LK32, World Map, Brazil

LK: when you're done, could you upload to the file server, not attach the game? i still have trouble downloading attachments....
 
Originally posted by Dark Sheer
710BC(1) - We buy 1 worker from Aztec, 2 workers from America & 1 worker from Iroquois. Woohoo! :D

530BC(10) Sao Paolo starts Great Lighthouse.

450BC(14) - First Brazilian Galley completed. ;)

410BC(16) - Brasillia starts Palace (for Great Library).

Our progress is not too shabby. And as Lee requested, 3 Galley is now sailing upward towards Greenland. ;)

I have not cut science to 10% as I hope to get Market Place as soon as possible.


710 BC - 4 workers! It is weird how these tend to bunch. I bought 5 during the test game from Germany, which all turned out to be non-German labor :lol:

530 BC - This is a major gamble - Europe is ahead of us in tech. I hope we don't flush shields.

450 BC - [dance]

410 BC - Great Library. I suspect the AI is ahead of us on this one also. However, I will concentrate on improving this town.

I hope that is 3 Galley with settlers and escort. ;)

A fast pace tech game works against us. LK26 was the closest I came to a loss in a long time. We have such a massive amount of land to settle. I don't know how many cities will even build marketplaces in the short term. I suspect I will go back to 10%, if not token scientist.

@Lt. 'Killer' M. - I *ALWAYS* use the upload feature. I know how much problems attachment have cost this board, let alone you.
 
(0) 330 BC - Brasilia was ready to REVOLT! Luxuries to 10% - We should never have entertainers in a wonder building city.
Salvador in revolt :(

I cancel mining by Belo Horizonte. That city needs some irrigation for when a better goverment comes around.
Change Campo Grande to temple, as it really needs the cow square for early growth.
Find a few cities, and switch to workers. 16 cities and 10 native, 4 import workers is to little even with industrious.

:) The good news, none of the AI have map making yet. We have a good chance at the Caribean islands and first to Europe.
Trading > wm & 235 to Iroqouis for wm and philosphy.
I sell the revised wm to Aztecs for wm, $120 and to America for wm, $75 in effect getting philosphy for almost free.


(1) 310 BC - pocket change for wm.
(I) Iroqouis start the Great Library.


(2) 290 BC - pop a goody hut on the island, and angry barbs :(
(I) America start the Great Lighthouse
Rome complete the Great Lighthouse! I had a bad feeling that it was a no chance project.
The only good news, we only wasted 11 shields for a harbor.


(3) 270 BC - Bahia is formed on a Caribean island with dyes - order temple to get 2 fish on-line.
I buy code of laws from Aztecs for $470. I use code of laws and $95 to get poly from the Iroquois.
I really doubt we will get the Great Library, so I may as well keep trading.
A token scientist appears to get Republic in 40 turns. Goverment techs are to expensive in trading.
40 turns to a better goverment.
San Paulo switches to Harbor at a lost of 11 shields.


(4) 250 BC - Natal is formed, fragging a barb camp - temple orders to get horses.
A goodie huts gives us a warrior.


(6) 210 BC - Goody hut gives us $50. We have iron on the road net.


(8) 170 BC - Vitoria is formed, island city #2 is ours - temple orders to gain 2 fish.
(I) The silly domestic advisor wants to build the fp - go away lady - fp is in North America or Africa (maybe Thebes?)


(9) 150 BC -
(I) Belem will be our second kick butt wonder town, so I begin letting is to grow.
France completes the Great Library - I am not surprised.


(10) 130 BC - Brasilla switches to Library wasting 26 shields.
A harbors was completed, so I sell dyes to the Iroquois for $155 and wm. They are broke.

(12) 90 BC - Gems are on the road-net. One barb camp is fragged.


(13) 70 BC - China completes the Great Wall - how natural, but proof the Eurasia is ahead of us.


(14) 50 BC - New Salvador is formed, and we have secured the major gems deposit - granary ordered first.


(16) 10 BC - New Rio de Janerio is formed - orders temple to get cows / whales.
(I) America starts Hanging gardens.


(18) 30 AD - I actually get to buy a worker this round, $26 to America for one.


(19) 50 AD - New Brasilia is formed - culture war city, so a temple is ordered.


(20) 70 AD - I am Killer's can continue with worker luck. $27 to the Aztecs for one.


-------------------------------------------------

Summary - I am working on getting Brasila (10 shields) and Belem (6 sheilds) set up for wonder cities.
Both will start growing like crazy with a new goverment, and when 3 shields hill become available, look out.
Both just started place holders, as Europe is most likely in the middle ages. I want a chance at Sun Tzu, Sistine or Leo's.

When more gems come on-line, we can sell them to North America.


