LK136, Monarch, Byzantine

Okay - let's see what kind of magic we can work for our empire to be something more than sticks and stones. First thing I do, while I hate to do it, is actually delete the warriors. Why do I hate to do this? Because at this stage in the game they should be used for fodder as +happy from monarchy which we lack. Monarchy would be the single most helpful tech we could possibly get right now. I may still regret this later in my set, but needless to say; what's done is done.

Okay, back to +3gpt at 30% science, phase one of troop 'improvements' done. Next up, to rearrange these troops in a more suitable manner. If I don't declare on America in this set, then it will be setup for the following set without a shadow of doubt. We're heavy on military builds as well so this only heightens the reason to declare on Abe (how did this man ever pass us in score??)

Cities rework tiles to favor growth to reach happy caps or possible whip. I likely will be whip-light this round trying to economically hold an aggressive military (is that an oxymoron?) Adrianople is working a lesser commerce cottage which is swapped.

Up to +4gpt at 30% science. Moving the slider to 40% will still cause -1gpt. I would at least like to be making +1gpt before I move it.

The tech-front. Yeeeeash! On a positive note, monarchy is out there and I will be trying to make it a goal to get it on this set. I think mathematics is a no-brainer. I also hold off training aesthetics for mathematics until I have drama also so I can see if I can pull a good two-fer. Construction may be out and that would be abit handy.

I veto the settler. I should have been more specefic about when to claim this city. Either if we have a huge gold surplus in reserve or if we can actually afford it. I would not like Joao to get it, but at the same time we're only going to continue to shoot ourselves in the foot if we do found it. I will place the settler here and fortify him. If Joao does come remotely close to that area with a settler then I will settle it.

Am I done? I don't know, I think I am. I hit enter so therefor regardless if I am ready or not, I am done.

Turn 191: Saladin has made peace with Ragnar. Well, I guess Ragnar still has a lot on his hands with Joao. I also move the slider to 40% as it will save us a turn on drama and it is now no loss or gain in gpt.

That's a bummer, Lincoln is getting horses from Saladin for gems. We could use those gems and it's not Ragnar's worst enemy. The fish city is in Boston and hence, I will be declaring war. I hope this doesn't bring too much disagreement here, especially since Lee does not like getting into wars in a flip of a coin, but I think it's for the better of our empire and it will surely help our economic standing more than anything else I can possibly think of.

I declare war on Lincoln and outside of Boston is two swordsmen and two axes with an additional sword if needed to take Boston. It is only defended by two archers so we should have little trouble taking the city.

We also have an archer (?) scouting? What happend to scouts for scouting? Twice the movement, gets the job done twice as fast. Crappy unit, but does scouting a lot better than an archer eh? I will be pulling him back into our lands where he can hold a defensive (an archer who is defensive? who woulda thunk it) stance.

Turn 192: Lincoln sends... an archer at us. Well, that's easy experience for a unit. We lose a swordsmen, but I raze Boston. We simply can not afford this city as the same with the corn/river-side cottage city. The coin will be most useful for us, however.

Turn 193: Well, that's great. Abe made us the great lighthouse. I guess that also adds meaning to the war declaration.

Turn 194: Well, Ragnar just los a city to Joao - guess that's to be expected since his military was on the other side of his lands. That war should be more interesting then the Lincoln one in my opinion. Drama is in and I sign up for meditation for monarchy. I also trade the Incans aesthetics for mathematics. Calendar and construction are both out on the block. Should be a fairly eventful next turn as well. A scientist in Thesalonica is fired for tempory production (to whip another sword when the time comes). Constantinople whips a sword - overflow will be put into another swordsmen.

Turn 195: I should have chnaged research from meditation to calendar to begin with, but I wasn't even sure if it would be for sale but it is. Hopefully after a turn or two of research into calendar, I can trade drama for calendar.

Turn 196: Ack, bad move for me. We lose a worker to a chariot. I hate it when that happens. Remove the chariot nonetheless. Also, Joao asks us to convert to Judaism. Being spiritual, I accept - I don't want to anger the biggest military threat right now. If need be, we can switch back to paganism after five turns. The only draw back is making the Incans dislike us. Can't please them all, but as of now, the Incans are not our biggest threat.

