IBT - I see we are researching writing, but Germs already have it...and we've got 18 turns to go. Switch to Poly at min sci...I figure we don't need Monarchy, so even if someone beats us to it, we can wait it out and buy the other, more useful techs. Everything else looks good, hit Enter. Cleo tells me our troops are stealing chickens, I promise her I will make them stop.
1725 - Western scout spots island 1 tile from the mainland up by Carthage. It's got Iron...but so far away.
Trondheim as is will grow in 4 and settler in four, but working the forest for 2 turns, and the grass for one will let me grow one turn faster.
1700 - Celts get monopoly on HB. They want 10gpt and 330g. No thanks!
IBT - Otto demands 35g. Ummm...ok, here ya go buddy. At least he's not annoyed anymore.
1675 - ARGH! The Germs founded Nuremburg one spot NE of the wines. Hmmm...what to do... I think long and hard about this one. I really don't want to piss off the Germs too much at this point. Part of that spots allure was the wines. I choose to settle on the hill directly South of our Red Dot, although I'm still 2 turns from doing so. It doesn't create too much conflict with Nuremburg, will still get both FP's, and it's on a hill on a river. It does have a lot of overlap with Oslo, but I'm thinking with the science rate being twice as slow, it will be a long time to hospitals, so overlap shouldn't hurt us much. I also don't want to waste all this land that's really the only decent terrain fairly close to our capitol. In combination with the white dot, all the tiles near our capitol can be put to good use.
Celts now have writing also...and contact with the Arabs. Germs also have gotten contact with Arabs, and HB. I'd like to buy contact, so I could sell it...but writing is pricey right now. The Arabs are probably backwards, so I could sell them techs. But they are probably broke from buying off Celts and Germs. I decide to wait and see.
1650 -
Bergen Spear > Spear
Oslo Worker > Barracks Feel free to change to your liking!
Trondheim grows, move citizens around, settler in 1.
MM Copenhagen to grow in four. Granary due in 5, but will complete when citizen is added to forest.
Tech situation still the same.
1625 -
Trondheim Settler > Settler Will need to MM to get in 5.
The Germs complete the Colossus!
Western Scout blocked in by the dumb AI, can't move him yet.
No change in techs.
Lux down to 10%
IBT -
THE GERMS COMPLET THE PYRAMIDS!!! This could suck...
Otto cascades to Oracle.
1600 -
Birka founded on the hill south of red dot =(
Poly due in...34.
1575 -
Western scout spots an opening in the line, and makes a break towards freedom!
Otto and Egypt now have HBR.
336g to Celts for Writing
Writing and Contact with Carthage to Egypt for HBR and 100g. Cleo's broke now.
HBR, Contact with Otto, and 5g to Carthage for Contact with Arabs and a Slave
Alphabet to Arabs for 42g
So, for 199g we got Writing, HBR, tech parity, all known contacts, and a slave ^^
IBT -
Carthage tells me I'm a drunk child, and tells me to get out of his turf.
1550 -
Copenhagen does NOT complete it's granary, it's 1 shield short that was lost to corruption ><
Trondheim citizen moved to forest for the next two turns...growth + settler in 2.
1525 -
Frankfurt produced a settler spear combo!!! Looks like they might be headed towards the tundra, they just stepped out of the city. Might have to send the next settler south to get at least one of the tundra spots.
Buy a slave from Egypt for 45g and Contact with Arabs.
The people in Copenhagen are NOT happy campers. Lux raised to 30% temp, making 11gpt with Poly due in...31
1500 -
Trondheim's borders expand. German settler/spear headed SE towards tundra. Our Settler completes in Trondheim. I fortify his spearman accompaniment in Trondheim, and send one of the warriors with the settler instead to the SE part of the tundra. Damn AI probably sees oil down there!
--------------------------------------------------------------------------------------------------------
There are still two scouts on the loose. The one in the NE on the mountain, I would probably disband. The one in the NW can probably sneak through Carthage borders and only get asked to leave once. He can explore to the N of the Germs, that's probably where the Arabs are.
I did not build any embassies, but we might want to do so in the near future, depending on the tech situation and our cash flow. Lux can be dropped when Copenhagen pops it's settler to save us some cash.
Trondheim needs MM a lot. You can't MM the others much, until we improve some more tiles. You might want to change Stockholm to a temple, or whatever else you feel like. Birka isn't going to do a damn thing till we can get a worker up there, so I switched it to one...feel free to veto.
There are two settler pairs. The northern one is headed for the square SE of the mountain in front of him. The southern pair is headed one square SE onto the forested tundra...due to the German settler/spear headed that direction.
There are TWO slaves now...make sure you know what type of worker you're using for what job!
THE SAVE!!!