I can't seem to post a reply on the site. Here you
go. Ten or eleven turns to victory.
Turn 0: Reautomated a bunch of workers from A to
Shift-A. Sold a lux to Egypt for 32gpt.
Turn 1: Some german happiness problems. Landed
troops on German island.
Turn 2: We get fission, research Synth fibers.
Massive unhappiness. We kiss and make up with Germany.
I'm building tanks for eventual MA and possible use
with Egypt. Massive celebrations.
Turn 3: I'm building UN so that nobody else will win
dipo. Germany disbands it's only defender, I can't
resist, and Germany is defeated. It's not like we
don't already have a bad rep.
Turn 4: More building. A solar plant was built.
Whoops. I didn't see that.
Turn 5: Synth fibers are here, but we can't build MA
because we don't have rocketry (can't see aluminum).
HAHAHAHA. I learned something new today.
Turn 6: Most of the workers are automated now. We
are building lots of tanks. I decided instead to go
for a space race win. It'll be shorter to play, but
more turns. Switched cities to non-unit buildings.
started to disband army.
Turn 7: A bunch more buildings. Disbanded about 90
units so far. Mostly to hurry buildings. I hope this
is ok with everyone.
Turn 8: Same.
Turn 9: Built UN, and then I noticed we still have
Hector. He'll rush the Apollo Program, and other
cities will start prebuilds for spaceship components.
Several cities are on wealth right now because we have
a strong military and there isn't anything else to
build.
Turn 10: The other civs are still at war. It takes a
while between turns w/o animations. We know rockets!
Start Space Flight. Gave India Spices to stay polite.
He cancelled our ROP. We redo a three for one lux
deal with england. We catch Egypt planting a spy!!!
That's never happened to me before. Our top half
dozen cities start prebuilding.
Turn 11-13: Not much. Building, some worker
movements to make roads.
Turn 14: Rushed Apollo. Start research
superconducutors.
Turn 15: Started all available SS parts.
Turn 16: Finished three SS parts. By the way, there
is no space race. It's just us.
Turn 17: Finished another SS part.
Turn 18: Started research for satellites. Started
more parts.
Turn 19: Finished the engine, casing, fuel cells, and
one other part. We need two more to win.
Turn 20: Satellites in 2. +397gpt. Hlobane is
prebuilding that part. Most other cities on wealth or
culture/growth. Good luck to who is next. We'll win
on their tenth turn. 1828.
hotrod0823 - PLAYING, wrap this game.
http://www.civfanatics.net/uploads2/LK28-1808AD.sav