Turn 197: Drama for calendar. Huge help, just wish I didn't lose that worker from the previous turn but the trade is made to Saladin. Meditation put back into the books again. Still shuffling troops around to take New York.

Turn 198: Incans make temple of artemis. Aren't they in a war? How nice of them to be building wars rather than defending their empire or aggressively expanding versus Montezuma. It looks like the last turn of my set will be taking New York. The team can discuss options after that and I will post my idea at the end of this report. I whip a sword in Thesalonica and will rehire the scientist to get us philosophy sooner.

Turn 199: Joao is becoming a real pain. He wants us to cancel deals with Ragnar and we just became pleased with Ragnar. I am going to deny this request because I do not want to anger Ragnar as much as I would like to keep Joao happy. He will likely be the next victim in this game anyways unless the Incans become a bit dominant which I think is unlikely considering we will probably keep Ragnar or Montezuma at war with them.

Turn 199: A great merchant is born for Lincoln. I hope they settle him as it's fairly dangerous for him to go anywhere else. I queue up a hippodrome in Thesalonica (these should be high on priority after this war, btw). I also move the units to New York. 5 swordsmen and 3 axes to Lincoln's four archers.

Turn 200: Christianity is founded somewhere. Nicea finishes the axe and queues up a Hippodrome. This can be swapped for more military, but it's currently at its happy cap (although, luxuries will becoming online very soon). We lose a swordsmen, but generate our first general and take New York. We can press onto Washington after healing and adding enough reinforcements (it's on a hill, so it will be a brutal battle).

The direction we are heading: I really hope Lee doesn't chew me out for the sporatic declaration on Lincoln, but we were ready and everyone else is at war so thinning out our border cities (not completely bare, mind you) was acceptable if you ask me. It also improved our economy dramatically (a buck is a buck, eh?) so we can research at a good pace even if it is negative. Just be wise on how many turns it takes to get what tech and not to overspend. We should also take Washington and I think we can all agree on why. That does not eliminate him as he has another city somewhere else but we should take monarchy for peace then (or vassalize him if he happens to get feudalism, which I doubt he will).

As far as improving our economy for number for number. We have calendar, we will have monarchy, we will have philosophy. Let's not whip the cities until the reach happy caps, but in order to do that we need to hook up our luxuries which means we need more workers. Workers should be second hand, though as making sure we have adequate forces to take Washington should be at the highest priority. I would take around 7 to 8 swordsmen to Washington with some spare axemen and a spearmen (they still have chariots and we might get an easy xp for our chariot). The general is likely to be our medic unit. I would get a chariot out and make him medic three also.

Another mistake I made was failing to whip the lighthouse in Antiloch. I was thinking along the lines that it did not need a whip, but I should have done it long ago. Needlesss to say, don't whip it until it is two turns until done that way we can maximize on overflow shields into a granary; it only needs one more turn before the whip. With everyone at war, I would possibly take a gamble at pyramids (it would also help the income if we do fail it - coin is coin, regardless if it's positive or not).

After we take Washington and get those luxuries hooked up, I would likely found that corn/river-side cottage city also. Grow the cities first too, population is more important for us and,well, generally always is. Population means we can whip more shields and work more 1to 2 commerce cottages.

*Edit* Fixed grammar and wording. I dislike sounding so professional.
 

Attachments

7) Major wars shouldn't be declared without a team consensus. Clear phony wars gain diplomatic favors are ok. The phony war when you declare on an AI on another continent or a last place civ. A war of opportunity to grab one or two cities from an AI getting trashed is OK. Going after the #1 civ unplanned is what I want to stop.


I hope this doesn't bring too much disagreement here, especially since Lee does not like getting into wars in a flip of a coin, but I think it's for the better of our empire and it will surely help our economic standing more than anything else I can possibly think of.
This is what the goal of rule #7 was to prevent.

The only reason I've not royally annoyed is we discussed hitting Lincoln eventually.

It is time to rewrite rule #7, as my intent clearly didn't come through.
 
I actually thought about it for a long, long time before actually declaring war. I was even tempted not to, but I really wanted to get it in while everyone else was at war too.

