LK104 - AWM & 20K

save

Pre-Turn
reduce science to 0%, set berlin to temple to be able to fire the clown
use elite spear to kill 1hp unit [1-0]

IT an American MDI suicides against pike and a myriad of units are running about, this is not funny [2-0]
we get Astronomy, navigation takes 7, gunpowder 5 and MT 5 as well
nobody started Cops yet, so decide to go for gunpowder in 5 then maybe navigation next

1. 660AD
army takes out three Roman spears and Lutetia is history
kill Roman archer and settler in on red dot, kill 4 more Roman archers at Frankfurt
defeat 3 Iro, get 2 slaves, defeat 2 units in Cincinatti, still stands [18-0]

IT not a single attack, but the same flood is approaching
Berlin gets a temple

2. 670AD
found red dot Stuttgart
beat 2 Mayan units for 2 slaves, 1 Roman unit, 1 Aztec unit
kill 3 American units, burn Cincinatti with a settler inside, beat another American settler pair [26-0]

IT Americans lose 1 knight and 1 MDI at Rattgart [28-0]

3. 680AD
slaughter continues:
Maya: 2, Iro 2 , USA 2, Carthago 2, [36-0]

IT 1 more American knight suicides [37-0]

4. 690AD
the kill count this turn
Aztec 1 Maya: 2, USA 1, Carthago 3, Rome 5 including razing Pisae to clear land for grey spot, lose 1 knight to 2hp spear :(
[49-1]

IT AI does not attack but try to invade our land, Iro MW and knight show up
Maya starts Bach

5. 700AD
the count: Iro 1, USA 1, Carthago 2, Rome 2, heal army and a lot of other units, prepare for blue spot settling first
[55-1]

IT Carthago drops 2 MDI next to undefended Koenigsberg :eek: American knight defeats one of our pikes [55-2], can spot carthagian knight in the distance
we get gunpowder, now for navigation in 7, iro start Bach as well

6. 710AD
bad news we got NO salt
kill 1 intruder, retreat on 2nd and cover city with pikes
defeat American knight, army advances to pop 12 Buffalo
kill Carthago 1, Iro 4 Rome 2, Maya 1 [65-2]
raise lux to 20% since GA will end next turn

IT Carthagian MDI dies attacking Koenigsberg, GA is over [66-2]

7. 720AD
Cops drops to 9 turns, not nice, navigation drops to 11 turns, we need more towns, but thats easier said than done with this pressure from
the AI
kill 2 cathagian, 1 Aztec, 2 USA, 4 Iro, 1 Rome
defeat 2 units in Buffalo [78-2]

IT no attacks

8. 730AD
kill 2 units inside Buffalo including a musket and raze it for 5 slaves, army retreat to hill since its redlined
kill 2 Mayan units, 3 Iro, 2 Romans for 2 slaves. 1 Carthagian, 2 USA, 3 aztecs and I am certain the RnG hates me since I can't get
any MGL despite plenty of elite victories, this round alone 10 [93-2]

IT Carthago drops a warriror behind the lines, no attacks though

9. 740AD
Bonn founded on blue spot, raze Syracuse with 2 units inside
the killing continues: C 1, R 1, I 2
lose elite knight, and finally get a MGL beating knight on mountain, another army is born
the funniest part is, we only have 1 vet knight, the rest are all elite already, next player can decide what to do with it
[100-3]

IT bad defensive round, lose 2 units and defeat 1 [101-5], Carthago drops 2 units behind the lines

10. 750AD
kill another 11 units, lose 1
destroy newly founded Memphis to bring slaves home [113-6]

the 3rd army is still filled with 2 units only, Cop is due in 6, grey dot can be founded next turn, settler on the spot already
there is still a Carthago unit behind the lines

the west
lk104750a.jpg


the east

lk104750b.jpg
 
ThERat said:
so decide to go for gunpowder in 5
bad news we got NO salt
Well I was trying to avoid another 30 shields for just one more factor of defense. But that wasn't how I wanted to avoid muskets...
In addition, I was hoping to have a backup for Copernicus sooner with navigation.


