LK47 - Open SG - 1.21 patch, emperor, 2CC conquest, China

Well don't forget the AI in Communism is great for drafting and pop rushing to death. With our enemies both at war you know they are screwing themself.

===============

But enough yapping, who want China next?
 
Got it.
Grimjack
 
Hmm, I have played a few turns, but I would like some advice before proceeding.
I know about teh game killer bug with mobilization, but if we do not use that, are we allowed to set mobilization ?
This would mean a lot to us, as it would essentially double our production pulling out a cav or rifleman each turn from our cities.

Grimjack
 
I didn't see anything in rules against using war time mobilization, so I assume it is ok to use it. I have a save from just before I triggered it, in case this save is invalid.

Grimjack
 
I don't believe you are not allowed to Mobilize.
As long as you don't use the bug, it's OK.
 
It is ultimately up to Lee but we used it in the Emperor+ 5CC conquest game and as long as you don't "exploit" the mobilization I see nothing wrong with it.

GOTM has taken a different approach and removed the option all together but I personnally think it should remain a viable and useful option and be allowed as long as it is not exploited.

Hotrod
 
1350AD(0) Sigh, there is no way we can research with our own funds anything other than 40 turn

research.
Since we have a big production surplus in Beijing, I put up a lone scientist on research duty,

just in case our two adversaries now stop doing any research what so ever during their stay in

communism.
This will cost us 2 gpt. I also clear out the jungle next to our mountain, in order to have a clear field of fire should it be needed.

IBT: Arabs have crazy production. NO less than five new cavs storm to the front. A settler/spear pair heads towards our Saltpeter colony. :(

1355AD(1) I gamble the settlers will settle on the ivory, thus letting us keep our Saltpeter until we go to war with Arabia. I move up three cavs while we have rail movement. Their job will be to get us the razings that would put Arabia at the peace table.

IBT: arabia wants to renew peace. I will go along, so as not to break the existing deals.
I see Greece get a defesive leader in a battle against a Cav. We now have some seven Arabian Cav

and an arabian cavalry army inside our borders.
ARabia Settle a city close to our Saltpeter colony.
Shanghai get Colosseum. I set it to produce Cannon. We will need a few in order to defend ourselves.

1360AD(2) I buy Arabs territory map. See Damascus is down to size 5. This is good, neh ?

IBT: Greece and Arabia Signs peace. sigh. And it is one more turn of our deals with Arabia.

Couldn't they have warred a short while longer. Now Arabs Cavalry will not be exposed in our lands. This will make our job that much harder.

1365AD(3) MOvement.
Position troops for a quick surgical strike at Damascus. Will retreat them as soon as I can afterwards, in order to be able to use the troops for defense. STart a trade with Greece of Incense for 2 gpt. ( for some sort of incentive so that arabs doesn't involve greece in the little brush war about to start. )

IBT: arabs and Greece start Suffrage. Greek leader enters Marathon.

1370AD(4) This is the picture as we start.
LK47_1370AD.jpg

I demand Arabs leave our territory, and he complies ?? New tactical situation arrives.
I will try to keep my forces away from his. I declare war, and then check if Alexander is willing to go another round. Alex is willing, provided we give him coal. Since we already have most of the rails we need, I comply, and the world erupts in war once again.
So, the question is, would it be better to destroy nearby forces, or try to strike deep while we have forces enough to do it. I will try to do both :)
We have three cannon. They are used to good effect against the arab elite cav healing in the jungle. Elite rider fails to spawn leader, but he kills ARab without taking harm.
OUr expeditionary force away with our Saltpeter destroys Kufah. ONe of our Cav redlines doing it, but otherwise no losses.
For some reason Damascus is defended by an elite Rifleman.

With some trepidation I press Next turn. Arabia has three cav I know about, as well as a cavalry army.
In Arab counterattacks we go 2/5, meaning we lose two cavs, and arabs lose 5 cavs attacking our Cavalry on the mountain. Greece starts movement of three cavs and a cavalry army towards the front. We grant them a RoP so that they easier can get to the killing fields.

