Belial
Warlord
Got it - with a few suggestions/questions.
How come Thessalonica is working on a granary? It's already happy capped and the beakers from a library and scientists would be quite handy.
I imagine I will whip the library in Adrianople too. Then put it back on military and when the anger is near to coming off, likely whip a granary next.
The archer is in the city suggested location, but the path there is not fogbusted - I'll have to move him (don't think it will cost any turns on getting the settler there, however) to make sure the path is safe.
The suggested city site has the copper and stone in tier 2. That's okay considering we already have metal and we may never be in a culture battle there, but I feel like it should at least be mentioned in case an AI does aggressively settle that putting those two resources in their tier 1.
Are we planning on warring Lincoln? If so, I'll start to toss swordsmen in the mix as well but I think our greatest problem is getting our science and economy back in order which means instead of additional swords, a couple or three workers. We're -1 gpt with 1 gold in our coffer. Not sure about everyone else, but I generally like to run a positive cash unless im trying to defifict spend on something that has great value and I can do it without bottoming out.
Suprisingly, the first person to alphabet is Ragnar and he lacks iron working which is by no means a trade that he will ever offer us. With the added libraries and scientists, I think our best bet would be to head down mathematics or metal casting (math for pre-req to calendar and bulb for philosophy while metal casting is always great trade value if teched early). I would be more inclined towards masonry if we were going after a wonder, but as far as I know, we have yet to discuss one.
I hope I don't seem overly critical, especially about minor, insignificant things like an archer not fogbusting a safe path.
but I like to try and contribute the aspects that I play the game in (right or wrong).
How come Thessalonica is working on a granary? It's already happy capped and the beakers from a library and scientists would be quite handy.
I imagine I will whip the library in Adrianople too. Then put it back on military and when the anger is near to coming off, likely whip a granary next.
The archer is in the city suggested location, but the path there is not fogbusted - I'll have to move him (don't think it will cost any turns on getting the settler there, however) to make sure the path is safe.
The suggested city site has the copper and stone in tier 2. That's okay considering we already have metal and we may never be in a culture battle there, but I feel like it should at least be mentioned in case an AI does aggressively settle that putting those two resources in their tier 1.
Are we planning on warring Lincoln? If so, I'll start to toss swordsmen in the mix as well but I think our greatest problem is getting our science and economy back in order which means instead of additional swords, a couple or three workers. We're -1 gpt with 1 gold in our coffer. Not sure about everyone else, but I generally like to run a positive cash unless im trying to defifict spend on something that has great value and I can do it without bottoming out.
Suprisingly, the first person to alphabet is Ragnar and he lacks iron working which is by no means a trade that he will ever offer us. With the added libraries and scientists, I think our best bet would be to head down mathematics or metal casting (math for pre-req to calendar and bulb for philosophy while metal casting is always great trade value if teched early). I would be more inclined towards masonry if we were going after a wonder, but as far as I know, we have yet to discuss one.
I hope I don't seem overly critical, especially about minor, insignificant things like an archer not fogbusting a safe path.
