Belial
Warlord
Okay - let's see what kind of magic we can work for our empire to be something more than sticks and stones. First thing I do, while I hate to do it, is actually delete the warriors. Why do I hate to do this? Because at this stage in the game they should be used for fodder as +happy from monarchy which we lack. Monarchy would be the single most helpful tech we could possibly get right now. I may still regret this later in my set, but needless to say; what's done is done.
Okay, back to +3gpt at 30% science, phase one of troop 'improvements' done. Next up, to rearrange these troops in a more suitable manner. If I don't declare on America in this set, then it will be setup for the following set without a shadow of doubt. We're heavy on military builds as well so this only heightens the reason to declare on Abe (how did this man ever pass us in score??)
Cities rework tiles to favor growth to reach happy caps or possible whip. I likely will be whip-light this round trying to economically hold an aggressive military (is that an oxymoron?) Adrianople is working a lesser commerce cottage which is swapped.
Up to +4gpt at 30% science. Moving the slider to 40% will still cause -1gpt. I would at least like to be making +1gpt before I move it.
The tech-front. Yeeeeash! On a positive note, monarchy is out there and I will be trying to make it a goal to get it on this set. I think mathematics is a no-brainer. I also hold off training aesthetics for mathematics until I have drama also so I can see if I can pull a good two-fer. Construction may be out and that would be abit handy.
I veto the settler. I should have been more specefic about when to claim this city. Either if we have a huge gold surplus in reserve or if we can actually afford it. I would not like Joao to get it, but at the same time we're only going to continue to shoot ourselves in the foot if we do found it. I will place the settler here and fortify him. If Joao does come remotely close to that area with a settler then I will settle it.
Am I done? I don't know, I think I am. I hit enter so therefor regardless if I am ready or not, I am done.
Turn 191: Saladin has made peace with Ragnar. Well, I guess Ragnar still has a lot on his hands with Joao. I also move the slider to 40% as it will save us a turn on drama and it is now no loss or gain in gpt.
That's a bummer, Lincoln is getting horses from Saladin for gems. We could use those gems and it's not Ragnar's worst enemy. The fish city is in Boston and hence, I will be declaring war. I hope this doesn't bring too much disagreement here, especially since Lee does not like getting into wars in a flip of a coin, but I think it's for the better of our empire and it will surely help our economic standing more than anything else I can possibly think of.
I declare war on Lincoln and outside of Boston is two swordsmen and two axes with an additional sword if needed to take Boston. It is only defended by two archers so we should have little trouble taking the city.
We also have an archer (?) scouting? What happend to scouts for scouting? Twice the movement, gets the job done twice as fast. Crappy unit, but does scouting a lot better than an archer eh? I will be pulling him back into our lands where he can hold a defensive (an archer who is defensive? who woulda thunk it) stance.
Turn 192: Lincoln sends... an archer at us. Well, that's easy experience for a unit. We lose a swordsmen, but I raze Boston. We simply can not afford this city as the same with the corn/river-side cottage city. The coin will be most useful for us, however.
Turn 193: Well, that's great. Abe made us the great lighthouse. I guess that also adds meaning to the war declaration.
Turn 194: Well, Ragnar just los a city to Joao - guess that's to be expected since his military was on the other side of his lands. That war should be more interesting then the Lincoln one in my opinion. Drama is in and I sign up for meditation for monarchy. I also trade the Incans aesthetics for mathematics. Calendar and construction are both out on the block. Should be a fairly eventful next turn as well. A scientist in Thesalonica is fired for tempory production (to whip another sword when the time comes). Constantinople whips a sword - overflow will be put into another swordsmen.
Turn 195: I should have chnaged research from meditation to calendar to begin with, but I wasn't even sure if it would be for sale but it is. Hopefully after a turn or two of research into calendar, I can trade drama for calendar.
Turn 196: Ack, bad move for me. We lose a worker to a chariot. I hate it when that happens. Remove the chariot nonetheless. Also, Joao asks us to convert to Judaism. Being spiritual, I accept - I don't want to anger the biggest military threat right now. If need be, we can switch back to paganism after five turns. The only draw back is making the Incans dislike us. Can't please them all, but as of now, the Incans are not our biggest threat.
Turn 197: Drama for calendar. Huge help, just wish I didn't lose that worker from the previous turn but the trade is made to Saladin. Meditation put back into the books again. Still shuffling troops around to take New York.
Turn 198: Incans make temple of artemis. Aren't they in a war? How nice of them to be building wars rather than defending their empire or aggressively expanding versus Montezuma. It looks like the last turn of my set will be taking New York. The team can discuss options after that and I will post my idea at the end of this report. I whip a sword in Thesalonica and will rehire the scientist to get us philosophy sooner.