1375AD(5) Damascus is now size 4. I do not think I can take them out with my wounded forces. I do it anyway, since we would not be able to withdraw unless Arabian borders were diminished.

Damsacus is razed after losing two cavs, defeating two elite riflemen and a cavalry. Better to be lucky than good someone once said :)
Since we now have a railnet all the way back to Beijing, our wounded forces are withdrawn for healing. I discover it takes 25 workers to build a fortress in the jungle in one turn.

Once again I am a bit nervous about pressing return.
Greece capture an arabian city, Arabs destroy our wines colony. We get polution by Beijing. No arabs enter our lands. Maybe they are off fighting the Greece who used our RoP to their advantage. To bad I didn't think of a RoP the first turn. Persia takes Aleppo, but loses Tabuk to counterattack. Both battles were outside my viewpoint.

1380AD(6) Nab a settler/rifle pair with the help of our cannon and a veteran Cav that goes elite.
NOtice that all three of Arabias horses are exposed to pillaging. I move my forces into position to pillage next turn.


IBT: Ack, Greece has to have run out of steam as arab cavs target our pillagers. Our Conscript rifleman is killed after retreating one attacking cav. For some reason he wasn't promoted. I thought conscripts alway got promoted after winning a battle. Our other pillager redlines but survives. I will see what I can do about the horse our conscript was supposed to raze.

1385AD(7) Switch Shanghai to Riflemen as we now have six cannon. I think this will be enough for a short while. We will need some defenders.

I make a save here. This is the official save if I am not allowed to go to war mobilization.

I decide to raze Shihr in order to help with our damaged horse pillagers up north.
LK47_1385.jpg

And just as I goto war mobilization, a leader appears. WOnder what to do with him. We can produce everything in one turn, and we cannot build any armies. I will save him for a peacetime hospital. Before pressing return I look over the battlefield. I note that Arabias single coal is on a hill right on the road to Medina, Arabies city containing Bachs Cathedral. This looks like a good opportunity. Will see how severe Arab counterattacks are this turn though. I may not have enough troops to pull it off. I would want some 10-12 cavalry in order to survive on the hill, and after that the retreat. I have pillaged two horses, and I have pillaged to road to the southeastern peninsula where ARabias third horse is. SInce they do not have a harbour out there, they ought not to be able to build any more cavalry now.

IBT: I see three Greek Cavalry and two riflemen hurry to the front, and see an Arab Cavalry reposition itself, but not a single counterattack anywhere. :hammer:

1390AD(8) Ack, I see Arabia has three coals connected. Didn't count on the coal on their small

island. At least they do not have any horses there.
Heh, my retreating Riders see some arabian workers out in the open without guards. Wonder what

happened here. I make use of the lull in the fighting to regroup and heal.

IBT: We lose a rifleman to the counterattacks of one cav that retreats, one Longbow ?? and one

cav that defeats our heroes.

1395AD(9) NOtice Tabuk has gotten razed sometimes in the last two turns. I should pay more

attention. This turn our wounded troops do some well earned Rest and Relaxation. I also notice I

cannot see any harbours in Arabian cities on our mainland. This would tend to mean they have only

one source of coal. I am thinking it would be a high priority to pillage that source. Since it

lies on a hill that is halfway to Medina, and an excellent halfway point if one want to strike at

that city, I strongly recommend to the next leader that this is next goal. I will not commit our

entire force of Cavalry on my last turn though.

IBT: ?????? :o NOthing happens whatsoever except we build another cav and rifleman. Weird. I am thinking there are some heavy battles near the greek city of Aleppo. HOwever I saw no Greek forces advancing through our territory.

