LK50 - Slow cooked deity, civ open to debate.

LKendter
kryszcztov
T-Hawk (currently playing)
shadow2k (on deck)
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Inherited turn:

Well, I definitely wouldn't have built up to attack Germany with archers, but guess I get to play the cards that were dealt. And we do need more land in a big way, and if we happen to get a Great Leader for an early FP we'll have already won. :)

Diplo check: well, no point in doing anything the turn before Polytheism comes in. At least nobody is out of Despotism yet.

30% lux is too much; dropped to 20% and a science is hired in Copenhagen, dropping science from 10% to 0 and recovering 12 total income.

==========

Ottos demand 43 gold, paid.


730 BC: We got Polytheism and Brennus still doesn't have it. The best I can get from him is Mathematics + WM - but catapults are critical to win a war with archers. Not to attack the cities, but to kill units in open ground without suffering losses.

No other deals are to be made; Currency and Construction aren't available yet so there are no brokerages. Map brokering does net 60 gold, though.

I start 40-turn research on Construction because it's quite an expensive tech and we can probably wait 40 turns. Monarchy was the other possible option, but Republic will probably be around within 40 turns anyway.

Between turns, our scout sees a Carthage sword attack an Ottoman unit. Hey, why don't we have embassies?


710 BC: Embassies go up with the Germans (6 spears in the capital, building Great Library due in 16), Ottos (also 6 spears in capital, building a horseman), Carthaginians (only 3 Numidians in capital, building Great Lighthouse due in 8), and Celts (3 spears, on a hopeless quest for a wonder.)

Carthage is in four wars! They're the dogpile whipping boy of this game. Germany isn't one of the wars, though.

We have a trade route with the Ottos, but it appears to be via road to Germany, via harbor from there to Egypt, and via road from there to Ottoman. Too many steps to rely on. Our own workers can complete a road connection to the Ottos about 10-15 turns anyway.


690 BC: Molde is founded to plug the gap between Trondheim and Copenhagen. I sell world maps for the Nth time. Germany completes Great Lighthouse in Liepzig.


650 BC: Halfway done. I've been making sure our northern border with Germany is defended with archers and catapults in each city to repel invaders, and any city that does get imperiled can whip walls. So, are we all in favor of actually doing this attack on Germany? I just hope we have the cash to buy the Ottomans into alliance to make sure they don't turn on us, and hopefully the Celts and Carthage too.

I might not get to play more until early tomorrow evening, so just want to make sure we're all on board with this. We've got our northern border defended with a spear, archer, and catapult in almost all of the cities. We've got about 12 archers that can advance on Frankfurt immediately, and thence to Munich within a couple turns. The masterstroke would be if we can let Berlin finish the Great Library, then capture it...
 
T, I was under the impression we were building archers for a mass upgrade to Zerks, and then wiping Germany off the face of OUR planet. We'd capture Colossus, Pyramids, and he'll probably get the GL. He's probably the most powerful civ at this point, and he's not being attacked by anyone else, so he'd be focused completely on our sorry butts.

I could be wrong though. If it were 12 swords, I'd say go for it...but, 12 archers? Some bad rolls of the RNG, and we could be in some deep poop. When we attack them, I'd rather be assured of doing some serious damage to them, not just taking one city...two if we get lucky.

Of course, you could do some spying and see what he's got guarding those two cities. My guess is he has at least two spears in Frankfurt, maybe an archer too. Munich is very close to the capitol, thus, very close to reinforcements. He's probably got at least 3 spears, and he'll probably have enough to counterattack your advancing stack. Plus, if you don't take any other cities after that, Munich will probably just flip back, assuming you could both capture and hold it. Not to mention he'll be sending some spears to pillage stuff by our northern cities, possibly even some horsies and swords to attack.

The more I think about it, the more I'd suggest waiting. I think we just had a misunderstanding about the buildup of archers being for an attack at a later date. ;)
 
Well... this clinches things for us:

lk50-flip.jpg


EYAAAAAAH! OK, Otto, you're going DOWN.

Despite the discussion, I think we were committed to war anyway. We're already 15 over the despotism free-unit count, and they're just going to sit there draining our treasury if we don't use them. For a peaceful plan, that production needed to go to temples and granaries, not to barracks and units.

It was way way way too early to build archers for upgrading to Berserks - the time to start doing that would be when we got Feudalism.

==========

630 BC: Germany has a monopoly on Monarchy, but we can't do anything about it. The cheapest steal is 300 gold more than we have. He's in anarchy, which only lasts two turns on Deity, but we've gotta hit now and we've gotta hit hard.