Turn 199: Joao is becoming a real pain. He wants us to cancel deals with Ragnar and we just became pleased with Ragnar. I am going to deny this request because I do not want to anger Ragnar as much as I would like to keep Joao happy. He will likely be the next victim in this game anyways unless the Incans become a bit dominant which I think is unlikely considering we will probably keep Ragnar or Montezuma at war with them.
Turn 199: A great merchant is born for Lincoln. I hope they settle him as it's fairly dangerous for him to go anywhere else. I queue up a hippodrome in Thesalonica (these should be high on priority after this war, btw). I also move the units to New York. 5 swordsmen and 3 axes to Lincoln's four archers.
Turn 200: Christianity is founded somewhere. Nicea finishes the axe and queues up a Hippodrome. This can be swapped for more military, but it's currently at its happy cap (although, luxuries will becoming online very soon). We lose a swordsmen, but generate our first general and take New York. We can press onto Washington after healing and adding enough reinforcements (it's on a hill, so it will be a brutal battle).
The direction we are heading: I really hope Lee doesn't chew me out for the sporatic declaration on Lincoln, but we were ready and everyone else is at war so thinning out our border cities (not completely bare, mind you) was acceptable if you ask me. It also improved our economy dramatically (a buck is a buck, eh?) so we can research at a good pace even if it is negative. Just be wise on how many turns it takes to get what tech and not to overspend. We should also take Washington and I think we can all agree on why. That does not eliminate him as he has another city somewhere else but we should take monarchy for peace then (or vassalize him if he happens to get feudalism, which I doubt he will).
As far as improving our economy for number for number. We have calendar, we will have monarchy, we will have philosophy. Let's not whip the cities until the reach happy caps, but in order to do that we need to hook up our luxuries which means we need more workers. Workers should be second hand, though as making sure we have adequate forces to take Washington should be at the highest priority. I would take around 7 to 8 swordsmen to Washington with some spare axemen and a spearmen (they still have chariots and we might get an easy xp for our chariot). The general is likely to be our medic unit. I would get a chariot out and make him medic three also.
Another mistake I made was failing to whip the lighthouse in Antiloch. I was thinking along the lines that it did not need a whip, but I should have done it long ago. Needlesss to say, don't whip it until it is two turns until done that way we can maximize on overflow shields into a granary; it only needs one more turn before the whip. With everyone at war, I would possibly take a gamble at pyramids (it would also help the income if we do fail it - coin is coin, regardless if it's positive or not).
After we take Washington and get those luxuries hooked up, I would likely found that corn/river-side cottage city also. Grow the cities first too, population is more important for us and,well, generally always is. Population means we can whip more shields and work more 1to 2 commerce cottages.
*Edit* Fixed grammar and wording. I dislike sounding so professional.
Okay, back to +3gpt at 30% science, phase one of troop 'improvements' done. Next up, to rearrange these troops in a more suitable manner. If I don't declare on America in this set, then it will be setup for the following set without a shadow of doubt. We're heavy on military builds as well so this only heightens the reason to declare on Abe (how did this man ever pass us in score??)
Cities rework tiles to favor growth to reach happy caps or possible whip. I likely will be whip-light this round trying to economically hold an aggressive military (is that an oxymoron?) Adrianople is working a lesser commerce cottage which is swapped.
Up to +4gpt at 30% science. Moving the slider to 40% will still cause -1gpt. I would at least like to be making +1gpt before I move it.
The tech-front. Yeeeeash! On a positive note, monarchy is out there and I will be trying to make it a goal to get it on this set. I think mathematics is a no-brainer. I also hold off training aesthetics for mathematics until I have drama also so I can see if I can pull a good two-fer. Construction may be out and that would be abit handy.
I veto the settler. I should have been more specefic about when to claim this city. Either if we have a huge gold surplus in reserve or if we can actually afford it. I would not like Joao to get it, but at the same time we're only going to continue to shoot ourselves in the foot if we do found it. I will place the settler here and fortify him. If Joao does come remotely close to that area with a settler then I will settle it.
Am I done? I don't know, I think I am. I hit enter so therefor regardless if I am ready or not, I am done.
Turn 191: Saladin has made peace with Ragnar. Well, I guess Ragnar still has a lot on his hands with Joao. I also move the slider to 40% as it will save us a turn on drama and it is now no loss or gain in gpt.
That's a bummer, Lincoln is getting horses from Saladin for gems. We could use those gems and it's not Ragnar's worst enemy. The fish city is in Boston and hence, I will be declaring war. I hope this doesn't bring too much disagreement here, especially since Lee does not like getting into wars in a flip of a coin, but I think it's for the better of our empire and it will surely help our economic standing more than anything else I can possibly think of.
I declare war on Lincoln and outside of Boston is two swordsmen and two axes with an additional sword if needed to take Boston. It is only defended by two archers so we should have little trouble taking the city.