1400AD(10) NOtice we could rush Suffrage with our leader, even though we are at wartime mobilization. I recommend next leader to do this, if for nothing else, then for denial purposes.
Sorry about this :smoke: . SHould have rushed this wonder at once. DIdn't know you could build wonders during mobilization. Didn't even think we had the tech for a wonder. NO one has medicine yet.
LK47_1400.jpg


Arrg, notepad does weird things to linebreaks. Sorry about the bad formatting of the text. WIll use vi next time.

Here there be a
save
 
Arrg, notepad does weird things to linebreaks.
Shut word wrap OFF. I used to have the same problem when I used notepad.



I see the last two turns were T-hawk and Grimjack.
This is enough for me to post a "GOT IT".
 
1400 AD (Pre-turn) - I reconfigure Beijing to not starve but still produce 1 cavalry every turn.
I don't feel another leader will add much at this point in the game, so I upgrade the remaining elite riders to cavalry.

Universal suffrage is meaningless for civs in communism, so I will hold the leader around in case the game makes it to ToE.


1405 AD - I kill 3 straggle cavalry on our coal spot. I kill another stray near our workers connecting to the rinky Arab cities.
I raze Megara that had just one defender?
I raze Artemisium and a horse source for Arabia.
We also raze Miletos and Yamana (with ship it port).
For eliminating the cities by our former wine colony, we lose just 1 cavalry. Of course, a few are exposed now.
(I) I am quite happy to see no cavalry are lost to counter-attacks.

1410 AD - We raze Sana'a and again only find one defender. Has Arabia been that gassed by the Greece wars?
I raze Aleppo without loss.

1415 AD - Wow, I kill one longbow.

1420 AD - We raze Bukhara (a size 12 city that was close to the capital). While distance doesn't matter under communism, the odds are this was a well-developed city.
We raze Mansura and get to kill the Arab cavalry army.
Nothing exciting here except for another razed city with Rhodes.

1425 AD - Baghdad and the Arab furs source is no more.

1430 AD - Well I guess I was due to fail somewhere. We hit the wall and Medina is untouched.

1440 AD - The brand new city of Bukhara lasted just half a turn.

1445 AD - Well we are back on track as Khurasan it razed.
I run out of attack units, but this time Medina has several defenders die.

1450 AD - We Medina is razed, and so much for Bach's Cathedral.


Summary: The Arabs are no longer a threat. Thanks to a decent number of riflemen to defend our workers I was able to fill in the gaps in the rail-net making it very easy to rip the Arabs to shreds.


http://www.civfanatics.net/uploads4/LK47-1450_AD.zip


Who want to wipe the Arabs off the mainland?
After that the alliance with Greece will be up, and Alex gets the :hammer:


Remember 10 turns per round - Post a got it, and complete your turn within 24 hours
 
The mighty Arab empire.

LAK-309.jpg
 
I am in the process of creating a think black roads graphic mod. I find the regular brown lines to hard to see.

It is time consuming and that is why it is incomplete. I am adding a few more combinations at a time.
 
They look like where the roads are in mixed RR/Road tiles. Why? I don't know.

Edit: Now I do. Good Idea.
 
Good hammer there Lee. Was myself surprised by how gassed the Arabians were. They probably lost a whole slew of troops trying to kill the Greek Cavalry army.

I am curious, I spent quite some time trying to configure Beijing to make cavs without the starvation, and I am at work, so I cannot load the save. ANy chance of a screenshot ?

Grimjack
 
I got the mountain on-line for a ton of shields, and offset it by using 2 irrigated plains.

Heading to bed in 2 minutes, so no time for screen shot.
 
Who wants the honor of wiping out the Arabs from the mainland?
 
Wow, this was a whole lot of fun...thanks to everyone who has done such a great job to set this endgame up!

Pre-turn 1450AD

Nothing worth changing--Arabs will give all their techs plus three cities for peace--yeah right--like we want cities.

IT: Arab longbow impales on our cavalry stack. Pollution hits Shanghai--so we do not get the cav produced.

1455 AD (1)

Move stack for stick-n-move attack on Mecca. Clean up pollution.