Next time, would you rather a post before I play my set to ask? I guess that probably would have been more acceptable.
 
Next time, would you rather a post before I play my set to ask? I guess that probably would have been more acceptable.
Yes, I prefer to discuss major directions. Civ4 seems to have more problems keeping teams in sync and all players understanding all the elements.
 
A revised rule set


Standard LK house rules:
1) Worker automation is prohibited.

2) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place.

3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move.

4) Don't edit your game results into a previous post. There is no notification of new activity. I have had SGs stalled waiting thinking I was waiting for a person to move, when they already did.

5) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture.

6) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. Example of discussion that is expected:
a) Early game dot map planning
b) Any war against a direct neighbor (except land grab from a civ getting slaughtered)

7) Putting GP asleep is prohibited. Even if you are saving him for a GA leave him awake and hit the space bar. Please try to use the GP ASAP and don't hold him for the end of your turn set.

8) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected major war is a high risk that you will go on this list. Excessive personal attacks against other players guarantee a ban from the LK series.

I realize rule 8 is a bit harsh, but I can tell too much infighting will put the LK series back on hold.
 
New Updates
:confused: I am not sure why there a bunch of units not moved.

I would like to understand the reason for priesthood. Our economy sucks and currency and code of laws are the best way to fix it.
With hippodromes our happy cap will increase. With dyes, spices and silks coming on-line that will help even more. Our trouble with bigger cities is we don't have enough good tiles to work. I agree with the more workers comment.

It is hard to tell if it will help or hurt the economy, but we must keep Washington.

I agree with the super medic chariot from the general.


Roster
LKendter (on deck)
Speedster
Kodii
Belial
Playshogi (currently playing - and already got it)


Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open.

Planned wars - none.
 
Maybe I'm mistaken (which is quite possible) but I believe the only units not moved were the military units? If I missed some workers, well... when they get to do some luxuries online. Ah well. I left a settler unsettled with an axeman because I don't think we can handle the city. Not before my set, not after my set and likely not in the next set either. However, we can settle it, but only as a last resort from denying Joao the spot.

I would figure him to be in too deep with Ragnar to worry about it, but nonetheless, better safe than sorry.

Priesthood was for monarchy, which we should get from trade or get for peace from Lincoln. That also leads us to CoL or we can go for currency which we need both.

Code of Laws is also more valuable in this situation than mathematics(correction, currency) since the main bulk of our expenses is through maintenence. This is arguable through hiring merchants, however our science is through scientists also. Either way, I'm open for bouth routes as we will have plenty of +gold tiles from Thesalonica once those dyes get online and a market would be great there.
 
T200 - whip sword in A'pole. Reallocate citizen in Nicea so that Hippodrome finishes in 2 turns. We don't have a chariot for our medic 3 general, so I'll build a chariot here, next. I switch research to currency, due in 20 turns at 50% sci, but at -13gpt I have to hope to capture Washington, before running out of gold. Washington has the Great Lighthouse, so it will help our economy.

T201 - Judaism spreads to Thessalonica and Ragnar builds the Hanging Gardens. Whip lighthouse in Antioch. Heal troops in New York.

T202 - The galley spies on Washington, currently defended by 1 chariot and 2 archers. 2 workers and a settler also there.

IBT - Saladin offers sugar for rice. He's friendly with Joao and pleased with Ragnar, so I accept the deal. Inca, Joao, and Ragnar all receive Great Generals this turn. Another archer is built in Washington.

T203 -

IBT - Inca makes peace with Montezuma and enemy infiltrators destroy progress on Chariot in Thessalonica (1 turn production lost).

T206 - Hippodrome whipped in NY, 7 sword 3 axe and a spear commence the march on Washington.

IBT T207 Inca offers Pig for Ivory, but lots of folks are annoyed with him, so I decline.

T207 - The Medic 3 unit is created and heads toward Washington. Nicea starts Pyramids. Constantinople starts granary.

IBT T208 Monty demands calendar. Since all but Ragnar have the tech and since I don't want any additional trouble from Monty, I agree to the demand.

T208 Inca learns currency, so I am able to trade drama +50g for construction.

