LK39 - World map, emperor, Songhai

I didn't catch Killer in time :(

I really don't want to be a hard-lined pita, but jumping from 5th to 2nd is absurd.

If this happens again, I will have to be nasty about it and invalidate the turn. Swapping one player is ok, but this is absurd.

New player order due to killers impatience :mad:
LKendter
Lt. 'Killer' M. (Currently playing)
Anarres (on deck)
Dark Sheer (needs to re-confirm)
Kazin (alternate if DS doesn't confirm by the time Meldor is done)
Meldor

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
anarres: you are up.

Lee: you should have told why this order (which, btw, spaces the game out due to time zones if I remember locations correctly)
 
Originally posted by LKendter
I didn't catch Killer in time :(


btw: I checked to see if you were online so I could ask you 10 minutes ago before I started but you didn't show :(

Would it have been so bad to swap us two this one time? You know anarres and his qualities, you can pretty much stick him anywhere, too........ Or did oyu want me flanked by experienced players? In that case I apologize :blush:
 
anarres: you are up.

Lee: you should have told why this order (which, btw, spaces the game out due to time zones if remember locations correctly)


Sorry, I have to agree I messed up on that one. I wanted to space out the players familiar with playing on this map. I have slots 1,3,5 with players use to the LK world. #2 is not familiar, and if DS doesn't confirm (less then 48 hours to go), then #4 will not be familiar.


btw: I checked to see if you were online so I could ask you 10 minutes ago before I started but you didn't show

Would it have been so bad to swap us two this one time? You know Anarres and his qualities, you can pretty much stick him anywhere, too........ Or did you want me flanked by experienced players? In that case I apologize


My dial-up ISP for when I am on the road changed the rules and limited how much I am on each month. I can no longer stay on-line on night - cheap @!@$!#%!

This is the first time I have ever played a SG with Anarres - I have no clue on his qualities.

If I swapped you and Anarres, then it would be Anarres (5th), Me (1st), and then Anarres (2nd). I don't think any player should play that close together in turns.
 
hehe. Sorry about the mess-up. :blush:

I tried to post in time for you too see as well LK, but was too late. I saw Killer on msm and explained that I couldn't take it for 24 hours, and asked what was best to do. I was also confused about the order.

LK - what is the best way to get in touch? I use msm but it is not to everyone's taste. Do you get PM notification? If so I will PM you next time...

Oh yeah, I will take the game tonight. Should I replay the turns Killer has done?
 
anarres: I think you should replay, let'S see what Lee says. But in that phase of the game so much depends on whther you build a warrior or not, whether you lose one to barbs or not that having someone do 5 then hadn it off is not good IMO.

Lee: no sweat, I see your reasoning. I didn't think about the fact that anarres would then, when rotated back, follow himself practically immeadiately - doh!
 
anarres. you will have to replay, I just found I saved over the turns. I save at the beginning and end of each turn, using the smae name (so I cannot reload far back if I screw up but can correct slip of the mouse mistakes), and I saved over this game with another one.
 
Despite having played huge maps, can someone tell me if there is anything I should be aware of with this specific map?

Since this is a mod I can load it in the editor and check it out, but maybe there is some useful bit of info that I may miss, so if anyone has any helpful hints about this map I would be grateful.
 
the barbs are baaaaad! A lot of camps and remember, uprising everywhere when we change ages (well, that one's off for a while, too).

Follow Lees directions for contacts, and do NOT be surprised when all of Eurasia knows each other already!
 
Originally posted by anarres
hehe. Sorry about the mess-up. :blush:

I tried to post in time for you too see as well LK, but was too late. I saw Killer on msm and explained that I couldn't take it for 24 hours, and asked what was best to do. I was also confused about the order.

LK - what is the best way to get in touch? I use msm but it is not to everyone's taste. Do you get PM notification? If so I will PM you next time...

Oh yeah, I will take the game tonight. Should I replay the turns Killer has done?


