LK143, emperor, perciles, rainforest

You should only do a 2pop whip if the city has exceeded the happy cap and I don't think it did, did it? Anyway, I think we should get the second city to focus more on production and the cap should work as many cottages as possible.
 
1375 BC
I immediately drop the science rate to 70%. I can't stand not having cash reserves to deal with random events.


1350 BC
(IT) I accept Mansa offer for open borders.


1325 BC
I open border with Sitting Bull.


1300 BC
I kill a barb warrior.


1250 BC
The Phalanx that just arrived kills a barb archer.
I whip the granary in Sparta. This is one build that I feel is always worth a single citizen whip. Next up is a library, so that this city can hire some scientists.


1225 BC
The barb parade continues, and I kill a barb warrior by Athens. I see at least 5 more visible barbs.


1200 BC
Up to count to 6 visible barbs.
(IT) One barb archer is dead.


1175 BC
Despite killing one, we now have 7 visible barbs.
I hate 1 pop whips, but Athens may be lost without it. I whip out another Phalanx.
(IT) Two more barbs are dead, but I see another coming from the north.


1150 BC
I kill another 2 barbs.
(IT) Another barb is dead.
Churchill just became Buddhist.


1125 BC
Whack a barb continues, and 2 more are dead. I almost lost a Phalanx that dropped to .2 health. :eek:
The current herd is finally thinned out.


1100 BC
(IT) Yet another barb is killed.


1050 BC
(IT) Whack a barb continues.
It looks like Buddhism is going to be the dominant religion.


1025 BC
(IT) I accept the open borders offer from Justinian.

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New Updates
With the absurd amount of barbs Tartar, red can't develop it's tiles.
My vote is blue dot with horses, and two hills. We need production to deal with barb overload. I wouldn't build it until we have a least two spare Phalanx to escort the settler.

When Sparta hits size 4, please hire its first scientist.

Roster
LKendter (just played)
Sooooo (swapped)
MyOtherCar (currently playing)
Swiss Pauli (on deck)
Mystyfly

Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Open

Planned wars - None
 
Got it.
I'll defend our two mines, so move a phalanx out of Athens. Set Athens to work the rice instead of the farmed bananas (1 more food, growth in 2 instead of 3). I'll build 2 more phalanxes and than a settler for blue dot. That is, if we agree on blue dot. Well, the actual settling will be done by someone else, but it's good to discuss where we want to go.

LKendter - Blue dot
Sooooo ?
MyOtherCar - Blue dot
Swiss Pauli ?
Mystyfly ?
 
I reconsider city placement - and now agree on blue dot :goodjob: as it is somewhat a chokepoint. Horses are just a + we don't need atm.
I think green dot is important as it'll provide us silver but we still better settle purple after blue dot.
 
I vote for red dot next because I think blue dot is too far away from our core for us to protect its tiles from barb pillaging. I agree with sooooo that blue dot should be founded 1 tiles west of his original proposal.
 
I still think the red dot is useless as it will take all barb activity from Tartar and we won't be able to develop it's tiles.

I don't see the advantage in moving blue dot 1 west.
 
I still think the red dot is useless as it will take all barb activity from Tartar and we won't be able to develop it's tiles.
Not sure I understand this as those barbs are surely spawing in the fog, not being produced by that city (which hardly has a hammer).
I don't see the advantage in moving blue dot 1 west.
More grassland, less freshwater lake.
 
Not sure I understand this as those barbs are surely spawing in the fog, not being produced by that city (which hardly has a hammer).
The majority of the barbs I saw all came walking from the direction of Tartar, and one time came as a stack of three. If they came from the fog, it looks like Tartar is the collection point.
 
So it's just a coincidence in that case, not a cause, so the barbs could do exactly the same thing at blue dot.
 
I press enter and the barb archer suicides against our phalanx, earning him a cover promotion without getting hurt. Our northern phallanx gets a bit hurt defeating a warrior and trades places with fresh troops from the capital to heal.

121 - 975 BC Sparta finishes its library and appoints two scientists to sort the new books. It starts a phalanx before a barracks: there's an archer down there as well. Two workers start chopping jungle near Sparta, worker starts cottage near Athens.

122- 950 BC Move phalanx to our beaver-spot to prevent the archer pillaging there.
123- 925 bc: Archer dies on our mine near Sparta, warrior dies to our healed phalanx in Athens.
We get an event: 59 beakers for Alphabet (already due in 2) or pay 70g for a permanent plus 1 beaker in Sparta. I choose the long term bonus and pay 70 g. I turn down science to replenish our emergency fund (alpha still due in 2).
Spoiler :



124 - 900 BC One phalanx to combat III, one to combat I. Athens grows to 7, -1 health. Whip is 1 pop so I'll save that for maybe a library or settler.

