@Grimjack - Don't forget I changed the American UU. It is now the USMC - a Marine with an attack of 10 and a defense of 8.
The map resources were randomized again.
4000 BC - We get a hut right next to Boston. I doubt we can get a free settler from this one. Boston is formed, and it pops the hut giving us $25. I start work on our second scout. As typical on the map this early, every tech is 40-turns. I start on Alphabet to get toward map making.
3950 BC - We already have contact with the soon to be dead Iroquois. It favors them, but I give away Masonry to get Burial and $10. We pop another hut, but it is deserted.
3750 BC - For some reason Abe feels the need for an early warrior.
3600 BC - I make first contact with the Aztecs. They have a worker for sale, but I want this game to not be the typical buy all the workers you can game. I pass on the worker. However, I jump on giving away Masonry to acquire warrior code. I wonder why I want an early attack unit.
3550 BC - Boston is food poor, and the site for Columbus will have grassland cows and will be the main settler source. I start a barracks in Boston, as will want quality military ASAP.
3500 BC - Size 2 Boston already cranks 5 shields a turn. If some of the forest tiles are bonus grassland this will be a kick butt shield city.
3100 BC - We pop a hut, but all we get is a skilled warrior.
3050 BC - The first forest chops revealed our fourth bonus grassland for Boston.
2950 BC - The Iroquois MUST suffer an early death - They build Grand River stealing the silks to the north of Boston.
2750 BC - We finally find another hut, just to find it deserted. Expansionist hasn't done much for us so far.

We buy Bronze Working from the Aztecs for $95 and pottery. I want some quality defense units available.
2670 BC - Columbus is formed by the cows and incense.
2590 BC - We have having lousy luck from huts. I find another, and simply get $25.
2430 BC - The demands already appear, and I flush $24 down the drain to the Iroquois. The one turn that Columbus didn't have military in it.
2350 BC - We end our streak of bad luck with huts. We get a free settler from a hut near Columbus.
2310 BC - Savannah is formed. I am going to try something different, and start the Pyramids! The only chance we have for the Pyramids on our continent is if WE build them.
We contact Venezuela, and find they have $10 and no techs to offer. We somehow have contact with Brazil, but since the only tech they have is Alphabet no trading can take place. On the other hand, they have $130 that I want to get out of their hands.
Summary:
Early plans - rush toward map making. Early settlers to Greenland to get the luxury that will appear up there - best of all would be an exclusive to us.
Columbus will be the settler factory. It will be an awkward 4-3-3 growth city, and require checking every turn. It will be a pain, but this is our ONLY bonus food source on the map.
Boston is an excellent military factory. It can build spear / spear / worker every 10 turns. The spear could be swapped with a pair of warriors or an archer. We can get a least one new worker every 10 turns.
We must get workers to Savannah to improve the city to have a chance at the Pyramids.
http://www.civfanatics.net/uploads5/LK51-2150BC-A.zip
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I would prefer to NOT purchase workers to make the game more of a challange.
LKendter
Tarkeel (currently playing)
Meldor (on deck)
Rubberjello (vacation till Aug 10)
Grimjack
A picture of our beginning lands and the short term development plans.
Yellow dot is the next city - I realize it is NOT on a river. However, putting causes severe overlap with our other cities. This is our #1 priority city. The reason why is that it will lock borders and the yellow circle with bonus grassland will become in reach of Savannah.
The red line is our development path. In order to pull of the Pyramids we need more shields quickly.