LK59 - Simply Deity

I have had success with the Philo gambit in my four SP games in C3C so far. I have to admit that they were demigod.

What I did notice in all the games so far is that the AI ignores Literature. We could go for that at min science.

We could also choose to shut down tech research and be the tech broker of the world. But the AI can meet each other easily because the continents are only seperated by coast tiles.
 
I can't believe how big our land mass looks, and that it appears to be just us and Korea. We better hope there is iron in some nearby hills.

LKendter
Mad-bax
Aggie
T-hawk (currently playing)
Grimjack (on deck)
 
Lee, there is iron in a mountain right outside Lisbon's city radius. :D

Inherited turn:

MM Lisbon to the other bonus-grass tile, so that Oporto can use the bonus-grass tile that's within both cities' reach. I decide to swap Lisbon to a second curragh, to go to the west around the continent to the south. Finally, I wake both warriors and send them west to attempt to form a full blockade of the narrow pass.

Especially with lux tax raised after the warriors left, I really doubt we have any chance at Philosophy first. Any other tech would take a long time as well. I swap to Literature at minimum.

Early turns: Lisbon builds curragh. The Korean settler goes back and forth by the lake and we go back and forth to block it.

Middle: Lisbon builds worker. The first curragh contacts the Maya who are next to the Vikings. They lack Alphabet and have nothing to trade us. I decide to partial-whip 18 shields (via barracks) towards the granary in Oporto; citizens beyond the third aren't making it any shields and it has oodles of extra food to make up for it.

1950 BC: Oh no. Out of nowhere. Oh dear.

lk59-war.jpg


A Korean spearman that I hadn't been paying attention to walks up to Guima and razes it. :mad: :aargh:

1910 BC: Good thing I moved those warriors towards Korea! The city of Lagos is founded by the choke, claiming dyes; we should have enough warriors there to hold it until we can make peace. Lisbon swaps to archer and completes it this turn.

1870 BC: One of our warriors kills one Korean warrior.

1830 BC: The Sumerians build the Pyramids, and Korea cascades to the Statue of Zeus :eek:

1750 BC: Our warriors have trapped the Korean warrior-settler pair. I am counting on knocking them off to get us decent terms for peace when we're allowed. The archer in the north was trying to find the Korean spear; I don't know where it went.

Sumeria has Polytheism at monopoly; other than that no new tech appeared on my turn.

lk59-1750bc.jpg


Both settlers are optimistic builds assuming we can get decent terms for peace soon. Highly Detailed Wrath: Lisbon's settler will complete a turn sooner than listed because that worker will finish mining this turn. Two turns from now, Lisbon must be moved from the forest tile to a grassland; it will grow that turn and auto-pick the forest for the shields to complete the settler.

http://www.civfanatics.net/uploads6/lk59-1750bc.zip
 
1950 BC: Oh no. Out of nowhere. Oh dear.

A Korean spearman that I hadn't been paying attention to walks up to Guima and razes it.

:wallbash: Must refrain from massive rant over undefended city...

I have no idea where this will go. I never had to deal with deity war this early...

Korea cascades to the Statue of Zeus
As if the game wasn't ugly enough...

--------------------------

LKendter (on deck)
Mad-bax
Aggie
T-hawk
Grimjack (currently playing)
 
That's actually why I like having barbarians in games - forces you to be honest with regard to military rather than pushing max farmer's gambit. And it wouldn't be called a gambit if it didn't sometimes backfire. :)

Leaving Guima undefended was my fault - it did build a warrior but I moved it back to Lisbon because that city needed the MP more (and better to lose a size-1 city than our capital.) If I'd defended both Guima and Lisbon, we would've lost the setter that went to found Lagos. Something had to go undefended no matter what I did.

As far as early Deity war goes, this seems pretty light. More often, early Deity war is a stack of four archers and warriors walking right up to your capital - game over. We'll survive this before Korea does any damage (should be 2-3 turns and then we can make peace), and in fact this war lets us knock off that one settler and gain full control over the narrow pass.
 
Got it

Grimajck
 
I'm quite happy with Korea getting Zeus, and yes, undefended cities at deity level pretty much guarantees a war.

We're in a lot better shape than the other deity game I'm in ATM.
 
We live in interesting times.

LK59-1750BC, We are at an early diety war when the nasty Koreans sneak attacked us in an undefended city.