Turn 125 - 875 BC
Alphabet is in, think hard on our next research. Math for the trade routes, but that won't give us much in this stage. Choose Metal casting for the forges and workshops (extra production), plus the extra happy from gems. Due in around 30 turns. I open borders with everyone, I believe it's too early for negative modifiers, later on we may cancel some if necessary. I hesitate since we obviously didn't do this before.

No serious deals to be made: only mysticism to be had.
Spoiler :


Turn 126 - 850 BC Mansa offers masonry for alphabet: no. We enter chinese lands.

Turn 127 - 825 BC Phalanx finished in Athens. Library or a settler? I opt for a settler even if we only build one extra phalanx, since I've seen no more barbs the last 4 turns. I'll whip it for two pop when possible in Athens. I start moving our two workers from Sparta to our new city site they finished a cottage in Sparta and it has enough developed tiles for the next 3 growths. Do the same with two phalanxes.

Turn 128 - 800 BC Nothing much

Turn 129 - 775 BC, Barb warrior near Sparta, no problem for our veteran Phally.

Turn 130 - 750 BC barb archer near Sparta, first barbie defeated.. Justinian has the great wall.

Turn 131- 725 BC Barb archer moves to our rice, Can't prevent pillaging except with our archer. Careless, careless. I take my chance with our Combat II archer (73%) and win! Phew.

Turn 132 - 700 BC Whip the settler in Athens for 2 pop. Set to library.

Turn 133 - 675 BC Move settler to blue dot (3 to 2 decision). Sparta Phalanx-barracks. Then maybe we can build cg archers.

Turn 134 - 650 BC Great scientist in Sparta. he can research Mathematics (585 beakers), but that maybe tradeable later on. I'll save him for discussion, since it's near the end of my set. Settler in place 1w of original blue dot. It misses fresh water, but can start developing faster with grasslands. One more jungle cleared near Athens means no more unhealthiness from jungle there. I move it to Sparta to start chopping jungle there.

Turn 135 - 625 BC. Found Corinth, start a granary. Can be changed of course, since no hammers. Barb archer moves to Athens, send Phally to protect our cottage there. Workers start roading towards corn at Corinth (sounds corny). Great scientist still in Sparta. We have two phalanxes per city, plus two archers in Sparta, one in Athens and a warrior and Corinth. We might drop science some more to get more gold. We're at 60% at -1 with 52g.

Our lands:
Spoiler :


Mao:
Spoiler :



Carolus Magnus:
Spoiler :


Tech screen:
Spoiler :


Athens:
Spoiler :

 
:scan: Looking for a save. :scan:
 
New Updates
I am going to ask that we drop the science rate 10%. Bleeding cash while under $100 is unacceptable with random events.

At the moment we barely get more bang for the buck my merging the scientist into Athens. However, long term an academy in Athens will pay of better. I vote for an academy in Athens. That would also make future merged scientists very powerful. Getting math from the scientist isn't that appealing.

It looks like Swiss Pauli gets a round of building military and working toward our next settler.

With going for forges do we want the silver city next? The city is only OK, but it ups our happy cap by two after forges.

Roster
LKendter
Sooooo
MyOtherCar
Swiss Pauli (currently playing)
Mystyfly (on deck)

Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Open

Planned wars - None
 
Got it for tonight. Looking at MOC's (very thorough) report, I think we're better settling NW towards Mao to stop him stealing some good sites. Banana/Silver can wait for Calendar. Academy in Athens is the best move I think, seeing as MC will be great trade fodder on this map.
 
I vote for an Academy as well.

I see no point in working that plains/farm in Athenes (who built it??). Working riverside cottages nets +2C for 1H atm which will increase after some time.

I think we should continue cottaging the cap, go pretty directly for CS and get our research booming.
I don't see the point in researching MC. There is very little benefit for high beaker cost. Workshops are no use atm and forges are very costly. Also with all those grasslands and food ressources, our cities will be capped by health pretty soon (at least after HR). I think we should go for HR or Mathematics. Maths is only known to the English and Monarchy to none. Luckily the knowledge of ABC only spread to the Chinese which reduces AI-AI trade atm. If we continue MC, we'll be able to trade for Monarchy, Maths and hopefully CoL but it just takes a hell lot of time...

I think we should make sure we've gor enought units and then expand west, there is that magnificent food spot that should be our GP-Farm and Silver lies to our west as well IIRC (but a bit more south. This makes it less of a priority as we'll surely get it anyway and only Athenes has happy problems atm and will be solved by HR).

If there is an AI that is pleased towards us, we may try to get a tech as a gift. There hasn't been much trading going on (any?) so WFYABTA is no factor yet and as the AI 'forgets' trades after some time, we might as well make use of it.
 
I think MC was as good a tech as any to research. With the strong AI tech pace expected (look at those holy roman flood plains!) we should have trading opportunities soon, and MC is usually good trade bait. Also the forges are pretty useful things to help our whipping be more efficient and is +2 from the metals we should have. I wouldn't make forges a priority yet though - we have troops, workers and settlers to build right now. An academy in Athens sounds fine to me.
 
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