I do some mming to our cities. I force Athens to grow to size 8 (unhapiness) in order to hopefully to a 4-pop whip on the forge it is building in the future, but growing slowly while working an extra cottage not the bananas because that will make it grow just before the scientist is produced. Thebes is one of our few cities with decent production so I don't want it starting on a library at the moment. I will put 1 turn into it to size 4 (nice as it has 4 good tiles) and then switch to a settler. Sparta seems to be fine.
I check the tech screen and disagree about giving away our metal casting monopoly just for calendar. That tech at the moment will get us 1 extra food for the bananas, not good enough for losing the monopoly. Maybe once we have cities on the sugar and more banana cities.
Once Mansa's hindu missionary has done his stuff I'm going to cancel OBs with Mali because someone is bound to ask us to do it anyway.
T1: A window of opportunity at Tartar! Presumably unseen troops attacked it and left it with an archer at 2/3 health and an axe at 2/5 health. There is also an archer at 0.6 health outside the city. I send in our cover phalanx and he wins! Now our shock phalanx can kill the axe and we take the city.
With our plunder I increase science to 100%.
T2: Grr, that wounded archer kills our wounded phalanx outside the city. The phalanx defending tartar comes out and kills him.
T5: Hindu missionary does it's thing, I close borders with Mali. I open them with China, giving us an extra commerce in each of our cities from the trade routes. Could be able to poach the production city soon. There's a Malinese settler party heading to us, he could be going for filler banana city.
T6: Sparta finished sword, starts another. Ooh, Mao goes to Buddhism. Everyone is buddhist except Mansa. Nice, Mansa's axe kills an archer, leaving it with 1 archer and 1 worker against our phalanx and 2 chariots. But there is a barb archer outside the city. Hopefully we can kill the archer with our 2 chariots.
1st chariot withdraws, second wins!
We now have a free worker and nice city with 2 improved tiles and a granary. Phalanx reinforces the city.
Turn all our cities to commerce to get currency 1 turn earlier.
T7: Orace built in Byzantium. Currency in, last player has set it to go for CoL, which doesn't seem to get us anything useful so I go for mysticism (1 turn).
T8: Corinth barracks -> phalanx. Mysticism in, start ... err... polytheism. I'm going to head us towards getting the great library since we can have marble hooked up soon.
Currency is not a monopoly (Justinian has it) so I trade it away. Amazingly Mansa is no one's worst enemy so I give it to him for Code of Laws. I also give it to Sitting Bull for calendar.
T9: Kill barb sword with a phalanx. There are a couple more barb cities in the north.
T10: Hire 2 scienists each at Sparta and Corinth. Science is +ve at 20% but 46 beakers per turn is still OK.
T11: Thebes finishes settler, starts worker. Since this city has 4 great tiles and nothing else, it should stay at size 4 and be a worker/settler pump for a while. Athens spawns a GS who is settled, whip a forge here for 4 population.
Beg Silk from Justinian.
T12: Athens forge -> phalanx.
T13: Athens phalanx -> phalanx. Sitting Bull offers his deers for our spare pigs. I accept since I prob can't get this deal from asking him due to the trade bug. Useful for the relations if not for the health.
T15: Sparta sword -> chariot. Found everyone's favourite catalogue retail store.
Our coffers are probably lower than LKendter would like them but we can raze a barb city next turn for plunder.
I have built quite a lot of military, I think we can afford to put our cities onto workers for a while to mend the economy. Corinth in particular needs some heavy cottaging. Please no one build courthouses yet - they will save us about 2-3 coins for a lot of hammers. If we want to improve the economy then we need workers, not courthouses. Possibly Athens could use a market.
Our scouting warrior seems to be amusingly trapped.