We declare war on Germany.

Seven archers head for Frankfurt and five head for Oslo.

It would take our entire income and half our treasury to buy an alliance from the Ottomans. Do we do it? I think we have to. If Germany buys Osman against us, we're TOAST. Everyone else is farther away and can be dealt with later. So we pay 142 + 22/turn to the Ottomans for the alliance.

Between turns, Nuremburg is attacked by an unseen stack of Ottoman units (they were on their way through German territory to prosecute Osman's war with Hannibal.) Nuremberg loses one spear.


610 BC: The RNG hands us a terrible streak at Oslo; the single defending spear kills THREE of our archers. Thank Odin that we got here before Germany could reinforce the city. At least the archer that finally wins and recaptures the city promotes to elite. Oslo kept its barracks and granary through the recapture.

Frankfurt's two defending spears kill two of our archers, but we take and raze the city.


590 BC: Positioning. The Ottomans are easily occupying all the German troops near Hamburg, so I start trying to collect our archers and see if we have enough to take Nuremberg.


Between turns comes Germany's first counterattack, only one horse which loses to a spear of ours.


570 BC: Alesund founded to replace Frankfurt, getting us Horses.


550 BC: Currency and Construction are around, but there's no way we can afford to buy in and broker. We can trade Polytheism to Greece for Literature, though. I already did map brokering this turn; our galleys are pulling in a decent 15-20 total income per turn from map sales.

Our Stack of Insufficient Doom is advancing towards Munich, although I'd strongly suggest hitting it with catapults until it drops to size 6 and waiting for a few reinforcements in the form of horsemen. RAZE AND REPLACE; do not try to keep the city. I would suggest re-founding on Reykjavik's old site (ok, maybe we should have kept it :crazyeye: )

Our other SoID is around Nuremburg, waiting for those two catapults to get lucky on a turn before the archers attack. From the damage the Ottomans have done to it, I know the city has at least the elite spear plus a regular spear but doesn't seem to have any more units than that. Unfortunately, the turn order is such that after the Ottomans attack the city, Germany's units get to heal before our units get to attack.

Trondheim and Aarhus have forest chops coming in this turn; keep an eye on the other forestry operations as well.

With enough catapult shots and horses, Berlin might even be a possibility down the road, and it's still building the Great Library...

http://www.civfanatics.net/uploads4/lk50-550bc.zip
 
LKendter
kryszcztov
T-Hawk
shadow2k (currently playing)
Mazarin (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
IBT - Solo archer from Munich impales himself on our spear

530BC - Nothing much, trade WM around for some change, watch Otto impale himself on elite spear in Nuremberg

IBT - Germany asks for peace, and I...laugh!

510BC - Catapult destroys barracks in Nuremberg!

490BC - ...

IBT - Celts declare war on...The Arabs.
Egypt and Otto sign alliance against Germany. ^^
Egypt completes the Great Lib ><
Celts cascade to Great Wall

470BC - Nuremberg has a lot more than 2 spears...can't see for sure, but there's at least 1 elite, and 2 regs...after Otto killed one.

IBT - Arabs demand 28g and TM, which I've been selling him every turn anyway.
German galley snaking around our southern coast.
Berlin completes the Hanging Gardens

450BC - Munich is still size 8...waiting for more catapults and horsies before attacking. Nothing much has changed on the war front.

IBT - Elite spear in Nuremberg dies to Otto horsie, still at least 2 or 3 spears in there.

430BC - Munich down to size 7...finally. One more and I attack!

IBT - 2 spears and one archer in one stack come out of Munich headed for Oslo, ignoring my troops bombarding their city. Another pair of archers heads south from Munich, bypassing my troops again. Guess they don't care about their city much, or there's more spears in there than I care to guess...

410BC - I bombard Munich down to size 5. I have no idea how many spears are in there, and the fact that Bizzy is sending troops FROM there scares me. But, this is the AI we're talking about, sooo...ATTACK!

We lose 4 veteran archers, promote one to elite, and RAISE MUNICH! We get 3 slaves. Now to clean up the stray Germans.

We lose a horsie to a reg archer, and the same bastard archer redlines a second horsie ><

It only takes two horsies to kill the pair of spears guarding the last archer, and one promoted to elite. Last offensive troop with movement points kills the last archer ^^

Still don't think I can take Nuremberg, as I used all my reinforcements to raise Munich. Not sure what else we'll have the manpower for, but we'll see.

