LK134 - Native Americans, Donut map, Monarchy

New Updates
The worker situation is looking better. One worker per city is still a bit light, but we are moving in the right direction.

I would like another sword or two insure Saxon falls to us.

:mischief: I understand that New York may make a good spot for the FP. :mischief:


Roster
LKendter
Bede (indefinite skip)
Meiz
Strauss (currently playing - and already got it)
NoChildren (on deck)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none at this time.
 
Turn 2 (580 AD): GS is born in Cahokia. Lightbulb Philosophy and found Taoism in Poverty Point.

Civ4ScreenShot0065-1.jpg


Turn 3 (595 AD):
Civil Service comes in, revolt to Bureaucracy and start on Metal Casting.

Our Swordsmen have arrived to attack Saxon, but American Horse Archers get there first:(

Turn 10 (700 AD): Metal Casting comes in, move on to Machinery.

Turn 15 (775 AD):
I hand over to NoChildren.

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I've been building some more units, mainly Archers and some Spearmen. When Machinery comes in we should obviously switch focus to Macemen, especially now we seem to have decided to attack America.

Poverty Point has been focusing on getting out Christian Missionaries. After turning the last Native Americans Christian, I've been sending them to Charlemagne.

I traded for Calendar and Construction and got some extra gold in the process, enough to finance Machinery at 100% science rate.

I believe that covers everything.
 

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Too bad about losing Saxon :(

Some thoughts on next round.

Research slider should be set to 70% as it makes only 1 turns of difference but saves us 41 gpt.

We should also hire another scientist in Mound City to get our next Great Scientist much sooner. It can be used to bulb part of Education so we can get universities much sooner. Also essential in classic race to Liberalism.

Courthouse in Spiro should be whipped.

But why there is plain citizen hired in Mesa Verde? I can understand some logic in it because of happy cap, but we are much better off by letting it grow past it and then whip unhappy people for something useful. In example, forge.

Civ4ScreenShot0007.jpg


Hopefully I'm not being too critical :)
 
Too bad about losing Saxon :(
Research slider should be set to 70% as it makes only 1 turns of difference but saves us 41 gpt.

Courthouse in Spiro should be whipped.

But why there is plain citizen hired in Mesa Verde? I can understand some logic in it because of happy cap, but we are much better off by letting it grow past it and then whip unhappy people for something useful. In example, forge.

First two point are good, I didn't check the research slider the last turn, it did make a difference a couple of turns earlier.

I didn't hire the citizen. I may have misclicked or someone before me put it there (maybe I should start MM'ing cities more;)). I would prefer sending some troops down there to get the happy cap up.
 
I didn't hire the citizen. I may have misclicked or someone before me put it there (maybe I should start MM'ing cities more;)). I would prefer sending some troops down there to get the happy cap up.

I replayed some turns from my save and now we can all blame the stupid governor in BtS :mad:

Sorry about that Strauss. We have to be really keen on this in the future though...
 
We have a double shrine city! :dance:

Now we need another prophet for a Taoist shine. Poverty point is now a dedicate income city anticipating Wall Street if the game last that long.
 
We have a double shrine city! :dance:

Now we need another prophet for a Taoist shine. Poverty point is now a dedicate income city anticipating Wall Street if the game last that long.

Whoah! I didn't notice that!

It's now very important that we generate Great Prophet next. We should still employ two scientists in Mound City but we _have_ to remember to take them off before we generate Great Scientist. I'm going to be reminding about this constantly when we play on ;)
 
New Updates
Stonehenge alone gives a prophet in 103 turns. We can hire a single priest and drop that to 41 turns. IMHO that is well worth it to get the double shrine on-line.

Poverty point should build a market next. We should let a high-shield city take care of spreading missionaries. We should chop all forest here and put it in cottage overload.

It looks lack of workers is still hurting us. For an example take a look at Mesa Verde that is working an unimproved grassland tile.


Roster
LKendter (on deck)
Bede (indefinite skip)
Meiz
Strauss
NoChildren (currently playing)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - Roosevelt is waiting in the wings.
 
Spotted NoChildren's post on other SG thread:

"I'm really busy right now. probably can't play until Thursday so I think I have to ask for a swap or skip, sorry for not letting you know this sooner. I just haven't had the time to monitor the forum."

Just to let you know. Waiting is fine by me.
 
