(0) 330 BC - Brasilia was ready to REVOLT! Luxuries to 10% - We should never have entertainers in a wonder building city.
Salvador in revolt
I cancel mining by Belo Horizonte. That city needs some irrigation for when a better goverment comes around.
Change Campo Grande to temple, as it really needs the cow square for early growth.
Find a few cities, and switch to workers. 16 cities and 10 native, 4 import workers is to little even with industrious.

The good news, none of the AI have map making yet. We have a good chance at the Caribean islands and first to Europe.
Trading > wm & 235 to Iroqouis for wm and philosphy.
I sell the revised wm to Aztecs for wm, $120 and to America for wm, $75 in effect getting philosphy for almost free.
(1) 310 BC - pocket change for wm.
(I) Iroqouis start the Great Library.
(2) 290 BC - pop a goody hut on the island, and angry barbs

(I) America start the Great Lighthouse
Rome complete the Great Lighthouse! I had a bad feeling that it was a no chance project.
The only good news, we only wasted 11 shields for a harbor.
(3) 270 BC - Bahia is formed on a Caribean island with dyes - order temple to get 2 fish on-line.
I buy code of laws from Aztecs for $470. I use code of laws and $95 to get poly from the Iroquois.
I really doubt we will get the Great Library, so I may as well keep trading.
A token scientist appears to get Republic in 40 turns. Goverment techs are to expensive in trading.
40 turns to a better goverment.
San Paulo switches to Harbor at a lost of 11 shields.
(4) 250 BC - Natal is formed, fragging a barb camp - temple orders to get horses.
A goodie huts gives us a warrior.
(6) 210 BC - Goody hut gives us $50. We have iron on the road net.
(8) 170 BC - Vitoria is formed, island city #2 is ours - temple orders to gain 2 fish.
(I) The silly domestic advisor wants to build the fp - go away lady - fp is in North America or Africa (maybe Thebes?)
(9) 150 BC -
(I) Belem will be our second kick butt wonder town, so I begin letting is to grow.
France completes the Great Library - I am not surprised.
(10) 130 BC - Brasilla switches to Library wasting 26 shields.
A harbors was completed, so I sell dyes to the Iroquois for $155 and wm. They are broke.
(12) 90 BC - Gems are on the road-net. One barb camp is fragged.
(13) 70 BC - China completes the Great Wall - how natural, but proof the Eurasia is ahead of us.
(14) 50 BC - New Salvador is formed, and we have secured the major gems deposit - granary ordered first.
(16) 10 BC - New Rio de Janerio is formed - orders temple to get cows / whales.
(I) America starts Hanging gardens.
(18) 30 AD - I actually get to buy a worker this round, $26 to America for one.
(19) 50 AD - New Brasilia is formed - culture war city, so a temple is ordered.
(20) 70 AD - I am Killer's can continue with worker luck. $27 to the Aztecs for one.
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Summary - I am working on getting Brasila (10 shields) and Belem (6 sheilds) set up for wonder cities.
Both will start growing like crazy with a new goverment, and when 3 shields hill become available, look out.
Both just started place holders, as Europe is most likely in the middle ages. I want a chance at Sun Tzu, Sistine or Leo's.
When more gems come on-line, we can sell them to North America.
LKendter
Lt. 'Killer' M. (playing)
You get the most Critical turns in the game. I hope you really know how to wheel and deal.
We should contact Europe in 10 to 15 turns. You get the 1/2 hour trading round.
Contacts to the world, multiple resell of maps, etc.
The settler / spear is to get us ONE Europe / Africa city - to buy workers, and a staging area for future invasions.
Don't waste it on an island city
meldor (on deck)
Jersey Joe
Dark Sheer
20 turns FOR THE MOMENT - 24 hours for got it, 48 hours from last player turn to complete
I plan to cut the number of turns later in the game. However, not enough at the moment to justify doing so.
http://www.civfanatics.net/uploads2/LK32-70AD-R.zip