1) Yes, I do get PM notification. I don't use any messenger service. If you will be a while, I will swap you with the 3rd player in turn order - not the 5th.

2) Replay Killer turn based on his comments.


3) Sorry at all for the order confusion - the PERMANENT planned order:

LKendter
Anarres (Currently playing)
Meldor (on deck)
Dark Sheer (needs to re-confirm)
Kazin (alternate if DS doesn't confirm by the time Meldor is done)
Lt. 'Killer' M.
 
@Killer: Thx for the advice.

@LKendter: No problemo, I can play tonight. If that's not soon enough then let meldor go first, but it's only 8 hours away so I can't see a problem.

2 (hopefully) final questions:
- Do I play 10 or 20 turns? I will asume 20 unless I hear otherwise as you said it post #15.
- Does mm mean micro-manage? If so, is that not a requirement for these games anyway?

Thanks again for your patience, I will get the hang of it soon ;)
 
Does mm mean micro-manage?
YES


Do I play 10 or 20 turns?
20 for you ONLY since trading hasn't started. With this being a World game and Fra, Ger, Rus, Gre, Bab, Egy, Per, and Zul likely for quick contact - trading will get intense quickly.
With Worker buying on the table (and encouraged), and wm trading very profitable early on we need people in the trading screen alot.
Now what we need is a port city for a couple of galleys to go exploring for more wm revenue and first contact with America :)


After your turn I will decide if Meldor gets 20.
 
anarres: I said mm explicitly where usefull, i.e. where -1 food gives a unit 1 turn earlier, so that you all take note of these cases. I expect everyone to check for themselves, but one might overlook something. If you read about it you're less likely to miss it, even if it only is a 1% risk to begin with! ;)
 
HELP!!

I have the LKWorld-V9N.bix, and the SETUP-UNITS3.bat batch file, but can not find where to download the units.

I have been looking for ages in vain, I don't even know what forum it is in. I am desperate to play...
 
Your don't need the .bix - that isn't the issue.

Installation instructions:
All players should run the unit setup file!
Drop the batch file SETUP-UNIT3.bat under the directory:
C:\Program Files\Infogrames Interactive\Civilization III\Art\units
Run it to will create the needed new units.
 
Really sorry about that :rolleyes:

If I had looked at the file closer I would have realised I didn't need anything else...

I have the save and am playing...
 
Originally posted by LKendter
Your don't need the .bix - that isn't the issue.

Installation instructions:
All players should run the unit setup file!
Drop the batch file SETUP-UNIT3.bat under the directory:
C:\Program Files\Infogrames Interactive\Civilization III\Art\units
Run it to will create the needed new units.


I'm confused, is it a mod you guys are playing? I thought it was just a WM. :confused:
 
It is a mod only in that some of the civs were moved and re-named. For instance, Agentina, Austrilia, and the Songhai. The change in name and location also required a UU that is better tied to the new civ. Because the UUs for the new civs, you need to have unit folders for them so the game can determine what animations to use. It will not effect you normal civ3/ptw game play. These are additional units, not replacements.
 
I replayed Killers moves, so the first 5 moves are the same as his.

preturn: mm Jenne to speed warrior (4 instead of 10). Rest is fine.

(1) 2110 BC - Warrior in Timbuktu, as a 2nd barb appears from north I leave town on warrior for now and move new unit to counter st barb.
Caution! I turned 'cancel for enemy units' off! Otherwise, the bar would make our worker stop now as he will move into sight!.
(2) 2070 BC - kill barb with 1 HP left, another barb is next to that which I couldn't see. Also a hut.

(3) 2040 BC - barb moves away Good for us! Rest Warrior to heal in case barb comes back, I want cover for the worker. mm Jenna for food. mm Timbuktu to Warrior in 1, costs 1 food 1 gold in Gao.

(4) 1990 BC - Warrior in Jenna and Timbuktu, mm both back. Both stay on Warrior for exploration purposes.