1750BC Not much to do after initial scan of cities and diplo, and time to go to next turn,
SCandinavians and Russia is up Horseback, and Gilgamesh is up Polytheism,

IBT: Out of the shadows comes a korean warrior and spear stack by the choke. I am hoping I can afford to ignore them until we can talk peace with Koreans.

1725 Worker completes mine and start a road. I continue to shadow the settler. Wonder what resource he is after, travelling so far.
Tech moves fast. I coulnd't buy in last turn, and I am likely not able to buy in this turn either, as Sumeria,Scandinavians and Russia all have both Horseback and Polytheism. Russia even has Map Making.
I am hoping Maya gets Horseback or something I can trade from him for Alphabet.

IBT: The missing korean spear joins up with the settler pair :( Our archer is quite close to Lisbon, since I didn't dare move him out of intercept range of undefended Lisbon.

1700: Discover I have a longer viewing range from a forest over a lake than from grass over grass, and see a korean warrior lurking in the bogs. This can be tight if KOreans don't speak soon.
I also need to raise lux tax since Oporto grew to size 5.
Move the citizen out of LIsbon for growth in one, fairly sure T-Hawk is correct in that the governor will placer the new citizen in the forest.
As expected, this turn Map Making is spread out.

IBT: Our warrior guarding the forst is defeated by the Korean warrior :(, and Lagash is now undefended.
Lisbon produce a settler, which I intend to send to the previous city spot.
I set Lisbon to Rax so it can do quality MPs that could have dual purpose.
The spear splits up from the settler pair, and settler pair heads towards the north, closely followed by an intercepting archer and our warriors.

1675: Betting all on peace talks before KOra reaches Lagash. I cannot reinforce that city anyways.
One small question though, why do we have both cows irrigated leaving Oporto at +6 fpt ??
MM a bit now that a tile has come free, and can lower lux to 40% again.

IBT: Zeol COMPLETES statue of Zeus.

1650BC KOrea is willing to speak, so it is time to spank the settler, and see what we can get for peace.
Our first warrior redlines, but wins, and we are two workers richer. Lets hope we do not have to pay through our noses for peace now. With one warrior on the front, there is no way for me to continue this.
Worker has finished roading, and goes to road and mine up the horse.
It does not look promising, as Korea seems to be insulted that we even want to speak peace. They are up Math on us, though we are up Mysticism on them.
Mysticism seems doubtful, and I would haev liked to get Math as well, for trading with the other continent.
Hmm, all our gold, and Mysticism will not get us peace and Math. Time to do some creative book-keeping I think.
Alphabet and 142 gold gets us Poytheism from Mayans. I artifically boost our gpt to 17 gpt from 4.
Mysticism, 12 gpt and 40 gold gets us peace from the nasty Koreans,
Polytheism gets us 82 gold, 3 gpt and Math from KOreans,
And I press end turn :p ( Just kidding, my trade nose is twitching like there is no tomorrow... )
Ragnar is the richest on the other continent, and feeling lucky I will check him first, to see if he will pay both techs and money for my monopoly on Math ( Monopoly as far as they know. )
Well, he wont, so I will check on the poor ones, and see if I can get MapMaking and some gpt from one of them, and HOrseback from the other.
Sumerians are not so stingy, they pay us MapMaking, HOrseback and 3 gold for Mathematics, and we are even in tech.
Considering our defenses, or rather lack of them, I trade Math to Ragnar as well for 84 gold. I feel 84 gold is more than I would get when he demanded it.
Russia has 3 gold, and no gpt, so she will have to demand it.
Time to get my money back from KOrea. I sell him HOrseback, since I do not want him building ships and discovering other continents.
Huh, where did my money go ?? I gave him 12 gpt, and got back 3 earlier, now I can only get 1 gpt out of him. I suspect the AIs are allowed to change their science spending when they switch techs, like if I gave him the tech he was researching. :(
I wont sell for 1 gpt. I have some pride. I will check if I can get some gold out of Mayans instead.
Trade Math to Mayans for 153 gold. Time to see what I can fix of our infra. I hope I am not so poor I will have to take the 1 gpt deal with korea.
Get a taxman and clown in Oporto, but it does not matter much, since Oporto cannot grow. Lux rate is at 40%.
We have 322 gold, and -6 gpt.

IBT: As expected, Koreans are nasty. They demand Map Making. NOt giving in would likely mean game over, so I give them the tech. MOscow completes Oracle, and Russia start Temple of Artemis.