ThERat said:
IT Carthago drops 2 MDI next to undefended Konigsberg :eek:
Well there was a reason I was complaining about the fact that I couldn't get city defense built up.


ThERat said:
we need more towns
We also need more buildings and larger towns. For example: Size 7 Frankfurt still lacks a marketplace even with the city being on a river for extra commerce to multiply. Konigsberg needs an aqueduct to hit size 7 for the extra unit support. The constant pressure problem has both limited the number of towns, but also the quality of towns.


ThERat said:
the 3rd army is still filled with 2 units only.
Another 2 knights will be built soon enough. I would wait to fill it with vets. We can always use more armies even if it has to be an army of crusaders. That army would eat almost any defense. Leipzig really doesn't need a rush right now. The only thing that would even make sense is a market for some revenue. I think an army has more value then a marketplace at this time.


What I do like is that we have started moving forward again. I saw multiple razed cities, and we built 2 new cities.
We are finally number one for cities, and another is ready to built. It is getting close to having first ring Frankfurt off of the front lines.
In addition, it seems like the number of troops has thinned out some versus the end of my turn. I hardly even notice the Maya.


What isn't clear is the path for additional culture. The cascade won't break. Sistine, Leo's and Bach's are under construction. So far we appear to be the only civ going for Copernicus, but who knows what the next round will bring. I am dying to see if Sir Bugsy gets us Copernicus. It will shave over 10 turns off the final end-date. :D
I think the next research is banking as it brings us closer to Smith's, and still keeps the option open for Shakespeare. The decision on Shakespeare can be delayed another round. I would keep Magellan's as a backup, as the AI general does a really poor job with building that.


Signed up:
LKendter
ThERat
Sir Bugsy (currently playing)
Kaiser_Berger (skipped, must reconfirm)
Dl123654 (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
One more thought:

Copernicus is 400 shields. Magellans is 400 shields.
If we got Navigation next we could have swapped at no shield wastage.
 
Here is a dot map for comment:
lk104750a1.jpg


The idea here is to divide the continent.
 
Sir Bugsy said:
The idea here is to divide the continent.

Well once we split it, what is the follow up goal? Hard to comment without understanding the longer-term plan with it.
 
Sort of like we're doing over in GR7, but on a smaller scale. With a shorter defensive front to the west, we can fight a holding action with fewer units and artillery. This will allow us to push eastward and expand in that direction with the bulk of our forces.

Looking at the dot map again, I think pink dot and yellow dot both need to move 1SE.
 
I need to see what is behind that mountain to decide on the best choke point. Let us place your black and purple dots. At that point we should see the other side of the mountain. If we are going to set up a choke-point, I would prefer the mountain be behind us.

I can't agree to the other dots until we see past the mountain tile.
 
An update after six turns, Pink Dot settles Viroconium (the Roman city to the west) is razed, we have another leader and we have Cop's. The eastern front is under pressure.
 
Sir Bugsy said:
An update after six turns, Pink Dot settles Viroconium (the Roman city to the west) is razed,
As long as cities are razed, new cities settled, and we don't lose any cities it is good. The progress in this game continues to be very slow.


Sir Bugsy said:
we have another leader and
I assume another army has been created. I don't know if there is any worthwhile rush in Leipzig.


Sir Bugsy said:
we have Cop's.
:dance:
The end date continues to drop. Can we pull of Smith's or Magellan? Will the cascade break? Without the cascade breaking the odds of Shakespeare is very low.


Sir Bugsy said:
The eastern front is under pressure.
This game won't stop with the pressure. :ar15:
 
LK-CIV Log - No one has caught on to my use of Roman numerals

Pre-flight - All is in order

IBT – Lose a pike on a mountain. Lose a pike in the northwest. A Mayan pike is dropped off down by Iron City.

