Preturn
survey future persian front. need to rail to Byzantium, hamadan, bactra, and tarsus
taking these cities give us access to persian interior
ninevah abd babalon might be a problem for our cities in turkey, so change production
there to rifleman
where is the knight in greenland? <sniff>
(i) Greek want WM for WM, ok pity trade.
Persians found jinjan on the front (right next to our settler!).
they also move some troops near workers on front.
Krakow completes Hoovers! calvary now take 1 turn there!
put a lot of cities on calvary as the complete. damn, these turns take a while
(1) 1275AD
Found Leipzig - plan to use a colony to gain rubber access until another settler arrives.
rush harbor for leipzig, temple up next
found the greenland knight! hooray!
rails to bactra complete. jinjan has archer defender, so that will also be target.
(i) Iroquois want to trade WMs if we give them atomic... get lost. Instead we trade them
wines for steel
china-rome trade embargo
persians found borazon on northern shore of russia- also have 2 other settlers, i mean
4 workers in our area.
(2) 1310AD
rails to tarsus complete, artillary in position. next turn is go time.
50 gold from goodie hut right next to aztec city, no waste of turn since ship is done
rails also complete to hamadan and byzantium - all 4 can be taken with enough calv force.
(i) Persians foudn herat north of siberia-11 -- damn 2 potential workers lost
damn French block our path to Byzantium, will have to taken out next turn.
(3) 1320AD
Bombardment of Persian cities begins.
Tarsus: 1 vet rifle, 1 vet pike, 1 pike
attack: 4 elite calv
losses: 1 elite calv razed! +5 workers
Hamadan: 1 pike, 1 spear
attack: 2 calv
losses: none captured! pop 5
Herat: 1 vet knight
attack: 1 vet calv
losses: none auto-razed
Borazon:1 vet longbow
attack: 1 vet calv
losses: none auto-razed
killed settler pair that wandered near neopolis
finished rail to jinjan to use as jump to byzantium
Jinjan: 1 vet longbow
attack: 1 vet calv
losses: none auto-razed
Darius Kabir: augh! egyptian warrior is in the way of the knight army. no attack this turn.
Bactra: 1 pike, 2 spear
attack: 5 calv
losses: 1 elite calv, 1 vet calv catputred! pop 9
complete rails to Bactra to allow bombardment and attack of tyre
Tyre: 1 vet rifle, 1 musket, 1 pike (bombardment kills citizens and library)
attack: 5 calv
losses: 2 vet calv captured! pop 6 (2 promotions to elite)
Susa: decide against hitting susa-- as we only have 4 calv left and susa is pop 11.
will regroup and attack again.
wait-- after seeing a musket in susa, decide to attack - elite calv wins with 1 hp vs. musket.
ARGH! 1hp on a pike is all that keeps me from razing yet another persian city. my last free calv dies.
Byzantium: is surrouned by calvary! it wont hold against that seige, but calv have no more moves this turn.
25 more from greenland goodie camps
3 cities on the front captured, 1 razed, 3 more outposts auto-razed
(i) persian counter attack comes as a hoard of longbowmen arround byzantium -- our calvary there were not stacked,
but that was no matter! none could stand up to the longbow 5 calvary dead -- and 8 workers recaptured.
(4) 1320AD
Byzantium: 1 rifle
attack: 1 calv
losses: none captured! pop 4 (now surrounded by longbows!)
Susa: 1 conscript rifle, 1 pike great leader appears!
attack: 2 calv
losses: none captured! pop 9
Antioch:1 vet calv, 2 spear
attack: 4 calv
losses: 1 calv razed! +3 workers
Ham Tarsus founded.
Athens (Intelligence agency in 4 turns) is put on palace as a placeholder for some glorius project.
Intelligence agency is established in Delphi! (closest 0 production city)
Sidon: 1 cons rifle, 1 pike, 1 spear
attack: 4 calv (use 2hp elite calv on the spear so 5hp elite could finish the pike)
losses: 1 calv captured! pop 6
rails pointed at Samaria complete. attack next turn. rails started from siberia-11 to istakhr
(i) persian calvary finally show up -- retake susa! loss: 2 calv, 1 rifle -- will recapture and
move more rifles up. small persian SoD (7 longbow, 1 immortal) near calvary army which was
seiging Darius Kabir- if can capture town, artillary will lay waste to them.
