ThERat
Deity
save
Pre-Turn
reduce science to 0%, set berlin to temple to be able to fire the clown
use elite spear to kill 1hp unit [1-0]
IT an American MDI suicides against pike and a myriad of units are running about, this is not funny [2-0]
we get Astronomy, navigation takes 7, gunpowder 5 and MT 5 as well
nobody started Cops yet, so decide to go for gunpowder in 5 then maybe navigation next
1. 660AD
army takes out three Roman spears and Lutetia is history
kill Roman archer and settler in on red dot, kill 4 more Roman archers at Frankfurt
defeat 3 Iro, get 2 slaves, defeat 2 units in Cincinatti, still stands [18-0]
IT not a single attack, but the same flood is approaching
Berlin gets a temple
2. 670AD
found red dot Stuttgart
beat 2 Mayan units for 2 slaves, 1 Roman unit, 1 Aztec unit
kill 3 American units, burn Cincinatti with a settler inside, beat another American settler pair [26-0]
IT Americans lose 1 knight and 1 MDI at Rattgart [28-0]
3. 680AD
slaughter continues:
Maya: 2, Iro 2 , USA 2, Carthago 2, [36-0]
IT 1 more American knight suicides [37-0]
4. 690AD
the kill count this turn
Aztec 1 Maya: 2, USA 1, Carthago 3, Rome 5 including razing Pisae to clear land for grey spot, lose 1 knight to 2hp spear
[49-1]
IT AI does not attack but try to invade our land, Iro MW and knight show up
Maya starts Bach
5. 700AD
the count: Iro 1, USA 1, Carthago 2, Rome 2, heal army and a lot of other units, prepare for blue spot settling first
[55-1]
IT Carthago drops 2 MDI next to undefended Koenigsberg
American knight defeats one of our pikes [55-2], can spot carthagian knight in the distance
we get gunpowder, now for navigation in 7, iro start Bach as well
6. 710AD
bad news we got NO salt
kill 1 intruder, retreat on 2nd and cover city with pikes
defeat American knight, army advances to pop 12 Buffalo
kill Carthago 1, Iro 4 Rome 2, Maya 1 [65-2]
raise lux to 20% since GA will end next turn
IT Carthagian MDI dies attacking Koenigsberg, GA is over [66-2]
7. 720AD
Cops drops to 9 turns, not nice, navigation drops to 11 turns, we need more towns, but thats easier said than done with this pressure from
the AI
kill 2 cathagian, 1 Aztec, 2 USA, 4 Iro, 1 Rome
defeat 2 units in Buffalo [78-2]
IT no attacks
8. 730AD
kill 2 units inside Buffalo including a musket and raze it for 5 slaves, army retreat to hill since its redlined
kill 2 Mayan units, 3 Iro, 2 Romans for 2 slaves. 1 Carthagian, 2 USA, 3 aztecs and I am certain the RnG hates me since I can't get
any MGL despite plenty of elite victories, this round alone 10 [93-2]
IT Carthago drops a warriror behind the lines, no attacks though
9. 740AD
Bonn founded on blue spot, raze Syracuse with 2 units inside
the killing continues: C 1, R 1, I 2
lose elite knight, and finally get a MGL beating knight on mountain, another army is born
the funniest part is, we only have 1 vet knight, the rest are all elite already, next player can decide what to do with it
[100-3]
IT bad defensive round, lose 2 units and defeat 1 [101-5], Carthago drops 2 units behind the lines
10. 750AD
kill another 11 units, lose 1
destroy newly founded Memphis to bring slaves home [113-6]
the 3rd army is still filled with 2 units only, Cop is due in 6, grey dot can be founded next turn, settler on the spot already
there is still a Carthago unit behind the lines
the west
the east
Pre-Turn
reduce science to 0%, set berlin to temple to be able to fire the clown
use elite spear to kill 1hp unit [1-0]
IT an American MDI suicides against pike and a myriad of units are running about, this is not funny [2-0]
we get Astronomy, navigation takes 7, gunpowder 5 and MT 5 as well
nobody started Cops yet, so decide to go for gunpowder in 5 then maybe navigation next
1. 660AD
army takes out three Roman spears and Lutetia is history
kill Roman archer and settler in on red dot, kill 4 more Roman archers at Frankfurt
defeat 3 Iro, get 2 slaves, defeat 2 units in Cincinatti, still stands [18-0]
IT not a single attack, but the same flood is approaching
Berlin gets a temple
2. 670AD
found red dot Stuttgart
beat 2 Mayan units for 2 slaves, 1 Roman unit, 1 Aztec unit
kill 3 American units, burn Cincinatti with a settler inside, beat another American settler pair [26-0]
IT Americans lose 1 knight and 1 MDI at Rattgart [28-0]
3. 680AD
slaughter continues:
Maya: 2, Iro 2 , USA 2, Carthago 2, [36-0]
IT 1 more American knight suicides [37-0]
4. 690AD
the kill count this turn
Aztec 1 Maya: 2, USA 1, Carthago 3, Rome 5 including razing Pisae to clear land for grey spot, lose 1 knight to 2hp spear

[49-1]
IT AI does not attack but try to invade our land, Iro MW and knight show up
Maya starts Bach
5. 700AD
the count: Iro 1, USA 1, Carthago 2, Rome 2, heal army and a lot of other units, prepare for blue spot settling first
[55-1]
IT Carthago drops 2 MDI next to undefended Koenigsberg

we get gunpowder, now for navigation in 7, iro start Bach as well
6. 710AD
bad news we got NO salt
kill 1 intruder, retreat on 2nd and cover city with pikes
defeat American knight, army advances to pop 12 Buffalo
kill Carthago 1, Iro 4 Rome 2, Maya 1 [65-2]
raise lux to 20% since GA will end next turn
IT Carthagian MDI dies attacking Koenigsberg, GA is over [66-2]
7. 720AD
Cops drops to 9 turns, not nice, navigation drops to 11 turns, we need more towns, but thats easier said than done with this pressure from
the AI
kill 2 cathagian, 1 Aztec, 2 USA, 4 Iro, 1 Rome
defeat 2 units in Buffalo [78-2]
IT no attacks
8. 730AD
kill 2 units inside Buffalo including a musket and raze it for 5 slaves, army retreat to hill since its redlined
kill 2 Mayan units, 3 Iro, 2 Romans for 2 slaves. 1 Carthagian, 2 USA, 3 aztecs and I am certain the RnG hates me since I can't get
any MGL despite plenty of elite victories, this round alone 10 [93-2]
IT Carthago drops a warriror behind the lines, no attacks though
9. 740AD
Bonn founded on blue spot, raze Syracuse with 2 units inside
the killing continues: C 1, R 1, I 2
lose elite knight, and finally get a MGL beating knight on mountain, another army is born
the funniest part is, we only have 1 vet knight, the rest are all elite already, next player can decide what to do with it
[100-3]
IT bad defensive round, lose 2 units and defeat 1 [101-5], Carthago drops 2 units behind the lines
10. 750AD
kill another 11 units, lose 1
destroy newly founded Memphis to bring slaves home [113-6]
the 3rd army is still filled with 2 units only, Cop is due in 6, grey dot can be founded next turn, settler on the spot already
there is still a Carthago unit behind the lines
the west

the east
