- Joined
- Aug 15, 2001
- Messages
- 20,064
New Updates
We lack dyes and marble. That alone justifies getting the other two Greek cities. The only problem is we will really need to push culture in those ASAP, or we will lose Thebes to Portugal.
Mutal has pretty good science and cottages, so I vote for an academy there from the scientist.
We must thank Alexander for the two instructors in Athens. We have another military city at some point.
I really love our happiness situation and that is before connecting incense and acquiring dyes.
The only thing I don't see is a clear location for GT even with taking Greece.
Roster
Signed up:
LKendter (on deck)
Refar
Methos
Sweetacshon
Kodii (currently playing)
Variant: The lazy Mayans
We may build exactly ONE worker. After that, we can only get workers via capture / settler kills.
Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.
Win target: None
Planned wars - open to discussion when the workers appear.
We lack dyes and marble. That alone justifies getting the other two Greek cities. The only problem is we will really need to push culture in those ASAP, or we will lose Thebes to Portugal.
Mutal has pretty good science and cottages, so I vote for an academy there from the scientist.
We must thank Alexander for the two instructors in Athens. We have another military city at some point.
I really love our happiness situation and that is before connecting incense and acquiring dyes.
The only thing I don't see is a clear location for GT even with taking Greece.
Roster
Signed up:
LKendter (on deck)
Refar
Methos
Sweetacshon
Kodii (currently playing)
Variant: The lazy Mayans
We may build exactly ONE worker. After that, we can only get workers via capture / settler kills.
Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.
Win target: None
Planned wars - open to discussion when the workers appear.