760 – Found Pink Dot. It’s a Sirian thing, but pink dot is powerful.
Kills: Aztec spear & horse, Yank knight, NuMerc (4-1)

IBT – Lose a pike on that %&$#@ mountain.

770 – Short rush a knight. The Roman city west of Pink Dot is Viroconium. Set up to attack next turn.
Kills: 2 Aztec LB, Yank spear, LB & knight, 3 Roman LB, Mayan knight & 2 pike
Killing one Mayan gets us…
LKCIV_-_770_Leader.JPG

Form another army.
Lost: knight to redlined reg Aztec spear. (15-3)

IBT – Lose a knight on that mountain and a knight on a hill next to Kaiserburg.

780 – Attack Viroconium and kill the lone spear defending…
LKCIV_-_780_Viroconium.JPG

A little view out to the west.
Kills: 3 Carth knights, 3 Mayan knights, Roman spear, 2 yank knights & MDI, Iro knight & MDI, Aztec LB, Roman LB & archer
Lost: Crusader (31-6)

IBT – Lose an ACav. Mayans build Sistine Chapel. We’ll get Cop’s.

800 – Kills: yank pike, 2 Aztec LBs, Mayan knight, Roman LB, 2 Iro LBs, Carth knight (39-7)

IBT – Lose a crusader in Pink Dot, but kill two Mayan knights. Nav=>banking
Cop’s=>Magellans

810 – Kills: Carth knight, NuMerc, (41-7)

IBT – Lose a pike behind the walls at Pink Dot.

820 – Trying to clear black dot to move our settler in we learn of the Red Baron…
LKCIV-820_Leader.JPG

We’ll make a crusader army just because we happen to have some of those.
Kills: 2 Roman LBs, yank knight, Mayan pike (2 slaves), NuMerc, Iro LB knight & MDI (49-8)

IBT – Lose a pike and a knight to Mayan knights.

830 – Found New Berlin on black dot. I hate getting a promotion inside an army.
Kills: yank knight, Carth knight, 2 Roman LB,
Lost: horse (53-11)

IBT – Kill Mayan knight

840 – Hurry New Berlin’s walls. Head west with our armies pillaging and exploring.

Kills: Roman spear, Iro spear, 2 Aztec LBs, 2 Yank knights, 3 Aztec LBs (63-11)

IBT – Kill Iro knight and Mayan knight. Mayans are landing on our SE coast now.

850 – @ Cumae – Kill legion, two spears and…
LKCIV-850_Cumae.JPG

I raze it and we get a total of six slaves. The city placement was good and there wasn’t a flip risk, I just hate dealing with unhappy Romans while their civilization is still around. That also takes away Caesar’s iron source.
Kills: Mayan knight, 2 Aztec LBs, Iro Spear and knight (73-11)

After Action – Civ Assist says 1906 for a finish date. We still need some units in armies. We need two more crusaders in our crusader army, and some knights to complete some on the eastern front.

Here is the east:
LKCIV-850_East.JPG

The red “X”s have been our killing zone. By keeping the armies on the mountains we increased our survival rate.

Here is the west:
LKCIV-850_West.JPG

I would recommend the red dots as city sites. Not too sure how to handle the north coast.

Save: http://www.civfanatics.net/uploads10/LK-CIV,_850_AD.SAV
 
Sir Bugsy said:
LK-CIV Log - No one has caught on to my use of Roman numerals
I now see the play that 104 looks like the game we are playing - CIV. It is still confusing to me, and I keep renaming the save back to LK104.


Sir Bugsy said:
Found New Berlin on black dot.
The fact that we are up to new in the names is a good sign. Progress is still slow, but we built 2 new cities and toasted more Roman ones. We are now clearly #1 in cities.


Sir Bugsy said:
I raze it and we get a total of six slaves.
This is the other good news. It seems every turn we are getting more free labor.


