IBT - Solo archer from Munich impales himself on our spear
530BC - Nothing much, trade WM around for some change, watch Otto impale himself on elite spear in Nuremberg
IBT - Germany asks for peace, and I...laugh!
510BC - Catapult destroys barracks in Nuremberg!
490BC - ...
IBT - Celts declare war on...The Arabs.
Egypt and Otto sign alliance against Germany. ^^
Egypt completes the Great Lib ><
Celts cascade to Great Wall
470BC - Nuremberg has a lot more than 2 spears...can't see for sure, but there's at least 1 elite, and 2 regs...after Otto killed one.
IBT - Arabs demand 28g and TM, which I've been selling him every turn anyway.
German galley snaking around our southern coast.
Berlin completes the Hanging Gardens
450BC - Munich is still size 8...waiting for more catapults and horsies before attacking. Nothing much has changed on the war front.
IBT - Elite spear in Nuremberg dies to Otto horsie, still at least 2 or 3 spears in there.
430BC - Munich down to size 7...finally. One more and I attack!
IBT - 2 spears and one archer in one stack come out of Munich headed for Oslo, ignoring my troops bombarding their city. Another pair of archers heads south from Munich, bypassing my troops again. Guess they don't care about their city much, or there's more spears in there than I care to guess...
410BC - I bombard Munich down to size 5. I have no idea how many spears are in there, and the fact that Bizzy is sending troops FROM there scares me. But, this is the AI we're talking about, sooo...ATTACK!
We lose 4 veteran archers, promote one to elite, and RAISE MUNICH! We get 3 slaves. Now to clean up the stray Germans.
We lose a horsie to a reg archer, and the same bastard archer redlines a second horsie ><
It only takes two horsies to kill the pair of spears guarding the last archer, and one promoted to elite. Last offensive troop with movement points kills the last archer ^^
Still don't think I can take Nuremberg, as I used all my reinforcements to raise Munich. Not sure what else we'll have the manpower for, but we'll see.
Germany will give us Code of Laws and all his gold, but not Monarchy. Nine turns left on alliance with Otto.
IBT - Well, Otto had enough troops to take Nuremberg. There were...FIVE spears, and Otto's 4 horsies and one archer all won. Why does the AI always do the exact opposite of what you want? Otto's capture and keep Nuremberg...pray for flip.
Germany sends a lone horsie at my spear guarding my elite archer, spear promoted to elite after redlining.
390BC - Bodo founded where Reykjavik used to be = p
There is a whole buttload of troops in Hamburg now. I have no clue about Berlin, but I'm guessing it's in the same boat.
IBT- Otto demands we get away from Nuremberg. I sign a ROP with him, so my troops don't get auto moved out. I'm hoping it flips, and want first shot at it if it does.
Germany moves a lot of troops towards Nuremberg, from Hamburg.
Arabia demands our galley get out of his territory.
370BC - Troops healing in Bodo, move some horsies up that way.
Lux dropped to 20%, Oslo gets a taxman. It doesn't lose a shield, so no big deal. Trondheim also gets a taxman. It's still at 10spt, at 15 it would starve anyway. Those are the only two cities that needed lux at 30%.
350BC - Move some horsies up to Bodo.
There is a decent sized stack of horsies/archers/pults in there, though I'm not sure what would be needed to take Berlin. Lux is at a delicate balance, be sure to watch happiness. Keep an eye on Stockholm and Trondheim especially...they both get 10spt after corruption, but the governor likes to screw with it.
THE SAVE!!!