LK46, Monarch, 1.21 patch, lazy France variant

1750 AD (pre-turn) - In reviewing our homeland, I find what I consider a sg :nono:
There are workers asleep all over the place - I wake them all up and fortify them near the capital. Of course, I do find that fact that we have nothing to with our workers neat. Not bad for a lazy civ. ;)
I rush temples in our overseas cities to bring us closer to domination.
(AI) - A couple of lame counter-attacks.

1752 AD - We will need to merge our 2 fronts, but I do raze Eridu as the setup was passed to me.
An elite tank kills a 1 hp Cossack, and we get a leader. Nothing really makes sense, so I simply build an empty army.
Size 4 St. Petersburg is captured.
(AI) - We have to ship the Ottomans flight to get Dyes and $75. The price sucks, but most of our cities would revolt without them. I hope we can capture some permanent sources soon.

1754 AD - It is simply a year of troop movements.
(AI) - This could create a headache - Scandinavia and Babylon ally against us.
Ouch - we just got the big WW jump.

1756 AD - The last tech we need is rocketry, and that arrives next turn. I have no problem with 20% luxury tax at this point.

Well scratch the city of Rostov - Marseilles 2 replaces it. The same deal with Smolensk being replaced by Dijon 2. Amiens 2 is formed.
(AI) - Rocketry completes, and science turns off.

1758 AD - Our army modernizes.
(AI) - Russia gets two lucky Cossacks in a row, and Amien2 is auto-razed. :mad:

1760 AD - Time to start clearing our Russia - Sevastopol, Kiev, Minsk, Odessa, Novogord and Kuibyshev are razed.
(AI) - Russia is down to 2 lousy cities, so what happens?
Dnepropetrovsk flips back to them.


1762 AD - We capture the last 3 Russian cities, and they are out of the game.
The best units the Vikings have could be rifleman?
We are going to capture all those Viking
(AI) - Our people love the saint now that Russia is gone.

1764 AD - Oslo, Trondheim, Reykjavik, Copenhagen, Aarhus, Birka
We get another leader - I have no clue what to do with him.


Summary:
This game may end with Mystery13 turn. If not, pinch hitter Arathorn should end this one. I don't expect another turn.


LKendter (currently playing)
Jack merchant (indefinite skip)
Mystery13 (on deck)
Arathorn (pinch hitting for Hotrod0823)
Hotrod0823 (Vacation June 21 to June 28)
Despot (indefinite skip)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads4/LK46-1764AD.zip
 
Preturn, so much going on that I just trust Lee's placement of things.
I do wake up some Modern Armor and raze Ellipi.

IT A cav counter or two but nothing serious.

(1)1766AD We raze Ur with no loss. Stockholm is ours...and the
Vikings are gone. Built two new cities. Use the leader to rush
a library (lots of land to fill in the North).

(2)1768AD We raze Uruk...and Nineveh.

IT Not much counter...just this...domination victory!!! Just over
57 hours of work...we are Magnificent!

scoreboard.jpeg


This save should be right before the final interturn:

http://www.civfanatics.net/uploads4/LK46_1768AD.SAV
 
2 turns? That was it?

I thought the game had much more than that to go!


The lack of workers did slow us down at the start. However, once we go to raze Rome out of exisitance our worker problem was over.
 
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