1460 AD (2)

Raze Mecca, killing 3 riflemen with only one loss. Newton's University is burnt to the ground. Remainder of cavalry stack placed on mountains next to Anjar for attack next turn.

IT: Lose one cav to a longbow (retreat)/rifle combination. Watch the greeks retreat almost all of their cav from attacking Najran.

1465 AD (3)

Anjar razed--losing two cav. Stack moved into position to attack Basra.

IT Alex offers 2gpt for spices. Nah--you're on the list once I expel these arabs from the land.

1470 AD (4)

Basra razed killing 4 rifleman and losing one cav. Stack moved to attack last Arab city on the continent, Najran.

IT: Greeks offer to continue alliance--with us giving them coal--I think not. Lose a redlined cav to a longbow.

1475 AD (5)

Only 5 cav in position to attack Najran, which is on a hill, size 8. Nah--need more troops to raze this city. 14 cav in position for attack next turn.


IT: Alex offers to renew the RoP--nah--don't you know that you are next??

1480 AD (6)

Raze Najran, taking Magellan's, losing 3 cav. The arabs are banished from the continent. Dial up Abu, he gives all his techs (Electricity, Communism, Navigation, Economics, Music Theory, Printing Press), all his 20 gold--and would give up 2 of his 3 cities--I am certain that taking these even to disband is verboten--so no can do. So--peace with Arabs for all the above--we drop out of mobilization as expected. This will not last long. Establish a gems colony in former arabia with a slave--a couple of luxes will put cities in WLKD--not much, but we have SO many slaves. Abu will ally vs. greeks for nothing. Wines, ivory incense, and furs colonies established--we have all luxes and--all our citizens are happy. Alex has only three cav in former arabia, and three headed into our land. I think the time is now to attack Alex--to seal his troops off (he has a navy but all I see are frigates. Moved our leader back into Beijing to protect in case greeks counter.

War declared on greece. Re-mobilize. Kill all three cav in former arabia with no losses. Lose two cavs taking out three greek cavs directly south of our cities.

IT: Alex takes the bait and takes our spices colony--killing a conscript rifle--we have some IN our territory. The people expand our palace X3, and our cities go into we love the chairman day. Two greek cav hop into the jungle.

1485 AD (7)

Use cannon to redline one greek cav--he dies quickly. Other greek intruder into our jungle dies without inflicting a scratch. Kill three rifles and a cav in Marathon with one loss, but one wounded cav is left.

IT: Lose a cav to a greek counter.

1490 AD (8)

Redline a cav in our jungle, then kill it and another redlined cav. Marathon is razed with no losses (two cavs killed). Lose one cav killing two rifles to raze Halicarnassus. Only 4 unheals cavs left to attack--will wait another turn. Move units back to safety.

IT: A greek rifle enters the jungle...

1495 AD (9)

Redline rifle with cannon and take out with no damage. Lose two cav killing two rifles, but Fez is razed. Rifle outside of fez is bombed and killed.

IT: No counterattack? Are they completely gassed?

1500 AD (10)

Move cav SODs into greek territory (1 space--still at two tile choke) with rifle coverage (plus a couple of cannons). Western SOD (9 cav) can move onto mountain next turn to support 2nd turn attack. The mountain is on the same side of the river as the city. Eastern SOD (8 cav) can move within range of Knossos next turn. I did not use the leader, as Universal Suffrage is useless, and we cannot make an army. He is in Beijing. Both cities are cav/turn still. We were weak compared to the greeks at the beginning of the war--we are now average. 17 of our 18 cav are in the two SODs, one is healing in Beijing.

Who shall wipe the Greeks from the Earth?

http://civfanatics.net/uploads4/LK47-1500AD.zip
 
Well team, we still have cleanup to do, but congrats on winning a nasty variant. :goodjob:

With Arabia banished from the continent we only have one front to deal with. It sounds like Greece has already taken a bit of a beating.
 
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