1625: Prepare Lisbon for the pop-trick. Koreans now has 9 gold from something, but still only 1 gpt to pay us. Could it be that you no longer can trade back gpt that you pay ??

IBT: I spot a new settler pair from Korea. It seems like we need to fill in our backlines, since they are dead set on stealing an invisible resource from us.
I will be able to choke them off by the choke though.
Lagos Warrior->Warrior, Everyone is now building Temple of Artemis except us.

1600 We are still at tech parity. Koreans are making 9 gpt, but I can only get one of those gpt, so I will wait just a little while before making the trade.

IBT: Oporto Settler->Settler ( Counting on Lisbon for Quality MPs. )

1575 Found Emerita on the ruins, and set it on Warrior. I send the settler northeast to build an iron city along the river.
I whip a warrior in Lagos. It is needed to seal of the choke from the Korean settler pair.
Lagosians are not happy with us though, and we let them play at being scientists, allowing us to go 0 % Science.
Still get all Koreas money for HOrseback, so I wait. WHo knows, they might research something we want.

IBT: We can now build horsemen. A new koeran raider is advancing into our interior. The settler pair turns back, were they after the gems ?? Better make MPs in all cities a priority. Lisbon Barracks->Warrior, Lagos Warrior->Warrior. Vikings statr LIghthouse.

1550 I up lox to 50% so that I do not lose growth in Oporto.

IBT: Lisbon Warrior->Warrior ( Yes, 10 spt. we NEED the mps. ( Well, we also NEED workers, settelrs and horsemen... ))

1525 Russia now has a monopoly on Code of Laws. They also do not have Math, but I cannot recover any money from anyone else if I buy in, since all are poor.
I am getting nervous about Koreans getting contact though. HOrseback is now 45 gold and 1 gpt. I will wait until next turn though, and let next leader decide.

IBT: Lisbon Warrior->Warrior, Koreans start Lighthouse,

1500: I have the settler where I think he should settle. There is a warrior lurking in the shadows to our west, and thats why I have a warrior heading for our northern town even though it is due to build a new warrior.
I am not certain AI can properly detect blockades, feel free to lighten it up a bit, since there are no troops close any longer.
We still get all KOreas money for Horseback. They are bound to get contact soonish. Wait as long as you dare.
We have Math on Russia, but I thought it not worth it to buy into Code of Laws, so I didn't even try. None of the AIs has as much money as KOrea.

Save is here

Grimjack

Ps, I was stressed for time, so no screenies, and no proofing. I leave the spelling errors, and typos in as an exercise for the reader. :p :)
 
LKendter (currently playing)
May get to it tongiht - I got some Eagles to watch. ;)

Mad-bax (on deck)
Aggie
T-hawk
Grimjack
 
1500 BC
I decide to ship Korea horseback riding for $54 & $1/turn.

1425 BC
We made the eastern cow spot just in time as a Scandinavian settler pair arrives. If we had more military I might be tempted to knock him off for some free workers. Sarges is formed to claim those cows.
Sumeria now has two techs including Philosophy - we know who get it first.

1375 BC
A Korean galley that just dropped of a settler is on the wrong side of the blockade. They have all that territory on the other side, and they come toward us?

1375 BC
Inch'on now sits in a horrid spot blocking a possible first ring city.

1275 BC
Coimbra is formed, and we know control the path to the dyes.

1275 BC

Summary:
That short war did hurt our expansion. We may be stuck with a small core until we can afford to hammer the Koreans.


LKendter
Mad-bax (currently playing)
Aggie (on deck)
T-hawk
Grimjack
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads6/LK59-1250BC.zip
 
1250BC: Pre-turn.
I don't like the viking settler pair wandering around. When he settles it will mess up our core. I'm going to take him out.
I pop rush the horse in Lisbon. I also micromanage Oporto to get the settler in 3 instead of 7 turns.

IBT:
Lisbon horse - horse
Sumerians complete the Mausolleum
(1) 1225BC:

(2) 1200BC:
Check we have no units (or boats) in Viking territory and declare.
The horse kills the spear.
Establish an Embassy with the Mayans.
Chicken Pizza looks like this.

lk59b.jpg


Trade Mayans writing for 10g and a MA against Scandinavia.

(3) 1175BC:

IBT:
Oporto Settler - Settler
Emerita rax - warrior

(4) 1150BC:
Hmmm.. No dotmap. I wonder what the team thinks of aggressive settling.

