LK32, World Map, Brazil

Originally posted by LKendter

4 food from 1 square lets us put 2 hills to work now.

exactly - but we should mine them first. by the time that is done and the forest cut we WILL be in Monarchy/Republic anyways ;)
 
Wtih the slow tech rate we are running out of things to build while waiting for the population to grow enough for more settlers. I built barracks in most of the cities, just for this fact. If we are going to be building spears between settlers, we should at least be building vet spears. Once we contact Europe and get that initial surge of tech, we will have too much to build for a period of time.

I would like to get the horses on-line, and us with Horseback Riding, so that we can build some long term offensive units and not just spears.
 
LKendter
Lt. 'Killer' M.
meldor
Jersey Joe (playing)
OVERDUE - no response in 24 hours then skipped
Dark Sheer (on deck)
 
1225BC inherited turn: no changes checked diplo - nothing to report
1200BC - 1100BC Workers work, settlers settle, etc.
1075BC Monti & Lincoln have writing horse riding & iron working, I buy iron working from lincoln for 290 gold. Hia is broke so cannot trade with him.
1000BC we learn how to write and begin researching how to draw maps. (I move science upto 80% maps in 23 turns)
850BC trade writing to Hiaw for Horseback Riding & 11 gold.
825BC frag a barb camp + 25 gold
800BC - 730BC Workers work, settlers settle, etc.

I left 3 units on "long gotos" 1 is a settler moving south to build were a warrior is standing close to an iron deposit. I also was roading toward this spot is you wonder why roads being built with no town.

The other 2 units on a lng goto are a settler/spearman pair being
sent to panama.

Also, there are 2 settlers I was moving south to build along the
coast and to fill-in the area to the iron mines. I was building a
road to the coast for one of these settlers. The final settler was going north to found a town bringing us closer to having horses.


Here it is: Brazil
 
LKendter (on deck)
Lt. 'Killer' M.
meldor
Jersey Joe
Dark Sheer (playing)
You have the critical 20 turns. Map Making appears. I want 3 ships of spears heading along the Atlantic coast going north

by the end of your turn. We are know in the race for the Caribean islands and to get to Europe.


20 turns FIRST ROUND ONLY - 24 hours for got it.
48 hours total.


Still no purchased workers :(
We only have 10 workers and really need more. You should have more workers then cities.


The current status of our empire.
LAK-147.jpg
 
DOH!

Yes, I want 3 settler / spear pairs heading north by the time my turn arrives.
 
Hi,

I´m one of the owners of the Brazilian site: "Civ3 Brasil".

I´d like to know where did you picked up the brazilian civ...

Regards,
Felipe
 
I built Brazil from my own research.
I did a web search and found a good map for the city names.
I picked Bef as the only significant military unit I could find.
I picked the head of Goverment / great leaders from the people that I could find the most significant on a web search as listed below:

Goverment Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders:
Gen. Eurico Gaspar Dutra (ww2 general)
João Baptista de Oliveira Figueredo (Brazilian general and politician, president of Brazil (1979-85)).
Cândido Mariano da Silva Rondon (Brazilian explorer and founder of the Indian Protection Service. A major in the army. The Brazilian state of Rondônia is named after him.)
Jose Joaquim da Silva Xavier (the leader of the Inconfidência Mineira, a movement against Portuguese rule in late 1780's)
José Bonifácio de Andrada e Silva (known as the "Patriarch of Independence" in Brazil)

You could probably tell me what leaders I missed ;)


Of course, I am really being stumped trying to find a country of interest to add into western Africa.
 
Hey LK, you can't get enough of these SCs, can you? :D

I was wandering around, and this particular topic called my attention. You guys got a really interesting game going on here, and I'm looking foward to read throught it.

I would like to be on the bench for this game if that's not much to ask. So, if anybody ever drops the game please give me a notice and I'll be here to play.

Edit: BTW, BEF stands for Brazilian Expeditionary Force?
What are the attributes?
 
BEF stands for Brazilian Expeditionary Force in English.
Of course, Feb is the Brazilian version. I would have to web search again to figure out the exact wording.

It is based on WWII infantry for Brazil, so it is an improved infantry - 7/11/1.

For the curious, Brazil in industrious and religious.
religious as missionaries were a part of the early settlers.
industrious out of need to develope the massive jungles down there.
 
LKendter (on deck)
Lt. 'Killer' M.
meldor
Jersey Joe
Dark Sheer (playing) GOT IT DUE NOW.
You have the critical 20 turns. Map Making appears. I want 3 ships of spears heading along the Atlantic coast going north by the end of your turn. We are know in the race for the Caribean islands and to get to Europe.

20 turns FIRST ROUND ONLY - 24 hours for got it.
48 hours total.
 
OK :)

I will repeat Meldor's correction:
3 ships of settlers / spears heading up the east coast of Brazil.

Once map making is complete, let's go back to 10% science. We are going to need a lot of money to buy all the techs from Europe.
 
hmmm..... depending on how many AIs there are I wouldn't be too surprised if there aren't too many techs to buy......

And the slower the human goes the slower the AIs research, too.
 
The distribution of civs is:
1 - Australia, will be a tech laggard. Trying to fix with latest release.
4 - Americias including us. One of the initial traits is missing, so start a tech short.
11 - Eurasia / Africa.

During my test, I jumped into the middle ages from still several techs left in ancient age.

I agree on the human factor for moving tech. More flexible trading, researching alternate paths (rails before nationalism), building cash to buy techs and other tricks all help.
 
11 - puch.

OK, that means 6 to 9 tech in my experience (though that was NOT gathered on Marla World)......

Maybe even better to pay a bunch for a World Map, then sell ours around for tech.......
 
I think you now understand my obession with first to Europe.

If we can be the first there with world map of America, you will be able to leverage a fortune from Europe. In addition, I sold contact with the rest of America.

I manage contact with all of Europe, multiple techs, and a pretty good wm the first round. I even got to play wm double dipping. After going through the civs once, I went through a couple more times until I could not squeeze another dime from them.

The reason I am pushing a settler to Europe ASAP -
1) We will want a staging area somewhere in Europe.
2) In order to purchase workers, we must have a city on the same landmass.
 
730BC(0) - We have undefended Settlers...hmmm
710BC(1) - We buy 1 worker from Aztec, 2 workers from America & 1 worker from Iroquis. Woohoo! :D
670BC(3) - Campinas founded.
610BC(6) - Manaus founded.
590BC(7) - Sao Goncalo founded.
570BC(8) - Campo Grande founded.
530BC(10) - Discovered Map Making and going for Literature. Sao Paolo starts Great Lighthouse. America & Aztec starts Great Library. :(
510BC(11) - Porto Velho founded.
490BC(12) - Sell World Map to Montezuma for WM & 90gp. Talking about AI Cheat! Montezuma know there is 3 barbarian camp in our land! :p
450BC(14) - First Brazilian Galley completed. ;)
410BC(16) - Bele Horizonte founded. Brasillia starts Palace (for Great Library).
370BC(18) - Cleared one Barbarian Camp.
330BC(20) - Salvado request for entertainer. :o American give us Literature, WM & 40gp for our WM. :cooool: Brasillia switch to Great Library.

Our progress is not too shabby. And as Lee requested, 3 Galley is now sailing upward towards Greenland. ;) I have not cut science to 10% as I hope to get Market Place as soon as possible. But its up to the next Leader to decide on this one. :)

Here is the save game.

http://www.civfanatics.net/uploads2/LK32-330BC.zip
 
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