LKendter
Lt. 'Killer' M. (playing)
You get the most Critical turns in the game. I hope you really know how to wheel and deal.
We should contact Europe in 10 to 15 turns. You get the 1/2 hour trading round.
Contacts to the world, multiple resell of maps, etc.
The settler / spear is to get us ONE Europe / Africa city - to buy workers, and a staging area for future invasions.
Don't waste it on an island city


meldor (on deck)
Jersey Joe
Dark Sheer


20 turns FOR THE MOMENT - 24 hours for got it, 48 hours from last player turn to complete
I plan to cut the number of turns later in the game. However, not enough at the moment to justify doing so.

http://www.civfanatics.net/uploads2/LK32-70AD-R.zip


LAK-153.jpg


LAK-154.jpg
 
How about we do build the FP in south America, more centrally located. Then later (I know we will be getting many leaders) we can move the palace to N America and after that over to Eurasia if we want to.
Also, if we do use a palace and build it in a captured city zero flip chance.
 
Got it!

I agree with JJ - we WILL have wars and then can rush the Palace 'over yonder'......


LK: I do havge to reprimand you: you miss-spelled Yrp!


I am currently preparing mentally for the trading...... :lol:
 
I'll need some time on this one - the city placement in the north is rather.......... sucky :( Manaus, Natal and New Salvador are badly placed.....
 
actually, I'll retract the comment on New Salvador.... that one MAY be OK..... but the other two should both have gone 1 tile SE......
 
OK, been trying around - and I have to admit teh Andes make planning rather difficult....

I will disband New Salvador for a settler :(
 
Hmmm....
I don't have much time to comment right now, heading toward work :(

Manuas / Natal - One square isn't that big a deal in this case. I think we agree, to disagree. I didn't entirely agree with your first turn cities either.

:smoke: I concede New Salvador. I got a little to rushed to get the gems on-line and didn't plot out well enough.


Of course, the real key is the road net is getting up north. Horses may get connected during your turn.
 
LK: no sweat - the gems were needed after all... and sure we disagree - otherwise MP would get incredibly boring....... ;)
 
Yes, get the horses hooked up, you have a warmonger coming up after you. I can't believe we have waited this olong in the game and haven't trimmed the Aztecs a couple of times.
 
One the Aztec war subject:

1) Horses still are not connected - Killer may get them connectted.

2) Iron was just connected during my turns.

3) The mad city rush is still on. I build 2 island cities, several northern cities, settler to europe, and even a couple more southern cities.

We didn't even have the ability to go after the Aztecs yet, unless you like archer rush - something I never use.

The good news: Our road net is getting far to the north, so we are getting to the point of the needed communications to the north. Our staging point city is building barracks.

Of course - Chivalry is getting close. I think Aztecs have NO Iron.
:satan: Need I say more? :satan:
 
preturn:

like things as they are

(1) 90 AD - Rio: settler --> on hold, Bele Horizonte: worker --> Library (flip-risk). New Sao Paolo founded. Lincoln now has Monarchy.

(2) 110 AD - Sao Paolo, Recife: settler --> another. Belo Horizonte: Spearman --> library (prebuild?) New Beol Horizonte founded. Maths from goody hut :D Aztecs pay 280 + WM for it :D 3*small change for WM.

Renegotiate peace - get 81 Gold from monty, 20 from Hia and WM from Lincoln (he is broke). Me? Mean????

(3) 130 AD - New Salvador is no more :(

(4) 150 AD -

(5) 170 AD - American Galley sighted near Boston. We survive four barb attacks. New Salvador refounded. Camp dispersed. New Fortaleza founded. Galley survives barb attack near Galapagos.

(6) 190 AD - New Nova Iguaco and New Recife founded. Re-adjust Brasilia for more production and no growth since I do not yet want to go higher in lux rate. Palace in 25 gives a good chance at Sun Tzus.

(7) 210 AD - Recife and Sao paolo: settler, two more ordered. 30 Gold and maps for WM.

(8) 230 AD - American settler right where I want to found a city in Venezuela :eek: :eek: meldor will have something to do..... Buy 1 worker from Aztecs for 30 Gold. Aztec Galley sighted. Another barb camp gone. Island in sight.

(9) 250 AD - the F**** Americans found Cincinnati - in the wrong place! Raze raze raze!!! Build a town 1 tile NW. :mad: meldor, this is where you come in...... new Proto Alegre founded. Horses hooked up :D

(10) 260 AD - New Belem and New Goiania founded. some tiles lost here:( Buy one Iroq worker.

(11) 270 AD - Aztecs land a settler in a city spot on the west coast. Let it grow and take it. Contact! A german city on the east cost of island and a Russian border! germany wants exorbitant prices for contacts, so idecide to wait one turn.
 
preturn:

like things as they are

(1) 90 AD - Rio: settler --> on hold, Bele Horizonte: worker --> Library (flip-risk). New Sao Paolo founded. Lincoln now has Monarchy.

(2) 110 AD - Sao Paolo, Recife: settler --> another. Belo Horizonte: Spearman --> library (prebuild?) New Beol Horizonte founded. Maths from goody hut :D Aztecs pay 280 + WM for it :D 3*small change for WM.

Renegotiate peace - get 81 Gold from monty, 20 from Hia and WM from Lincoln (he is broke). Me? Mean????

(3) 130 AD - New Salvador is no more :(

(4) 150 AD -

(5) 170 AD - American Galley sighted near Boston. We survive four barb attacks. New Salvador refounded. Camp dispersed. New Fortaleza founded. Galley survives barb attack near Galapagos.