Germany will give us Code of Laws and all his gold, but not Monarchy. Nine turns left on alliance with Otto.

IBT - Well, Otto had enough troops to take Nuremberg. There were...FIVE spears, and Otto's 4 horsies and one archer all won. Why does the AI always do the exact opposite of what you want? Otto's capture and keep Nuremberg...pray for flip.

Germany sends a lone horsie at my spear guarding my elite archer, spear promoted to elite after redlining.

390BC - Bodo founded where Reykjavik used to be = p
There is a whole buttload of troops in Hamburg now. I have no clue about Berlin, but I'm guessing it's in the same boat.

IBT- Otto demands we get away from Nuremberg. I sign a ROP with him, so my troops don't get auto moved out. I'm hoping it flips, and want first shot at it if it does.

Germany moves a lot of troops towards Nuremberg, from Hamburg.

Arabia demands our galley get out of his territory.

370BC - Troops healing in Bodo, move some horsies up that way.
Lux dropped to 20%, Oslo gets a taxman. It doesn't lose a shield, so no big deal. Trondheim also gets a taxman. It's still at 10spt, at 15 it would starve anyway. Those are the only two cities that needed lux at 30%.

350BC - Move some horsies up to Bodo.

There is a decent sized stack of horsies/archers/pults in there, though I'm not sure what would be needed to take Berlin. Lux is at a delicate balance, be sure to watch happiness. Keep an eye on Stockholm and Trondheim especially...they both get 10spt after corruption, but the governor likes to screw with it.

THE SAVE!!!
 
Good turn! Things didn't go how I would've planned at Nuremburg, but better the city in the hands of the Ottomans than the Germans. I'd guess Germany was cash rushing units there, since he is indeed in Monarchy.

though I'm not sure what would be needed to take Berlin.

"Swords" comes to mind. :) Greece at least does have an extra iron sources in their territory that could be available for trade once we get a harbor up. (Do pay only gold-per-turn for the iron, so we don't get screwed if a trade route breaks.)

Berlin didn't complete the Great Library yet, right? Is it still trying (check F7)? If so, we DEFINITELY want that, and it'll be worth our while to build 25 archers if that's what we need to capture the city.

Nuremburg won't flip back to Germany. It's got only one German citizen, no infringement from German cities, and it's equidistant between the capitals.

For Mazarin - definitely whip :whipped: the harbor in Odense right now - the city can't grow anyway and that will open up water trade routes.
 
LKendter (on deck)
kryszcztov
T-Hawk
shadow2k
Mazarin (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
T-Hawk, Egypt got the great Library in 490BC...shocked the hell out of me. Germany only had like 5 turns left, I'm not quite sure how Egypt ended up with it...but it sucks. I think Berlin does have the Pyramids and Hanging Gardens, and another one of their cities has Colossus and Great Lighthouse.

I know their's like 4 catapults, 6 archers, and 6 horsies in Bodo, along with a few spears, and a couple horsies 1 turn away. They could possibly take Berlin themselves, but I think that would depend on a great deal of luck from the RNG. Anyway, I'll let Mazarin decide how he wants to handle it.

Mazarin, one thing I forgot to emphasize. There is a German galley off our eastern coast, just beneath the fog. It's probably parallel with Trondheim by now. I forgot to do it, but I'd keep an extra horse in Trondheim...that way you can fire the clown, and have an attacker that can reach most cities over that way. You'll also need a settler at some point if you decide to march on Berlin. One last thing...there's a lot of wars right now, I don't even know who is fighting who. Be careful who you side with ^^
 
That was a pretty boring round: I moved the biggest part of our army towards Berlin: Our catapults have not been lucky, but we have been able to take the barracks out. I have not been trading techs during my round: We couldn't afford anything for a pretty long time -and during the last rounds I've been holding off as we should be able to get the techs we need to enter the middle ages from the germans.

Almost every nation in the world is at war with somebody, so this should help a bit.

the turn
 
The corrected link:
http://www.civfanatics.net/uploads4/LK50-150BC.SAV

Next time I hope for a little more detail in the report. :D

==========================


I will get to this tonight. Even though I am civ exhausted from GOTM#20 getting finished this weekend, I can handle 10 early turns. :p
 
150 BC (pre-turn) -
As of the end to T-Hawk's turn we gain backed Oslo, and built Alesund.
As of the end of shadow2k's turn we were able to build Bodo for Ivory.
As of the end of Mazarin's turn we have gained nothing more.

