LK132 - BTS, monarch, Bablyon

Got it.

Had a look. No cities are pumping units at the moment. Akkad as LK noted is food rich and hammer poor. There are three options here: run couple of scientists at pop 4 for a GS; whip it for units/buildings; run it as worker/settler factory.

DK is tied up building pyramids and will be for a couple of sets. Babylon could either build a settler or focus on units (bowmen, maybe a galley). We could whip settler in Babylon after probably 7 or 8 turns.

Or else we could forego library in Akkad for now and leave Babylon to produce units while Akkad builds the next settler.

Everything could change once we know where iron is located.
 
Would not whip a settler in Babylon. Whipping is not too good when your city has no granary and has some improved tiles. Building settler is OK but we should not decide on a location before iron is revealed. Probably we want another worker before it (always more workers!).
 
I have no comment on the possible war.

But i do think that another city or 2 is a good idea. We don't have much cities compared to some of the AI's...
 
Or else we could forego library in Akkad for now and leave Babylon to produce units while Akkad builds the next settler.
That city will be in culture wars soon enough for the seafood. I really want the +2 culture from the library to keep the seafood in our hands for awhile.
 
Fair enough but if Babylon is building settlers, Akkad is building culture and DK is building pyramids we could find ourselves in a real war.
 
Fair enough but if Babylon is building settlers, Akkad is building culture and DK is building pyramids we could find ourselves in a real war.

I think one more settler from Babylon should be it, and after that we can put some serious effort into increasing our military. I don't think we can get more then one city on the mainland. At this time, we have don't know enough about the islands to decide on value.
 
I agree, we could stretch it and build another in the SW, perhaps, but that's just asking to be stolen. If there are no good islands, it's time for the :hammer2:

edit- :lol: of course I meant :hammer:, but that typo is funny enough to leave.
 
War with no offensive units. I think this is the correct one: :hammer2:
 
I'm still not totally convinced but Babylon will build a settler before going military.
 
I'm still not totally convinced but Babylon will build a settler before going military.

The only alternative would be Akkad. How fast could it build a settler?
 
Oh... I thought it was implied in my post that the :hammer: would happen with gunpowder, which should be done just in time to see the mids built in Dur. I'm just getting excited at the thought of it ;)
 
Played 15 peaceful turns up to 350bc.

Here's the save: http://forums.civfanatics.com/uploads/90414/LK132_BC-0350.CivBeyondSwordSave

Here's the report:
T135. Start. Rearrange EPs to get more even distribution.

T136. Pericles has a Golden Age!

T137. zzz

T138. Boudicea founds Gergovia south of Akkad: we're surrounded (almost).

T139. Sury converts to Judaism.

T140. Akkad whips library (2pop)
Babylon whips settler (2pop).

T141. Charlemagne says 'don't trade with Khmer'. Ignored.
Babylon: Settler>Bowman
Akkad: Library>Galley.

T142. Change my mind. Akkad: Galley>Worker.

T143 zzz

T144. Bowman defeats barb archer (the highlight of the set).

T145. Newsflash: Massive barbarian Uprising (not near us there ain't).

T146. Nippur akaYellowdot founded. Research 60%.

T147. IW>Meditation (seemed like a good idea at the time).

T148. Babylon: Bowman>Bowman.

T149. zzz

T150. Pericles turns Hindu.

Very quiet set indeed. Do we have iron? Well, kind of....
lk2a0000.jpg


lk2b0000.jpg


We still have no religions. DK grows to pop3 next turn at which point it can work two mines instead of one rice which should speed up pyramids. Pyramids have had three chops so far, there's a couple more forests we could get rid of.
Babylon is still spamming bowmen. Akkad finishes worker in 2 turns. They're both full of unhappy citizens (slight exaggeration).
 
That Iron situation isn't to bad, ounce we expand, we'll get it, we might not get it's nice production boost in Akkad, but we just need to connect it to one of our cities to build Axes,Spears and Swords.

I would like to grab 1 more city on the mainland before we finish our expansion age.

On a side note, how about getting a city on one of those islands? I'm not sure how the increased maintenance thing works, does that come into effect when it's on another landmass? or does it come into effect when it's on another landmass far away from a palace or FP or something?
 
Offhand there ain't an obvious site for a fifth city on the mainland. Its worth checking out Iron Island; if there's any kind of food available it would be worth settling. If we get pyramids and run rep our happy probs will be sorted in the short term.
 
Yeah,the mainland seems to be full.. iron island looks ok if there is some seafood... yeah, what pigswill says. Let's get a boat up there asap.
 
New Updates
I would like to place a city on the island with iron. The exact spot won't be clear until Akkad whips a galley in ~ 5 turns and takes a look.
Babylon should keep pumping military.

I understand there are some random events that need cash. Can someone confirm this? If it is true, we shouldn't drop cash to zero to speed up research.

I don't understand espionage enough to make a clear plan, but my gut feeling says 0% espionage isn't good. Has anyone gotten information on what is a reasonable amount of spending on espionage?

Roster
Signed up:
LKendter
Sweetacshon
Pigswill
TheLastOne36 (currently playing)
Sooooo (on deck)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none at this time
 
I agree with settling the iron island.

At the moment, I would say that 0% espionage is OK. I think we should increase it later though. I think we should give people we haven't given espionage to some points.
 
In my games, having 10% espionage is a good thing, your not concentrating on spies, but that slider is giving you valuable information such as what people are researching, there demographics and eventually a look at there cities!

I understand there are some random events that need cash. Can someone confirm this? If it is true, we shouldn't drop cash to zero to speed up research.

it's true, but it's like: A twister has struck this farm in etc. options: pay 20 coins and get it repaired, or pay 5 coins and the farm is destroyed, or ignore which makes you pay none, but unhappyness in cities near the event and it will pop up asking you again and again.

the first and second choices are the reasonable ones.

before i play, i'm not sure if i should settle the island or not:

I'm not sure how the increased maintenance thing works, does that come into effect when it's on another landmass? or does it come into effect when it's on another landmass far away from a palace or FP or something?

I think we need that question answer as we're not going to make a colony out of it. (what, are we?)
 
Last time I settled an island on the same continental shelf it didn't get the colony maintenence penalty. Even if it does, we desperately need that iron. But I doubt it would get the colony penalty.

No espionage slider yet. We first get ahead, then espionage later.
 
Alright, i'm playing a multiplayer game with on of my friends right now, so ounce i'm done i'll play my turnset.

also i never understand this...
Remember 15 peace / 10 war turns per round.

Does that mean i play 25 turns?
 
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