New Updates


Roster
LKendter (currently playing)
Bede (indefinite skip)
Meiz (on deck)
Strauss
NoChildren (skipped - past 24 hours for got it plus Meiz's info about playing time)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - Roosevelt is waiting in the wings.
 
http://forums.civfanatics.com/uploads/1898/LK134_AD-0950.CivBeyondSwordSave


775 AD
I hire the priest for a faster prophet.


820 AD
(IT) Riots hit Mesa Verde. The Holy Romans were responsible. We lost 4 tile improvements along with the granary and barracks. This was the last frelling thing we needed being short of workers.



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New Updates
We want to keep building up troops, including plenty of catapults, for the assault on America.

Roster
LKendter
Bede (indefinite skip)
Meiz (currently playing)
Strauss (on deck)
NoChildren

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - Roosevelt is waiting in the wings.
 
950 AD
Make some trades.

Wine to 5gpt with Joao, also beg 50 gold
Crab to 5 gpt with Ramsess
Spices to 8gpt with Charlemagne
Copper to 5gpt with Saladin, he has iron already
Beg 240 gold from Roosevelt

This allows our research slider to 80% instead of 50%.

970 AD
Roosevelt completes Great Library in Washington :trophy:

990 AD
See trade possibility that I just can't pass. Sell Paper to Ramsess for 740 gold. This allows me to upgrade some of our archers to longbows and dog soldiers to macemen. Also increase research slider.

1030 AD
Another slave revolt in our capital. Roosevelt founds islam in Athens.

1040 AD
Roosevelt completes Apostolic Palace :)

1100 AD
Trade with Joao changed to clams for 12 gpt. We also trade our extra spices and wine for 6gpt and ivory with Charlemagne.

Our troops are positioned to red circle on left. New York and Washington are both guarded with only three units. More units are gathering to right sided circle. When they are in place, we should start our invasion.

Civ4ScreenShot0017.jpg


Our score is low but it should change when America belongs to it's rightfull owners :)
 
hey guys. sorry for not posting that i would be absent in this thread as well. It's just been a crazy week having had loads of stuff on my hands and i simply forgot to post here as well.
Hopefully next week will be a bit less stressful, anyways I should be back in the game now. Might even find the time right now to read up and leave some feedback when i finished my turnset in another game.
 
New Updates
We should hire a second scientist ASAP in Mound City. Cahokia has plenty of lead time for the prophet. I think the ultimate play is to have the scientist due one turn after the prophet.

We do look close to attacking Roosevelt. My only concern is lack of spears in our stacks.

Roster
LKendter
Bede (indefinite skip)
Meiz
Strauss (currently playing - already got it)
NoChildren (on deck)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - Roosevelt is waiting in the wings.
 
New Updates
We do look close to attacking Roosevelt. My only concern is lack of spears in our stacks.

I didn't see much of mounted units. Actually I didn't see much of any units :lol: Roosevelt has completely ignored his defenses. Some spears should be assigned to attack Saxon as it's defended only by mounted units.

Edit: I didn't build any spies but caught at least three from our competitors. We should build stationary spy in every city when we can spare the hammers.
 
I've had a busy day so this will take a bit longer. I'll probably play tonight but will report tomorrow morning.
 
@LK, Looks like I am hors de combat until at least next week-end. Next week will be a bearcat at work until Friday at the best. The antibiotics and pain killers are working a treat, but I am still a little woozy when I look at a monitor for too long.

So slot me in anytime after next Friday.

I have been following progress and am happy to see the war machine get unbound. Should be some fun ahead, as well as profit.
 
Turn 4 (1140): Education comes in, start on Liberalism. We declare war on America.

Civ4ScreenShot0075-1.jpg



Turn 7 (1170):
Take Saxon at the cost of two Cats, we keep the city. Charlemagne has adopted Theocracy, so I suggest we start spreading Christianity in Egypt after we convert our conquered cities.

Civ4ScreenShot0077-1.jpg



Turn 10 (1200):
New York falls at the cost of two Cats.

Civ4ScreenShot0078.jpg


Civ4ScreenShot0079-1.jpg


I decide to stop here, since the majority of my turnset has been spent in a state of war. We don't have any intelligence on Roosevelt's power, but we should be able to take him down without much trouble.

I also left a Christian Missionary on go-to order to our borders with Egypt. The next player might want to turn him around and send him to NY.

Also a note on the extra Scientist specialist in Mound City: I suggest hiring him on turn 1 of the next turnset. That would give Cahokia a 1-turn lead.
 

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