I wish I had a longer report from Mazarin, as I can't figure out what we are still trying to accomplish. We are on the verge of bankruptcy at this point we are already paying $30/turn in unit cost, making just $7/turn and building 8 more units!


The only choice for the cities to swap to for the moment is temples. I hope to make some of them into placeholders for marketplaces.


90 BC - Well now the war has given us something useful:
LAK-328.jpg


For a civ that isn't at war with anyone, the Ottomans are sure moving a lot of troops toward somebody. :P

(AI) Celts and Carthage sign a peace treaty.


70 BC (AI) -
Greece and Germany sign a peace treaty.

30 BC (AI) -
The Ottomans build Sun Tzu. This game really doesn't feel that much slower then typical deity

10 BC - We raze the German city of Hamburg. We catch some bonus workers inside. It may be a long time before we need to build our own workers. :D
We can't stay in war mode forever with no infrastructre and way behind in technology. We sign peace with Germany for Code of Laws, Currency, Construction, wm, $9 and $6/turn.

I switch some of our cities to aqueducts trying to get use to size 12 cities. The only problem is we don't have the happiness facilities to support the growth and we are already running an oppressive 30% luxury tax. Getting our cities there will be a challenge.

50 AD - Karasjok is built on the remains of Hamburg. Healfdene wakes up and rushes the forbidden palace in Karasjok.

Summary:
1) Republic is in 37 turns, and we really need it if we are to get any decent economy.
2) I realize forbidden palace in Karasjok is a bit of a risk, but in 5 turns there will be NO Germany pressure and we get a desperately needed 3rd luxury.
3) Please build a temple in Karasjok next to increase the cultural strength of that city.
4) We need that city on the road-net. We need to get the core using the incense.

We are dying on military cost. NO more military for now. We should be able to get some marketplaces on-line ahead of Republic.

No :smoke: comments on chopping the forest outside of Bodo's borders. We will still get the 10 shield credit, and that city needs expanded borders

======================

LKendter
kryszcztov (currently playing)
T-Hawk (on deck)
shadow2k
Mazarin

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads4/LK50-50AD.zip
 
The Ottomans build Sun Tzu. This game really doesn't feel that much slower then typical deity

Slowing the tech pace doesn't make wonders build any slower. :) Also, all the civs just entered the medieval age, and the free scientific techs would've pushed the game ahead briefly. Tech will slow down again, and should definitely do so in time for us to go Berserk. :)

Let's not overlook trading for (or even stealing) Republic; of course we want to get there ASAP.

Culture in Karasjok - I haven't looked at it and you didn't post a map, but of course if its 21 tiles don't overlap with the 21 of any rival city, its cultural strength doesn't matter. The only reason to build a temple would be to reach the 100-culture expansion sooner, and I'm not sure if that gets us anything.

Military - Complain if you like, but we NEEDED that much military to make any progress. We barely had enough to make the two city captures on my turn, and we had to pursue that war to regain Oslo. Sounds like you ended it at an excellent time, though. (Germany didn't have Republic to cede for peace, I take it?) The two players after me kept building military for plans to attack Berlin, which would have been worth the try if the city had built the Great Library, but now we don't need to.

We're doing quite fine overall, I think :goodjob:
 
Originally posted by T-hawk
Sounds like you ended it at an excellent time, though. (Germany didn't have Republic to cede for peace, I take it?)


Culture in Karasjok - I haven't looked at it and you didn't post a map, but of course if its 21 tiles don't overlap with the 21 of any rival city, its cultural strength doesn't matter. The only reason to build a temple would be to reach the 100-culture expansion sooner, and I'm not sure if that gets us anything.


We sign peace with Germany for Code of Laws, Currency, Construction, wm, $9 and $6/turn.

Uh, we didn't have the needed pre-req of Code of Laws yet. Nobody would trade us CoL at the time.


The fp culture will eliminate the pressure from Berlin. We still have press from the Egypt city on the other side. The city is exactly where hamburg was. With a wheat and flood plains the city should start to grow. Once we take out the Germans, that area should be productive. We know another war is on the way.
 
OK, got it ! I usually don't post such a message (at least, not all the time), but the modem has been down for all day. And I need another 24 hours to play, cause it's already 2am here, so I will play tomorrow. I'll try to stick with your advice, though I'll see what I could add... nothing freaky like my agressive city, of course ! :goodjob:

So, post expected tomorrow (when you wake up, for you Americans).
 
Back
Top Bottom