed up:

LKendter
Sanabas
Gyathaar
Tatran (currently playing)
Kaiser_Berger (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
LKendter said:
Just make sure we remember the army 5 tiles away rule.
Is this max 5 tiles away from our border, or 5 tiles inside enemy border?
LKendter said:
Well that will be the interesting question. We are so close to our *4th* AA wonder.
Incas is building ToA still I think.. they are the only ones we know that is building a wonder.. hard to know what the unknown AIs are building
LKendter said:
We also want to be able to leader rush the FP in 20K.
We need 3 more cities to be able to build FP

With the builds we already have we should be able to win via 20k without building any more wonders.. with what we have now we will win in 2175, so FP, HE, cath, university, colloseum, military academy and research lab should be enough for a 20k win.
 
Gyathaar said:
Is this max 5 tiles away from our border, or 5 tiles inside enemy border?
5 tiles from OUR border. I revised the rules to make this clear in future posts.


Gyathaar said:
With the builds we already have we should be able to win via 20k without building any more wonders.. with what we have now we will win in 2175, so FP, HE, cath, university, colloseum, military academy and research lab should be enough for a 20k win.
I agree with the esimate. However, it still can't hurt to get another wonder or 2. I would like Sistine, Bachs and a few of the others.
 
Great Wall won't hurt either, if we get construction before lighthouse finishes we should swap. same culture, but free walls will actually be helpful.
 
Adrianople should continue building high culture wonders.
(Sistine,Bach,Shakespear,Newton and maybe Copernicus.)
20k cultural games are getting very bored at the end of a game,
so the sooner the better.

IBT
Bad news from the wonder front,Mecca completes the Hanging
Gardens and Zimbabwe completes the MoM.I hoped we could have
had both.Incas switch to the Great Lighthouse,same city.
Also the Ottomans finish the SoZ.

130 BC (1)
Adrianople switch to the Great Lighthouse,6 turns to go.
4 German swords near Heraclea.Army pillage a road near Leipzig.
110 BC (2)
Switch Heraclea to walls,Constantinople to swordsman,Nicaea to
spearman.German swordsman dies.

IBT
German swordsman attacks Heraclea and kills a spearman.

90 BC (3)
Rush a spearman in Smyrna,Nicaea and a swordsman in Caesarea.
This cost us 3 lives.2 German swordsmen die,our swordsman becomes
elite.

IBT
Lost 1 spearman,Germans lost 2 swordsmen,one of our spearman
becomes elite.

70 BC (4)
Inca horseman dies.Nicaea starts an archer.

IBT
German spearman pillages our wheat.There weren't simply
enough units to deal with the enemy units.

50 BC (5)
Change Nicaea to a catapult,Varna to an archer.The Incas
are trying pillage our iron.German Swordsman dies.
Rush an archer in Varna,costs 1 life.
30 BC (6)
Archer kills Incan horseman.There's still another damaged horseman
on the iron hill.German pillager spearman dies.
10 BC (7)
Adrianople builds the Great Lighthouse,starts on the Heroic Epic.
Maybe we can switch to the Great Wall,Carthage has Construction.
2 HP archer kills a healthy Incan warrior on the iron hill.
German swordsman dies.Rush a spearman in Varna.
Constantinople starts a spearman.

IBT
Carthage drops a NumMer near Constantinople.

10 AD (8)
NumMer dies.Lose a swordsman.German swordsman dies.
Hurry a spearman in Smyrna.

IBT
Our brave spearman in Varna withstands 2 Incan horsemen,1 dies.

30 AD (9)
2 German swordsmen and an archer die.Incan horseman dies.

IBT
Incan archer dies.

50 AD (10)
Lose an archer.Spearman kills the 1 HP Incan horseman.
It looks like the heat is gone.

Byzan_50AD.jpg
 
Tatran said:
Rush a spearman in Smyrna, Nicaea and a swordsman in Caesarea.
Rush an archer in Varna, costs 1 life.
Hurry a spearman in Smyrna.
I would like to understand why. You don't win AW with whipping your cities to death.
Whipping really screws up the growth curve, cost us shields long term, and makes it harder keep the people happy. Reading the report it didn't seem that bad at time of the whip. Nicaea was whipped for regular spear. :(
You totally trashed Smyrna as a viable city for a long time with 2 whips.
An even bigger question is did we even come close to getting 20 ships from the whips? I noticed that 4 of the 5 units where 20 shield units.
Either way we need to get our cities better developed so this isn't needed again. With the misery level in Smyrna it should build at least a couple of workers.


With seeing the galley that picture we need to keep mobile reserves by Adrianople. Even pillaging would be very ugly on the 20K goal. It looks like gray dot in the south need to be next to make the approach to Adrianople get harder. It may be possible to lose a wonder over a tile that is stepped on.


What is amazing is that we have almost won by 20K in 50AD with out existing wonders. It looks like I was right on target about the lighthouse being a backup for an awesome 4th AA wonder.


Tatran said:
Adrianople builds the Great Lighthouse, starts on the Heroic Epic.
Maybe we can switch to the Great Wall, Carthage has Construction.
I agree with that target. The HE is a great small wonder for when we have nothing else to build, or to rush with a leader.


Signed up:

LKendter (on deck)
Sanabas
Gyathaar
Tatran
Kaiser_Berger (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
LAK-881.jpg


Looking at the game I don't understand the above picture. AW isn't so much about killing AI units, as it is about a good kill ratio. A key to a good kill ratio is to NOT leave unit exposed. The above picture clearly breaks that rule.

We still seem light on catapults. That defensive bombard will sometimes be the difference in our units living. Any city under a decent amount of attacks should have one.


FYI - We know where the Germany iron source is. It is underneath Leipzig. I hope we can take advantage of that fact soon.
 
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