Continuing 1814 AD:
Like Hannibal crossing the Alps, our troops move into the mountains southwest of Oran.
It starts with an eCannon killing a Maghreb Rifleman (1, 0) and a Lawyer signing an Adventurer to a movie contract (2, 0) clearing the way to Oran
IBT: A large number of Turkish troops move into Maghreb territory (east of Oran and toward Fes).
1816 AD:
Defending Leptis Magna: Cavalry kills 2 Maghreb Line Infantry (4, 0); Cavalry kills 2 Grenadiers (6, 0).
Annexing Oran: Lawyer signs another Maghreb Adventurer to a movie contract (7, 0); Many cavalry are wounded and 1 killed but we kill the 2 Maghreb Rifleman defening Oran (9, 1). The city joins our democratic republic and we add 5694 gold to our treasury.
We immediately bring in an entertainer to spread our culture to the backward citizens of the city.
Horse Artillery kills Rifleman (10, 1); Cavalry killed by Adventurer (10, 2); Cavalry kills Adventurer (11, 2).
Near Tangiers, Heavy Artillery kills Maghreb Nizam Infantry (12, 2).
IBT: Turkish Ansar Warrior kills Partisan (not ours) in Maghreb territory, then the Turks begin moving their troops out of our newly acquired territory.
Our Explorer out past Casblanca is killed by Maghreb Line Infantry (12, 3). North of Oran in Maghreb territory, 2 of our Cavalry are killed by Maghreb troops (12, 5).
1818 AD:
We Steal Steel from the Maghreb.
Not enough gold to attempt another steal, guess I will have to annex another Maghreb city.
Annexing Fes, Cavalry kills Bedouin Musketeer (13, 5). The city joins our democratic republic and we add 6578 gold to our treasury.
We steal Imperialism from the Maghreb.
We enter a new age and begin learning Scientific Method.
Surf City switches from Army Headquarters (due in 2) to Olympic Games (due in 4). At worst, if someone beats us to it, I slightly overpay for Army Headquarters.
eCuirassier kills Cannon (14, 5); eHorse Artillery kills Rifleman (15, 5).
Annexing Utica: Many Cavalry are wounded, 4 fatally, killing 5 Maghreb Rifleman and a Heavy Artillery (21, 9). The city joins our democratic republic and we add 11100 gold to our treasury and control of both Islamic Art (Islam community gives extra happy face) and Taj Mahal (extra happy face).
Mullah converts a wounded Turkish Ansar Warrior (22, 10).
Maghreb know Improved Steam Engines and Improved Ammo so I try another Steal and fail.
Replant the spy
and wait for next turn to try again. I am not going to try to steal from a nation we are not at war with.
We trade Imperialism to Britain for 6927 gold.
Which more than pays for the steal attempt.
IBT: North of Izmit, Cavalry kills invisble Turkish unit (23, 10).
Our Pirate Ship is sunk by German Galleass (23, 11).
Cavalry is killed defending Utica by Maghreb Adventurer (23, 12).
Olympic Games built in Cuzo (South America). Surf City will switch back to Army Headquarters (no lose of shields).
1820 AD: We steal Improved Steam Engines from the Maghreb.
Our second attempt to steal fails.
Also, fail to replant spy.
Still the gold lost was less than 40 % of what we would pay to trade for the tech.
Railyards are rushed in Pyongyang and Quebec. Surf City is switched to Eiffel Tower as prebuild for Transcontinental Railroad due in 3 turns.
Annexing Utica: Many Cavalry are wounded, 3 fatally, killing 5 Maghreb Rifleman (28, 15). The city joins our democratic republic and we add 12586 gold to our treasury and control of Neuschwanstein (1 happy face in every city).
We meet the Greeks, who are behind us in tech and do not have enough gold to trade with us.
IBT: Eiffel Tower is built in London.
North of Izmit Cavalry kills invisble Turkish unit (29, 15).
Defending Algiers Grenadier kills Maghreb Adventurer (30, 15).
Two (2) Maghreb Rifleman leave Carthage and move into our territory headed toward Utica.
1822 AD: Surf City switches from Eiffel Tower to Transcontinental Railroad, due in 2 turns. As of right now we are the only ones building the Transcontinental Railroad.
We plant a spy and investigate Carthage. It is guarded by 3 Maghreb Rfleman. Also, we see that the 2 Great Wonders (Harbor of Carthage and East Indian) in Carthage are obsolete.
We steal Corporation from the Maghreb.