Indians want annoying MPP for 61GPT! no thanks ghandito
French found Cherbourg on the site of Jinjan in Siberia. sigh. we are even clearing some
forest for them?! well it is a French worker, so it makes sense
(5) 1325AD
Darius Kabir: cons rifle
attack: calv. army!
losses: none captured. 5 pop
damn! egypt blocks the road in again. will have to defend against
3 small SoDs with 1 calv army -- not good. hehe- scatter new workers to distract the SoDs
Susa: 1 calv
attack: 1 calv
losses: 0 recaptured. 7 pop
Samaria: 2 pike, 1 spear, 2 wounded archers
attack: 6 calv (mostly from fresh builds)
losses: none captured! 6 pop
hatch devious plan to save darius by railroading to it. lots of railroading, but it works!
a persian sod is all beaten up -- along with 2 knights that were threatening Hamadan
founded Oasis
rail complete to darius kabir! corps of riflemen beat the seige and enter the city!
State of the Monarchy:
8 cities captured, 2 razed, 3 auto-razed!
- Our military is severely thin compared with the start of my turn. There are lots of calvary
arround, but they are wounded. I have emptied many cities of their riflemen to push
on the persians. This is probably OK, just need to be wary. I only lost 2 rifles
in battle, but looking at the home cities it looks like i lost a ton.
- Economy is massive -- pumping out 4 or 5 calv every turn -- enough for a new city captured.
- Workers are mostly military engieneers now -- building rail towards the targets.
- Persia: wrecked! Their last stronghold will be a little harder to get into (no jump-off
points at the moment), but once their lines are broken, they will be finished.
- Rome: we are still at war
their 1 city cumae is with 3 days ride from siberia-11
- Happiness - a few WLTKDs ended, Bactra was only city to riot on my turns.
- Expansion: There is one settler north in Siberia ready to set down a city.
Also, 2 ships are on their way to Greenland with settlers.
Settler can be rushed for 80 gold in Greenland-3
South America: 1 ship is going to secure the rubbers permanently.
2 workers down there are making a road to the new city/colony locale.
- Science - Combustion in 2 turns, so dont forget to turn science down and reap some extra $$$
- Special Ops - we have a CIA now, so we can do spy missions-- i didnt establish any spys.
Good luck! and I apologize for leaving the military a bit thin-- may take a turn or 2 to get rolling again
Actually, I thought this after each attack, but the home cities kept pumping so many calvary,
I couldnt help but attack something!
survey future persian front. need to rail to Byzantium, hamadan, bactra, and tarsus
taking these cities give us access to persian interior
ninevah abd babalon might be a problem for our cities in turkey, so change production
there to rifleman
where is the knight in greenland? <sniff>
(i) Greek want WM for WM, ok pity trade.
Persians found jinjan on the front (right next to our settler!).
they also move some troops near workers on front.
Krakow completes Hoovers! calvary now take 1 turn there!
put a lot of cities on calvary as the complete. damn, these turns take a while
(1) 1275AD
Found Leipzig - plan to use a colony to gain rubber access until another settler arrives.
rush harbor for leipzig, temple up next
found the greenland knight! hooray!
rails to bactra complete. jinjan has archer defender, so that will also be target.
(i) Iroquois want to trade WMs if we give them atomic... get lost. Instead we trade them
wines for steel
china-rome trade embargo
persians found borazon on northern shore of russia- also have 2 other settlers, i mean
4 workers in our area.
(2) 1310AD
rails to tarsus complete, artillary in position. next turn is go time.
50 gold from goodie hut right next to aztec city, no waste of turn since ship is done
rails also complete to hamadan and byzantium - all 4 can be taken with enough calv force.
(i) Persians foudn herat north of siberia-11 -- damn 2 potential workers lost
damn French block our path to Byzantium, will have to taken out next turn.
(3) 1320AD
Bombardment of Persian cities begins.
Tarsus: 1 vet rifle, 1 vet pike, 1 pike
attack: 4 elite calv
losses: 1 elite calv razed! +5 workers
Hamadan: 1 pike, 1 spear
attack: 2 calv
losses: none captured! pop 5
Herat: 1 vet knight
attack: 1 vet calv
losses: none auto-razed
Borazon:1 vet longbow
attack: 1 vet calv
losses: none auto-razed
killed settler pair that wandered near neopolis
finished rail to jinjan to use as jump to byzantium
Jinjan: 1 vet longbow
attack: 1 vet calv
losses: none auto-razed
Darius Kabir: augh! egyptian warrior is in the way of the knight army. no attack this turn.
