CFC's server is still down, meaning I can't ftp in. Looks like the upload pages still work (I forgot how much I hate using Easy Uploads).
Turn 5 - Two axes from Chichen move towards the workers and an axe and UU leave Mutal heading for Chichen. Not having them connected by a road is really hurting us on movement points. I'm hesitant to join the war without Chichen better defended. Granted, I'm expecting either someone else to grab the workers, or for them to run and hide.
IT- Jaoa builds the Great Lighthouse, Sparta gains another sword, and this isn't very good news...
Turn 6 - In position for the worker grab. I also move another axe from Chichen to our worker on the cow. I

the axe in Chichen.
IT- Mutal Axe -> Axe; Chichen Axe -> Axe; A sword/phalanxe pair from Sparta leave the city. Not for sure which direction they went.
Turn 7 - That sucks! I was hoping to persuade one of them to give us something to dow on Alex. Oh well. I dow and grab the workers. I doubt we'll get so lucky, but there's a third worker just to the north.
I also switch one of Mutal's citizens off the weakest fp cottage and put him on a

heavy tile. Currently we need production more and this shaves a turn off the axe. According to the power graph Alex is at the top.
IT- A phalanx moves towards our axe/worker on the cow.
Turn 8 - The third Greek worker doesn't move, so I move the two captured workers and one axe onto the gem to get them into safe territory. I move the other axe to grab the third worker. I'm unsure if we can hold him, as it all depends on whether Alex has any troops nearby. The phalanx adjacent to our axe/worker on the cow is melee heavy and we're no match for him. He's got +10% str and +75% vs. melee. We can get the cow back later and we flee back to Chichen.
IT- The phalanx goes back to Sparta and leaves our cow a lone.
Turn 9 - The workers continue heading into safer territory. My current plan with our workers (old and new) is to build mines and roads.
IT- Research: Metal Casting -> Aesthetics; I went this way for the SoZ. We're not very powerful and quite small, so having the ww bonus will help us a lot IMO.
Mutal Axe -> Sword; Lakahma Barracks -> Axe
Alex sends troops our way...
Turn 10 - Move our axe over to maintain control of high ground. This exposes our worker, but none of the troops have the movement to reach them. I also move our axe/uu combo adjacent to Sparta. This keeps me one turn from the tile I want to go to and I'm hoping by putting pressure on Sparta Alex's troops will turn around. Doubt it, but I can hope.
IT- That didn't go as I hoped. Alex attacks our axe on a hill. He loses one sword, but finishes off our axe with a phalanx.
I'm going to stop right here, as Chichen is in a bit of a pinch. Here's what we're looking at:
Here's the
260 BC save.