360 AD (Pre-turn)
Fire Entertainers in several cities. The Palace isn't set to complete for 44 turns! We will have the tech within 20 or so. Go to Brazilia and find three citizens working jungle instead of hills. Re-arrange tiles to get Palace in 22 without dropping any food and we get 7 more gpt to boot. I may have to slow this down after I see how soon we can pull theology. Right now Theology would be 8 (Feudalism) + 16 turns away or 24 total. We might be able to improve on that, if not a little adjustment in the work force will get it just right.
(I) The Egyptians start Sun Tzu's
370 AD (1)
Eygpt wants 860g and WM for Feudalism, if we make shields at Belem we can get Sun's in 22. Get embassy with Egypt. They are at war with India. Shop around and the cheapest offer is dear Joan at 800g and WM. Shop around WM to everyone but Joanie and pick up some change. Go back to Joanie and it is now 790g and WM. Lowest she will go is 717g and WM, I take it. Theology is now 15 turns away, Palace 21, but Brazilia grows in three and can then be switched to max production. Switch Belem to Sun Tzu's but best we can get it is 20. I hope no one get a GL in the next 22 turns.
380 AD (2)
(I) Gemans and Zulu start Sun Tzu's.
390 AD (3)
Egypt and France sign an alliance against India. The French and Romans start Sun Tzu's.
400 AD (4)
Brazilia grows and is set to max shields, palace in 10, Theology in 11. We will have to MM to get it to come out right. We can shave 5 turns off of Sun Tzu's if Brazilia finishes it and not Belem. There is nothing worth enough shields to perform the swap right now. May move up Theology.
410 AD (5)
(I) Egypt and India sign a peace treaty.
420 AD (6)
Keep squeezing for more money, get Theology down to 8, same as palace. Land of the Songhai formed next to 3 Wheat, a cow and some Iron.
430 AD (7)
Move lux slider up one, fire funny people in Brazilia. Palace in 7, Theology in 6.
440 AD (8)
Still working it. For those of you who didn't believe I could make it this far without declaring war, we now have 15 Horsemen. I was thinking to wait until Sistine is one turn away and selling Thelogy to all comers to get Chivalry.
450 AD (9)
Pretty boring.
460 AD (10)
Palace jumps to 7. Go to city and nothing has changed. No corruption...what gives. Move Theology to 4 turns and +1gpt.
470 AD (11)
Pins and Needles
480 AD (12)
Babylonian's start Sun Tzu's.
490 AD (13)
(I) Swap things around. Sun Tzu's in 3, Sistine in 9.
500 AD (14)
Finally, 4 workers from India for 100g. Trade Theology to Egypt for WM, 34g and 182gpt. Get WM, 20g and 79gpt.
The Egyptians and French start Sistines. The French couldn't pay us anything for the tech and someone sell's it to them for nothing! America starts Sun Tzu's.
510 AD (15)
We have 18 Horsemen ready to go....Cleo has Engineering but we will wait until we have Chivalry in 5 to deal.
520 AD (16)
Rush temple in Land of the Songhai.
(I) We get Sun Tzu's. Everyone else swaps to Sistine if they can. What!!!!The French complete Sistine! They were only a half turn away from beating us the Sun Tzu's. We are going to buy something very expensive in Belem.
(As an aside, I loaded the save game from were I sold Theology to the Egyptians, just to see if I did major weed. France got Theology on that turn because they finished the research on it, not because someone else sold it to them. We were going to lose one of the two anyway.)
530 AD (17)
Melodr the angry, awakens the sleeping hores. It is only 3 turns to Chivalry, but he feels the need to kill something. Sell off 13 barracks on the mainland for 65g and a modest reduction in upkeep.
540 AD (18)
Declare war on the Aztecs and advance on their cities. Capture one worker.
550 AD (19)
Capture Tamuin and a worker.
(I) We get Chivalry, Engineering in 3
560 AD (20)
Capture Atzcapotzalco. Upgrade to our first Knight.
We need to do upgrades. Science was not set after Chivalry. There is a settler down south to settle the hills.
LK32 560 AD Saved Game