Sir Bugsy said:
We still need some units in armies. We need two more crusaders in our crusader army, and some knights to complete some on the eastern front.
Dl123654 will need to finish filling the crusader army. If we move over the crusader near iron city, and the next one built, it should be filled before my turn. I also hope he can fill the knight army.


@ALL - my gut feeling is that Shakespeare is a lost cause. Leo's and Bach's are still being built. 3 of the civs already have printing press and banking. I would like to hear other opinions, but I don't think it is worth it. This decision should be agreed upon before Dl123654 plays.

What I would like to try for is Smith's with Magellan's as a backup. Magellan's needs 18 turns and should hold until we can research economics. Our economy would appreciate Smith's. The AI sucks at Magellan's and it is a great backup in case we miss a wonder.

The map is looking better for troops, but I would still like a unit in Strange Placement.


Signed up:
LKendter (on deck)
ThERat
Sir Bugsy (vacation Aug 5 to Aug 7)
Kaiser_Berger (skipped, must reconfirm)
Dl123654 (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
I agree with Sir Bugsy's dot map. I added yellow dot in the north, and change the color on 2 of them for easier reference. IMO this should be the limit of the western expansion. Rome is a minor threat with lacking resources and being the only civ behind us in tech. They also have NO luxuries.

The only reason I even agree with red dot is to keep the iron out of AI hands.

LAK-953.jpg


The three most dangerous civs are Maya, Carthage and America as they all have knights. Carthage has 3 luxuries and America has 4 luxuries. America has SALT. They are a danger of seeing cavalry from. We have no clue where the Maya are. This means we need to expand north next. However, we need to do one step at a time. Once we get the 4 cities in the southwest we can form a killing zone to let us concentrate on the other fronts.

We need to find those luxuries, the salt, and the horses in the north.
 
I think the Maya are to either the west or northwest. There have been a steady stream of them passing through the Roman city due west of Pink Dot.

We'll want to build a temple in the red dot city for build two or three to get the iron and keep it out of Caesar's hands.

Once we secure our western front, I think we need to expand eastward from Cuzco. This is the path of least resistance.

The other option would be to expand northward from Kaiserburg, although those mountains may prove difficult.

I concur with going for Smith's and Newton's.
 
Got it, will wait for wonder discussion.

My view is we can build Magellan. After that its what the AI does with the wonders.
 
Sir Bugsy said:
We'll want to build a temple in the red dot city for build two or three to get the iron and keep it out of Caesar's hands.
I agree 100%. That is the only reason I am even building red dot. That city actually makes the front more difficult. However, we want to build our cheap library as it will complete sooner.


Sir Bugsy said:
Once we secure our western front, I think we need to expand eastward from Cuzco. This is the path of least resistance.
I also suspect it is least like to the luxuries along the coast. A third luxury would really help us. For now let us work on the 4 dots on the west, and we can then figure out the next step. We won't place those 4 cities in 10 turns.


dl123654 said:
My view is we can build Magellan.
The question is how far down the priority list for Magellan's?
We could probably swap to Smith's after economics and get Smith's. We might still be able to follow up with Magellan's. We might even be ready for Newton's before Magellan's is built. Magellan's is a great fall back if we lose Smith's or Newton's to at least get something.
 
lurker's comment:
Why don`t you place red dot one tile NW? There it would still be coastal and still on the river.
But it would be 3 tiles away from green dot and get the iron immedeately.
 
Zorn said:
lurker's comment:
Why don't you place red dot one tile NW? There it would still be coastal and still on the river.
But it would be 3 tiles away from green dot and get the iron immediately.

It makes sense. Scratch red dot, and say hello to white dot. We don't need to use the iron, but simply insure that the AI doesn't. This does it quicker, and makes that area stronger for a choke point.

LAK-954.jpg
 
Excellent point - white dot is much better. Then we'll just need walls and a barracks. Plus it supports the other white dot making a cleaner front.

Let's try Smith's=>Newton's. Then we can go for Magellans. The cash flow from Smiths and the science from Newton would be huge.
 
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