(6) 190 AD - New Nova Iguaco and New Recife founded. Re-adjust Brasilia for more production and no growth since I do not yet want to go higher in lux rate. Palace in 25 gives a good chance at Sun Tzus.

(7) 210 AD - Recife and Sao paolo: settler, two more ordered. 30 Gold and maps for WM.

(8) 230 AD - American settler right where I want to found a city in Venezuela :eek: :eek: meldor will have something to do..... Buy 1 worker from Aztecs for 30 Gold. Aztec Galley sighted. Another barb camp gone. Island in sight.

(9) 250 AD - the F**** Americans found Cincinnati - in the wrong place! Raze raze raze!!! Build a town 1 tile NW. :mad: meldor, this is where you come in...... new Proto Alegre founded. Horses hooked up :D

(10) 260 AD - New Belem and New Goiania founded. some tiles lost here:( Buy one Iroq worker.

(11) 270 AD - Aztecs land a settler in a city spot on the west coast. Let it grow and take it. Contact! A german city on the east cost of island and a Russian border! germany wants exorbitant prices for contacts, so I decide to wait one turn.
 
(12) 280 AD - Hanging Gardens are gone :(


Renegotiate peace with

France: get contact Greeca for 10 Gold
Greece: TM and 5 Gold
Germany: TM for 20 Gold
Russia: Contact Rome
Rome: contact Persia, Babylon, TM :D
Babylon: India, China, Zulu, TM
Persia: Egypt, TM, 2 Gold
Zulu: TM, Currency, 15 Gold for contact Aztecs, Americans
India: Construction, TM, 5 Gold for contact Aztecs, Americans

Mao is smiling - I do not trust him and do not renegotiate. Same for (furoious) Cleo.

Buy TM from Egypt and Russia and France for contact Aztecs. now we have all territory maps.

Iroquese pay WM and 140 Gold for contact with Greece. Construction gets us furs.
Currency and Construction get us WM 16 Godl and monarchy from America.

720 Gold and three contacts to Persia for Monotheism
900 Gold and three contacts to Rome for Republic.


Now for the map selling:

WM to Aztecs for 30 Gold

WM for WM and contact with Irows from babylon.

Now to get all the money for the WM.....

560 Gold and WM back from Caesar
560 Gold from persia
all others are broke :(

rush Temple in New Brasilia to push back American influence.

Slow down production in prebuild cities. Revolution

(13) 290 AD - New Campinas founded. Galley heads for Western Coast of Africa.

(14) 300 AD - buy some stuff

(15) 310 AD - Porto Velho is a nice place for the FP. Put it on Colosseum as hold.

(16) 320 AD - New Sao Goncalo founded.

(17) 330 AD - New Campo Grande founded. Science up to 60% @ -70 per turn (2473 in the bank) to get Feudalism for sure before Belem builds FP.

(18) 340 AD - get some 120 Gold for trading Wm around.

(19) 350 AD - nothing. Production and growth arrested in Palcae-prebuilding / FP prebuilding city respectively.

(20) 360 AD - New Porto velho founded. Science down to 50% @ -34per turn.

----------------------------------------------------------------------

FP in belem in 10, Feudalism in 9 Turns. Then, hurry for Theology and switch Brasilia to Sixtinian......

Some horsemen are in and on their way to Bele Horizonte (Aztec border). Horsemen are on goto-order!!!!

Galley with settler on west coast can go north to Galapagos islands and found 2nd city there.

Setler in south near New Sao Goncalo has goto to city site near Warrior

Settler west of fotaleza has goto to Spearman on west coast mountain. Coastal city 1 tile due west of said spearman planned.

Did NOT do end-turn dealing.

Remember: we have 20turn peace with Aztecs, 2 turns left. You could either renew and wait for Chivalry to buy or research it and start killing them......


http://www.civfanatics.net/uploads2/LK32-360AD.zip
 
Then, hurry for Theology and switch Brasilia to Sixtinian......
Sounds good - then put science back to a token scientist.
Glad to see a couple more workers bought.

[dance] Eygpt has feudalism sale for $1120 (pre-haggle)
NOBODY else has started Sun Tzu! We can get it in 32 turns - It is almost a lock
Theology in 15 turns - palace in 13 in Brasillia! With slow production we get Sistines [dance]
Good tag team for the "L" crowd.


LKendter
Lt. 'Killer' M.
meldor (playing)
:confused: Sleeping workers in Belo Horizonte - please wake them!
We still need some more settlers - zero being built. :(

Jersey Joe (on deck)
Dark Sheer
20 turns FOR THE MOMENT - 24 hours for got it, 48 hours from last player turn to complete
I plan to cut the number of turns later in the game. However, not enough at the moment to justify doing so.

No matter how many times I see this I laugh - America is clear our dyes square.
Silly AI just doesn't understand that it is OUR territory now.
LAK-155.jpg



The other good news! We get a city in Africa. With some rushing, we might get a rush temple, and a second city.
LAK-156.jpg
 
Back
Top Bottom