(5 - Killer) 1950 BC - Barb promots Gaos defender.
settler from Gao, warrior ordered. Healed Warrior fortified in the open as barb approaches.

----

(5 - anarres) 1950 BC
Unlike Killer, I didn't get a promotion from the barb attacking me. Weird, I must have dome something in a slightly different order :hmm:
Decided to go for the barb and killed it.
Gao Warrior sent NE to Egypt
Gao set to settler for the moment until I can decide.
Timbuktu warrior sent to NW over river to go north to Europe.
Jenne warrior NW towards other cities
Settler south over river. I will build a city to the SW on the river, 3 squares W and 1 square NW of Timbuktu.

(6) 1910 BC
Yet another warrior approaches from the west, next to our warrior. Fortify warrior.
Move Timbuktu warrior, settler and worker on to wheat square just outside the Timbuktu border.
The new city cill make this our land so the wheat should be ready.
Jenne warrior diverted west to explore for resources and help kill any barbs.
mm Timbuktu for warrior

(7) 1870 BC
Warrior on way to egypt sees goodie hut.
Warrior with settler heads west and pops goodie hut. We get a tech! - warrior code.
Feeling lucky, I attack the barb with the other warrior in the west and lost a regular to a conscript :mad:. It's not too bad as the barb has 1HP and I have the other warrior next to it.
I take a small calculated risk and move the settler west on to the same square as the warrior, next to the 1HP barb, as he will surely die next turn and the settler needs to go that way.
Jenne warrior carries on west.
mm Jenne and Timbuktu for food.

(8) 1830 BC
Warrior takes out 1HP barb.
Settler moves west to new city location next to cattle, and with 2 wheat on plains nearby. I feel a second settler factory coming on :D
Send warrior to square 1 south of Timbuktu to build road to Jenne
Warrior from Jenne sees yet another barb on mountain to west.
2 new warriors at Jenne and Timbuktu. Timbuktu warrior fortified. It can stay for 1 turn to avoid lux slider and then it can head north to Europe.
Jenne warrior sent NE, the land looks very promising with 2 visible cattle and one wheat quite close by.
Change Gao production to worker. I have decided against a granary as there are only 4 decent tiles around, and a granary would push the size up quite high and take far too long.
mm Jenne for production, set to warrior. mm Tinbuktu for food, set to warrior. mm Gao for food.
Warrior en route to Egypt pops goodie hut - deserted.
I just saw an Egyptian warrior :)
Egypt has no money, but these techs: Masonry, The Wheel, Mysticism and Masonry
And contact with: Persians, Babs, Greeks, French, Russians and Mongols.
We only have Writing to offer, but Egypt won't even give bronze working for it. The discount he is getting for 7 contacts is huge.
It is a tough choice whether to sell writing or not, but in the end I decide not, as the Zulu's are lass than 10 squares away, and the warrior en route to Egypt can go north now to meet maybe Spain, France, and Greece before heading past egypt (maybe...). The med is only 10 squares away as well. Once we have made some more contacts we will be in a much better postion to buy and sell, and maybe broker with the Zulus. Another (but smaller) factor for me is that if we give Egypt writing it will enable them to get lots of contacts very quickly and maybe get an advantage. As our nearest civ I don't think we should encourage them.

(9) 1790 BC Koumbi Saleh is founded :). This city has 1 cattle and 2 wheat all on plains. This baby is crying out settler factory. Set production to granary.
All warriors continue exploring
mm Gao for food. worker and pop in 2 turns.

(10) 1750 BC Set worker to irrigate new wheat tile for Timbuktu.
Barb has reappeard on mountain in west. Move one of our warriors there on to adjacent mountain. Fortify warrior on forest 1 square SW of Koumbi Saleh.
Timbuktu produces warrior. I have left this warrior in Timbuktu so that the next player can decide which way to sent him.
 
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