Our attempt to use espionage to gain second tech from the Maghreb fails but, our spy survives.
The 2 Maghreb Rifleman’s journey to Utica ends abruptly we they have their tickets stamped by an eCannon and Heavy Artillery (32, 15).
Razing Carthage: Cavalry kills 3 Rifleman (35, 15). The city is razed. We add 15051 gold to our treasury and 9 slaves.
We have a Settler and Entertainer on the way to build New Carthage and secure the Saltpeter.
IBT: Dutch begin work on Transcontinental Railroad.
Surf City should finish Transcontinental Railroad next turn, well ahead of the Dutch.
1824 AD:
We steal Improved Ammunition from the Maghreb.
Maghreb have no more tech for us to steal.
I am going to wait to steal Maghreb plans until I am able to attack their last visible city.
We trade Improved Ammunition to Britain for 32 gold and 101 gpt.
North of Utica, Cavalry kills Maghreb Rifleman (36, 15).
eLawyer signs Turkish Pikeman to acting contract.
IBT: Two (2) of our exploring Steamers are sunk by Maghreb(?) ships (36, 15).
And our golden ages begins.
1826 AD:
eEnslaver captures 2 S. American workers.
Trade knowledge of Railroad to Nubia for 125 gold and 140 gpt.
IBT: Cavalry kills Maghreb Rifleman (37, 15).
1828 AD: Continue to build railroads and many buildings.
Calvalry SoD reaches borders of Casblanca (last Maghreb city we know of).
IBT: Near Casblanca, Cavalry kills Maghreb Rifleman (37, 15). So nice of the Maghreb not to defend their Capital.
The Dutch start construction of Both National Monument and Antartic Expidition.
1830 AD:
Before capturing Casblanca, I have a diplomatic meeting with the Maghreb. I find out that they have settled a town named Annaba. Also, they have learned about Nationalism.
We steal Nationalism from the Maghreb.
I find Annaba is on our continent, on the edge of the fog, north of Toledo.
Annexing Casblanca: Cavalry kill 2 Maghreb Riflemen (39, 15). The city joins our democratic republic and we add 5796 gold to our treasury.
Casblanca is renamed Pleiades.
The Maghreb give us 2100 in gold for a Peace Treaty. Bonus get to drop the Luxury tax down to zero percent (0%).
We send Hardwood to the Maghreb for 60 gold.
We teach the secrets of Democracy to Australia for 58 gold and 275 gpt.
We teach the secrets of Democracy to Scandinavia for 97 gold and 71 gpt.
We teach the secrets of Democracy to Israel for 4 gold and 86 gpt.
We trade Nationalism to Britain for 205 gold and 111 gpt.
We trade Steel to Nubia for 225 gold and 204 gpt.
IBT: Germany asks us to join them in both a MPP and a ROP. Instead of accepting their offer, I trade them Improved Ammunition for 141 gold and 358 gpt.
1832 AD:
Trade Coal to Persia for Tobacco, 8 gold and 5 gpt.
Mullah kills Canadian Spearman (40, 15).
Lawyer kills Turkish Spearman (41, 15).
IBT: Cavalry kills Invisible (Mongul?) Unit at Pleiades (42, 15).
Maghreb capture our spy.
1834 AD:
eMullah converts Canadian Spearman (43, 15).
eLawyer kills Turkish Pikeman (44, 15).
1836 AD:
Commercial Raider captures Canadian Galleass (44, 15).
Notes:
- I did not check for trading opportunities this turn.
- We now have Gems, I have not traded our excess I am keeping them in case a city flips. Our trade deal for gems with the Mongol Khanates expires in 4 turns.
- Great Wonders being built:
- Iron Horse is building National Monument (due in 4), provides a War Memorial in every city. Iron Horse started same time Lowlands did. However Iron Horse swapped from National Health Care. I think it will beat the Dutch.
- Ashur is building Antarctic Expedition due next turn (happy face in every city)
- Currently we are the only one who knows Scientific Method, which lets us build the following:
- Uruk is building Arms Race, due next turn (gives 2 techs).
- Research set to 0% because of this.
- Electricity and Atomic Theory are queued up.
- Surf City is building X-Ray Machine (due in 3 turns).
- I am still starving 3 former Maghreb cities, Theveste, Algiers and Utica.
- Algiers and Utica have some real nice Wonders providing us happy faces.
- N.B. At 100% research it still takes us 5 turns to learn a tech.
The Heart of our empire