Bactra: 1 pike, 2 spear
attack: 5 calv
losses: 1 elite calv, 1 vet calv catputred! pop 9
complete rails to Bactra to allow bombardment and attack of tyre
Tyre: 1 vet rifle, 1 musket, 1 pike (bombardment kills citizens and library)
attack: 5 calv
losses: 2 vet calv captured! pop 6 (2 promotions to elite)
Susa: decide against hitting susa-- as we only have 4 calv left and susa is pop 11.
will regroup and attack again.
wait-- after seeing a musket in susa, decide to attack - elite calv wins with 1 hp vs. musket.
ARGH! 1hp on a pike is all that keeps me from razing yet another persian city. my last free calv dies.
Byzantium: is surrouned by calvary! it wont hold against that seige, but calv have no more moves this turn.
25 more from greenland goodie camps
3 cities on the front captured, 1 razed, 3 more outposts auto-razed
(i) persian counter attack comes as a hoard of longbowmen arround byzantium -- our calvary there were not stacked,
but that was no matter! none could stand up to the longbow 5 calvary dead -- and 8 workers recaptured.
(4) 1320AD
Byzantium: 1 rifle
attack: 1 calv
losses: none captured! pop 4 (now surrounded by longbows!)
Susa: 1 conscript rifle, 1 pike great leader appears!
attack: 2 calv
losses: none captured! pop 9
Antioch:1 vet calv, 2 spear
attack: 4 calv
losses: 1 calv razed! +3 workers
Ham Tarsus founded.
Athens (Intelligence agency in 4 turns) is put on palace as a placeholder for some glorius project.
Intelligence agency is established in Delphi! (closest 0 production city)
Sidon: 1 cons rifle, 1 pike, 1 spear
attack: 4 calv (use 2hp elite calv on the spear so 5hp elite could finish the pike)
losses: 1 calv captured! pop 6
rails pointed at Samaria complete. attack next turn. rails started from siberia-11 to istakhr
(i) persian calvary finally show up -- retake susa! loss: 2 calv, 1 rifle -- will recapture and
move more rifles up. small persian SoD (7 longbow, 1 immortal) near calvary army which was
seiging Darius Kabir- if can capture town, artillary will lay waste to them.
Indians want annoying MPP for 61GPT! no thanks ghandito
French found Cherbourg on the site of Jinjan in Siberia. sigh. we are even clearing some
forest for them?! well it is a French worker, so it makes sense
(5) 1325AD
Darius Kabir: cons rifle
attack: calv. army!
losses: none captured. 5 pop
damn! egypt blocks the road in again. will have to defend against
3 small SoDs with 1 calv army -- not good. hehe- scatter new workers to distract the SoDs
Susa: 1 calv
attack: 1 calv
losses: 0 recaptured. 7 pop
Samaria: 2 pike, 1 spear, 2 wounded archers
attack: 6 calv (mostly from fresh builds)
losses: none captured! 6 pop
hatch devious plan to save darius by railroading to it. lots of railroading, but it works!
a persian sod is all beaten up -- along with 2 knights that were threatening Hamadan
founded Oasis
rail complete to darius kabir! corps of riflemen beat the seige and enter the city!
State of the Monarchy:
8 cities captured, 2 razed, 3 auto-razed!
- Our military is severely thin compared with the start of my turn. There are lots of calvary
arround, but they are wounded. I have emptied many cities of their riflemen to push
on the persians. This is probably OK, just need to be wary. I only lost 2 rifles
in battle, but looking at the home cities it looks like i lost a ton.
- Economy is massive -- pumping out 4 or 5 calv every turn -- enough for a new city captured.
- Workers are mostly military engieneers now -- building rail towards the targets.
- Persia: wrecked! Their last stronghold will be a little harder to get into (no jump-off
points at the moment), but once their lines are broken, they will be finished.
- Rome: we are still at war

- Happiness - a few WLTKDs ended, Bactra was only city to riot on my turns.
- Expansion: There is one settler north in Siberia ready to set down a city.
Also, 2 ships are on their way to Greenland with settlers.
Settler can be rushed for 80 gold in Greenland-3
South America: 1 ship is going to secure the rubbers permanently.
2 workers down there are making a road to the new city/colony locale.
- Science - Combustion in 2 turns, so dont forget to turn science down and reap some extra $$$
- Special Ops - we have a CIA now, so we can do spy missions-- i didnt establish any spys.
Good luck! and I apologize for leaving the military a bit thin-- may take a turn or 2 to get rolling again
Actually, I thought this after each attack, but the home cities kept pumping so many calvary,
I couldnt help but attack something!