LK134 - Native Americans, Donut map, Monarchy

Sorry for being late, but I had an accident Friday night. Nothing serious, but I did get a large facial wound and only 3 hours of sleep. Will get this done today.
 
Well, I started playing but I already have a question. We have a GS in Washington: should we burn him on Printing Press? In a solo game I would usually do this, but I think I should discuss this before going any further.....
 
Printing Press is always a good choice, especially as we are working to get the economy back on track.
 
Yep, that's what I suggested in my turn report and I think everyone agrees. At least no one has said anything against it :)
 
Yes, with the economy hurting burn him on printing press.
 
A short summary of my turnset:

- bulked up our military a little (just a teensy bit)
- researched Printing Press (with help from the GS), Banking and Replaceable Parts
- started on the NE, HE and FP
- started on the Irrigation Project, about halfway through
- didn't get the chance to spread our religions

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Mound City is useless for production. We need to keeping whipping buildings every 15 turns. The harbor is due for immediate whip.

I notice that Charlemagne SoD is getting larger. We need to push military harder, and we need to replace all the CR maces in America to bring the CR maces to the Charlemagne front.

I don't see much else to say except to repeat we need more religious spread.

We have a scientist due in 3 turns. He will currently research optics that needs just 3 turns. Can we switch research to optics so that the scientist will have a better target? We should get a big push toward astronomy with him.


Roster
LKendter (on deck)
Bede
Meiz
Strauss
NoChildren (currently playing)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none.
 
I'm not sure if the GS will lightbulb Astronomy after Optics. Can anyone confirm this? Observatories would do wonders to our science.

Still I think that Democracy should be our main goal because of Emancipation. GS could build Academy in our capital and maybe Oxford University should go there as well.

Next player should try to build Universities in high science cities when possible. We are in real danger of falling behind in technology. (Of cource we are also in danger to be conquered so we have to keep that in mind as well :p )

Religion spread and Grocer + Bank in Poverty Point will recover our economy nicely.

Check at regular times if its possible to bribe Charlemagne in war. Same for Joao II.

Edit: And whip those Courthouses in ex-American cities.
 
NoChildren (currently playing) Almost at 24 hours...
:scan: Looking for got it. :scan:
 
I have it for play in ~13 hours.
 
http://forums.civfanatics.com/uploads/1898/LK134_AD-1525.CivBeyondSwordSave


1450 AD
Our best shield city is Washington - the planned NE city. :crazyeye:

I whip Mound City immediately. With 1 lousy shield I don't understand why people are reluctant to whip this city. Once we are forced to emancipation this city becomes useless for production.

I still feel stretched thin hear. We are short of workers, military, and missionaries. It is pretty sad that our Taoist shrine generates just $3/turn.


1455 AD
(IT) The event system still throws new stuff. I just got a notice that Charlemagne helped out the poor harvest in Mound City.

1460 AD
(IT) Heroic Epic is completed, so Snaketown can start pumping out troops.


1465 AD
I use the new scientist and trip a GA. We really need to get more infrastructure built if we hope to compete.
I then give Gandhi printing press for economic, $190 and wm. I give Saladin printing press for music, optics, $140 and wm. I give PP to Joao for constitution and $60.
This let's me make a free switch to economics.

1475 AD
I get another scientists - this time from Washington. We are well on the way to learning astronomy.
(IT) It could backfire, but I accept Saladin's offer of a defensive pact.



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New Updates
The objectives haven't changed - more military, and more missionaries. The scope as changed, as we have the AP and should spread Judaism to take advantage. The last Christian missionary is on the way for our cities.

I built some more workers, as our road network is pitiful. Roads can make a big difference during war, and there are to many tiles near Charlemagne big stack without them.

NOTE: Keep Boston on military duty - it has a military academy.


Roster
LKendter
Bede (currently playing)
Meiz (on deck)
Strauss
NoChildren

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none.
 
Got it for tomorrow.

Torahs and Rifles, yessah!
 
The below is a LK House rule revision. The previous version was to restrictive and to convoluted.
9) Putting GP asleep is prohibited. Please use any GP ASAP using your best judgment. If you are unsure, please ask for another opinion, or hand the game over early.
 
Got another scientist from Washington in 1535 and after a great deal of internal debate sent him to Mound City to build an Academy. He would have given ~2800 beakers towards Chemistry but we get over 100 beakers per turn at Mound City with the Academy at a breakeven science allocation so it will break even in less than 30 turns and have the benefit for the rest of the game and will make Mound City's towns more productive. The town has no hammers so we might as well get beakers or cash out of it. We can research Chemistry in seven turns anyway.
The bank down there was whipped as soon as the food storage would support immediate regrowth.


Continued the military build up from Boston and Snaketown and we are closing in on Charlemagne's power rating so I think the threat from that direction has been mitigated. We stand third in soldiers, behind Charlie and Joe from Lisbon.

The economy kept improving as the banks and customs houses came on line, and when the sixth university was built I set the double shrine city to building Oxford. Cahokia sent out a bunch of Taoist missionaries, unfortunately only two were successful.

There were no calls for AP voting in my 15 turns. Since there are no full members I don't think there are any candidates for the Cahir. I am still confused as to the AP mechanics :confused: so this analysis could be talking to my hat.

When Democracy came in I :smoke: and instead of changing civics I set Washington to building the Statue of Liberty which means we are now dealing with the Emancipation blues. Charlemagne got to Democracy about the same time but still lacks Copper. To deal with the unhappy faces I traded our ally Saladin iron and corn for silks. The deal should be canceled as soon as we change civics.

The troops I trained were sent in pretty equal measures to the southern border with Charlie and to the western border with Ramses. Rifles, trebs and knights were the bulk of the work.

The workers got some roads down to service the south, and put up some lumber mills in the northern forests. There is a worker at Mound City that is going to irrigate some of the unused cottaged grasslands so we can put Workshops on some of the others to at least get more than one hammer into that town. There is a gang working at the Oxford city chopping forests for the University.

It is entirely too peaceful for my taste. Charlie asked that I cancel our dealing with Gandhi and I agreed. It only cost us 5gpt and the goodwill of another of Ramses' vassals. Seems to me we should muscle our way counterclockwise around the Donut and set up for a war with the Egyptian. If I read the graphs and charts aright he is weaker than we are, and has fewer friends, much I think depends on whether or not we can improve our relationship with Charlemagne along the southern border. We have little leverage with him at the moment though.

Espionage reared its ugly head with a water poisoning at Boston. I adjusted the allocation to focus on Ramses and Joao as I suspect Ramses of the water poisoning and we can't see Joao's graph yet.
 

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I had no time to review the game tonight, so no comments.

Roster
LKendter
Bede
Meiz (skip until Oct 15th)
Strauss (currently playing)
NoChildren (on deck)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none.
 
I'm supporting idea of conquering Ramsess once we have secured our relations / defenses with Charlemagne. War would give us clear land lead and improve our winning odds considerably.

We should still change to emancipation immediately for quick cottage growth.

I think Academy and Oxford University should have gone to our Capital because of Bureocracy. City can concentrate on science buildings while Mound City builds Wall Street. Well, I quess this is ok too.
 
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