T209 I left an axe on guard in NY, and Lincoln's chariot attacked and defeated it. Lincoln has 4 archers on a hill with 60% defense, as well as a catapult, so my CR2 sword only has 20% chance to win, so I retreat and await the arrival of catapults (and a better player).

T211 NY is recaptured with the granary and lighthouse intact, but no hippodrome. Lincoln had moved his settler to NY, so I guess you could say that I swapped the hippodrome for a worker.

IBT T213 Lincoln attacks NY with a catapult which dies, and an archer which also dies.

T215 At the present time, Washington is defended by 3 archers and 2 catapults. Currency is due in 4 turns. I brought silk, spice, banana and dye online.
 
The research to priesthood is for monarchy to get from Washington in peace. We have a lot of land that we can work and one of the limiting factors will be happy even after calendar.

I would have guessed no less in Washington and that battle would have been brutal. 3:1 troop odds might have been enough but better safe than sorry and with catapults now, no real reason not to just make the city conquest twice as easy. Four catapults will do all that we need to do to Lincoln. I would advise getting priesthood (it's a cheap teach) and then make peace with him for monarchy.

Patience will be the real key to finishing that off. I suspect Lee should be able to do that with relative ease.

Great job on getting our luxuries online - we should have spare as well. Saladin will have gems for sale as well as it's being traded to Lincoln for fish (last I knew), keep an eye out for that deal.

Lastly, since Montezuma is no longer at war, we will want to beef up the defense on our western empire slightly as well. We still need lots of workers, but keeping cities is always a higher priority than improving them. If he stays backwards (he generally does) then we may use him to redeclare on the Incans. It's great to have the world at war while we're in a slow-growing jungle area; that's soon to change though.
 
http://forums.civfanatics.com/uploads/1898/LK136_AD-0850.CivBeyondSwordSave

625 AD
My gut feeling says we started the Pyramids to late, but we shall see.

Our economy is completely trashed at this point. 20% science at positive cash flow is bad for this point in the game. $37 in cash isn't enough to handle random events.
Once the current military is done, I will switch to workers. We've got to get more cottages going. City growth is pretty useless if the can't work a developed tile.

Washington has another city somewhere, as he can offer Philadelphia for peace.


700 AD
(IT) Huayna declares on Monty.


715 AD
Currency pays off, as the science rate is now 30% with positive cash flow. Next on the list is code of laws. We need the economic help, and gain some EP points sound good right now.


835 AD
We now have a 10 xp sword. We still need the tech, but heroic epic is on the way. Nicaea is shield heavy, and commerce light. That looks like a good location.
We get another general that will go on hold for now. I would like agreement on the HE city planning to settle him there.
We now own Washington and the Great Lighthouse.
I then sign peace getting horseback riding and $60.
Our science rate improved to 40%.



=======================

New Updates
I've starting building spies, so that our key cities have more defenses. We already stumbled upon a spy during my turn set. We are now in builder mode.

Antioch was going to be useless without more shields, so I made a decision to put Moai Statues there.
Once there are built please emphasis growth and stop working the horses.
That tile may help with production, but it is killing growth big time.

Our short-term goal is to get GT into Washington. We can make that one city the source of whip happy units.



Roster
LKendter
Speedster (currently playing)
Kodii (on deck)
Belial
Playshogi


Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open.

Planned wars - none.
 
If we starve Nicea, we can get Pyramids in 5 turns. Washington seems like GT + Nat. Epic, with Nicea getting Heroic Epic. Might be nice to get Poly+Monotheism next for Org Religion civic. Metal Casting with a view to building Colossus is possible, though unlikely with 3 AI already having that tech, but only Saladin is not at war. Perhaps a trade for Poly then on the next turn trade for Monotheism and start Metal Casting. Or maybe, just go for CS right away and trade for MC later? If we want the Great Library, Literature should be next, though, because I think Saladin and Inca might already have it.
 
Washington seems like GT + Nat. Epic, with Nicea getting Heroic Epic.
I was thinking a military whipping / draft center in Washington. That doesn't work with NE as we would keep killing the specialist.

I am not a fan GT as a specialist farm. Is that what you are thinking?
 
Got it.