We also have an archer (?) scouting? What happend to scouts for scouting? Twice the movement, gets the job done twice as fast. Crappy unit, but does scouting a lot better than an archer eh? I will be pulling him back into our lands where he can hold a defensive (an archer who is defensive? who woulda thunk it) stance.
Turn 192: Lincoln sends... an archer at us. Well, that's easy experience for a unit. We lose a swordsmen, but I raze Boston. We simply can not afford this city as the same with the corn/river-side cottage city. The coin will be most useful for us, however.
Turn 193: Well, that's great. Abe made us the great lighthouse. I guess that also adds meaning to the war declaration.
Turn 194: Well, Ragnar just los a city to Joao - guess that's to be expected since his military was on the other side of his lands. That war should be more interesting then the Lincoln one in my opinion. Drama is in and I sign up for meditation for monarchy. I also trade the Incans aesthetics for mathematics. Calendar and construction are both out on the block. Should be a fairly eventful next turn as well. A scientist in Thesalonica is fired for tempory production (to whip another sword when the time comes). Constantinople whips a sword - overflow will be put into another swordsmen.
Turn 195: I should have chnaged research from meditation to calendar to begin with, but I wasn't even sure if it would be for sale but it is. Hopefully after a turn or two of research into calendar, I can trade drama for calendar.
Turn 196: Ack, bad move for me. We lose a worker to a chariot. I hate it when that happens. Remove the chariot nonetheless. Also, Joao asks us to convert to Judaism. Being spiritual, I accept - I don't want to anger the biggest military threat right now. If need be, we can switch back to paganism after five turns. The only draw back is making the Incans dislike us. Can't please them all, but as of now, the Incans are not our biggest threat.
Turn 197: Drama for calendar. Huge help, just wish I didn't lose that worker from the previous turn but the trade is made to Saladin. Meditation put back into the books again. Still shuffling troops around to take New York.
Turn 198: Incans make temple of artemis. Aren't they in a war? How nice of them to be building wars rather than defending their empire or aggressively expanding versus Montezuma. It looks like the last turn of my set will be taking New York. The team can discuss options after that and I will post my idea at the end of this report. I whip a sword in Thesalonica and will rehire the scientist to get us philosophy sooner.
Turn 199: Joao is becoming a real pain. He wants us to cancel deals with Ragnar and we just became pleased with Ragnar. I am going to deny this request because I do not want to anger Ragnar as much as I would like to keep Joao happy. He will likely be the next victim in this game anyways unless the Incans become a bit dominant which I think is unlikely considering we will probably keep Ragnar or Montezuma at war with them.
Turn 199: A great merchant is born for Lincoln. I hope they settle him as it's fairly dangerous for him to go anywhere else. I queue up a hippodrome in Thesalonica (these should be high on priority after this war, btw). I also move the units to New York. 5 swordsmen and 3 axes to Lincoln's four archers.
Turn 200: Christianity is founded somewhere. Nicea finishes the axe and queues up a Hippodrome. This can be swapped for more military, but it's currently at its happy cap (although, luxuries will becoming online very soon). We lose a swordsmen, but generate our first general and take New York. We can press onto Washington after healing and adding enough reinforcements (it's on a hill, so it will be a brutal battle).
The direction we are heading: I really hope Lee doesn't chew me out for the sporatic declaration on Lincoln, but we were ready and everyone else is at war so thinning out our border cities (not completely bare, mind you) was acceptable if you ask me. It also improved our economy dramatically (a buck is a buck, eh?) so we can research at a good pace even if it is negative. Just be wise on how many turns it takes to get what tech and not to overspend. We should also take Washington and I think we can all agree on why. That does not eliminate him as he has another city somewhere else but we should take monarchy for peace then (or vassalize him if he happens to get feudalism, which I doubt he will).
As far as improving our economy for number for number. We have calendar, we will have monarchy, we will have philosophy. Let's not whip the cities until the reach happy caps, but in order to do that we need to hook up our luxuries which means we need more workers. Workers should be second hand, though as making sure we have adequate forces to take Washington should be at the highest priority. I would take around 7 to 8 swordsmen to Washington with some spare axemen and a spearmen (they still have chariots and we might get an easy xp for our chariot). The general is likely to be our medic unit. I would get a chariot out and make him medic three also.
Another mistake I made was failing to whip the lighthouse in Antiloch. I was thinking along the lines that it did not need a whip, but I should have done it long ago. Needlesss to say, don't whip it until it is two turns until done that way we can maximize on overflow shields into a granary; it only needs one more turn before the whip. With everyone at war, I would possibly take a gamble at pyramids (it would also help the income if we do fail it - coin is coin, regardless if it's positive or not).
After we take Washington and get those luxuries hooked up, I would likely found that corn/river-side cottage city also. Grow the cities first too, population is more important for us and,well, generally always is. Population means we can whip more shields and work more 1to 2 commerce cottages.
*Edit* Fixed grammar and wording. I dislike sounding so professional.