Will look at the save tonight, I may not be able to play until tomorrow wednesday though.
 
Turns played.

Unfortunately (I am writing this report on my miniscule work laptop as I play) I managed to touch the wrong buttons and the report for the first 6 turns disintegrated. :cry: :cry: :cry:

I have to do a summary from memory.

Discovered CoL, Polytheism and Monotheism.
Research set on Civil service
Built the Pyramids in Nicaea. :goodjob:
Did a double revolt into Representation and Org rel.
Cancelled deals with Ragnar on Joao's request.
Moved our army to our western borders. The bulk of the army is sitting in Nicaea.
The great general is untouched, waiting in Nicaea to be settled once we have concensus on where to build our Heroic epic. I vote for Nicaea.
Traded another clam to Saladin for 3 gpt.

Turn 7:
Washington comes out of revolt. I whip the Hippodrome.
A great scientist is born somewhere.


Turn 8:
Taoism is founded in Ainu (next to Nicaea) I guess Joao got the GS..:(


Turn 11:
Ragnar got a great general.
Border expands in Washington, bringing all the godly seafood in.


Turn 13:
HC request that we convert to Buddhism. I politely decline.
Ragnar comes back, asking for open borders again, I accept.
We get an event at Constantinople.

HQ_LK_8.jpg


The gamble requires 123 hard earned cash, but the reward is too high to resist, so I take the bet....
And it is a success!! +3 health and a free scientist :goodjob:

I whip the hippodrome in Adrianople.


Turn 14:
Ragnar wants us to DOW on Joao. I have to turn him down.
I whip the courthouse in Washington to put the overflow into the GT.


Turn 15:
I up the science slider to 50% (-3 gpt)
CS done in 4 turns.
We have a great scientist due in 12 turns from Constantinople.


The Save
 
Wow, thats a pretty sweet event!

I don't know what path we want to take with this game. If we want to war, I would settle the GG in Washington and put the GT and HE there. However, if we plan to stay relatively peaceful, it might be more worth while to have a GP farm at Washington... thoughts?
 
New Updates
We will need to overflow whip Washington to get GT in a reasonable amount of time. This turn we have overflow, so let that go to GT. Next turn it starts a granary try got get an optimal whip.

I definitely don't want a combination HE / GT in Washington. After slavery is gone there will be too few shields for HE to be useful.
I still favor Nicaea for the HE, and we only need three turns to research literature.

I am not a big fan of using the GT for a GP farm. Military always seems to be what I lack, and I prefer another source to whip it from.
How about Adrianople as a GP farm? It is at +8 food, and working water tiles isn't that important. 4 specialist along with the NE should generate a decent number of GP.

I notice the economy continues and we are almost at 50% break even. :)


Roster
LKendter
Speedster
Kodii (currently playing - and already got it)
Belial (on deck)
Playshogi


Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open.

Planned wars - none.
 
I was thinking GT and NE in Washington because for the time we won't be whipping it could produce GP quickly. Sort of a dual purpose town. A'pole is a good GP farm candidate, but we should farm all that grassland, not build cottages. I like to pair the NE with Natl Park, but don't see any great sites for that now. If we can get the Great Library built in Constantinople, we could build the NE there as another idea, to take advantage of the free scientist.
 
I was thinking GT and NE in Washington because for the time we won't be whipping it could produce GP quickly.
:whipped: :whipped: I don't think you realize how heavy I like to hit the GT city. :whipped: :whipped:
We could easily replace our obsolete archers in no time via Washington. I don't ever see a time that city won't be :whipped: :whipped: :whipped: except post slavery.

It looks like we may have to have a NE / GP farm debate to settle. Kodii can play, as I don't think we will even finish GT during his turn. But, we need to settle this one soon.
There seams to be no consensus for the NE or GP farm. GT in Washington is the only agreement so far.
 
I took a look at the save and I think perhaps, Ainu would make a great Heroic Epic city. It's only defended by a single archer, so can we cut the jungle SW of Ainu and build a road? Then about 6 chariots/ horse archers could swoop in a surprise attack, while the road could be used to send in defensive units. I don't know if we can cut jungle in another civ's borders though. I think this map suggests a domination or conquest victory.
 
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