Trade Sumeria 139g + 2gpt for Philosophy.
Trade Korean Col for Philosophy, 83g and 2gpt.

IBT:
OK... who has always renegotiate deals on? Korea want to renew peace treaty. I'll leave it switched on, if Lee wants it turned off he can say.

Lisbon Horse - horse

(5) 1125BC:
Found Leiria - worker

IBT:
Catherine wants 28g. If it were a solo game, because she is on an island I would tell her to get knotted. However, I have learned that my playing style is a little aggressive for a lot of peoples taste, so instead I tell her to get knotted.

Russia declares war.

(6) 1100BC:
An MA with Sumeria against Russia would be ideal, but I think it would cost too much. Perhaps when we get Lit....
The Mayans have Monarchy, which we could easily buy. When I see if I can get an MA against Russia thrown in I find that the Mayans don't know the Russians exist. I don't trade.

IBT:
Emerita warrior - horse

(7) 1075BC:
A viking galley shows up. I send a horse in that general direction to cover.
Lisbon Horse - horse

(8) 1050BC:

(9) 1025BC:
The Koreans drop off a settler pair in "our" northern territory.
All I can do is face them off with a warrior and force them to settle on the coast.

(10) 1000BC:
I switch the scientist from Lagos to Lisbon to allow Lagos to grow. It also allows lux slider to reduce.
I'm chopping wood on the game tile near Emerita since the tile can be irrigated, despite temporarily lowering the shield output from the town.

The Monarchy deal is still available with the Mayans.
We can just about afford construction.
No other techs are known at this point.

Our core
lk59c.jpg


The Game
 
Originally posted by mad-bax
Check we have no units (or boats) in Viking territory and declare. Trade Mayans writing for 10g and a MA against Scandinavia.
20 turns of war with a paper-thin military?


Originally posted by mad-bax
Hmmm.. No dotmap. I wonder what the team thinks of aggressive settling.
Unless it is for a critcal resource I don't like it. I have suffered to many flips against me.


Originally posted by mad-bax
Catherine wants 28g. If it were a solo game, because she is on an island I would tell her to get knotted. However, I have learned that my playing style is a little aggressive for a lot of peoples taste, so instead I tell her to get knotted.

Russia declares war.
Far to agressive for my taste. To many of those wars cost way more then the amount demanded. I don't like any wars in the BC time frame, yet alone 2 wars.

==================================

LKendter
Mad-bax
Aggie (currently playing)
T-hawk (on deck)
Grimjack
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
BTW, I don't like the (QUOTE) tags, too big and ugly. :)

OK... who has always renegotiate deals on? Korea want to renew peace treaty. I'll leave it switched on, if Lee wants it turned off he can say.

The AIs always ask to renegotiate any peace treaty that has a per-turn payment associated with it. 90% of the time, the renegotiation will be for a straight-up peace treaty which they won't ask to reneg agan later.

I wouldn't buy Monarchy right now. Going through two rounds of anarchy to a representative government is real tough, and it's not worth the purchase cost for the tech on top of that. If somehow deals show up for the Monarchy purchase to be cheap or almost free (like trading a Literature monopoly if we get it), I'd say take it and revolt.
 
The Vikings would have settled near our core. We already have one opponent near our core. This is why I took out the settler.

The Russian war was a toss up for me. My reasoning was that Russia and Sumaria are the strongest civs. It would be good for us if they had a war. Russia will now produce military as opposed to infra, and when we have something Sumeria want we can drag them into a war in which they can trade shields. I didn't think that at this stage of the game, now we have horses that Russia could really hurt us. If they had been on our landmass, then obviously I would roll over immediately.

The city I founded won't flip IMHO. After the worker it can get a library. The capital to city ratios are too big once the border expands. As a belt and braces exercise we could give the town the irrigated cattle and let it grow to 7 (with a duct). The site is a goodun' IMO.

But yes, I am an aggressive player, and I still find I give the AI too much respect. Let's see how it pans out.

EDIT: We can trade CoL and MM to Maya (+ change) for Monarchy.

I didn't buy it as we haven't discussed which government we are going to. Normally I wouldn't "expend" anything to get more than the one government tech we need at this point.
 
IHT: I agree with Lee. I don't like the placement of Leiria. Now the Korean settler will go where we could have had a great spot: a whale, gold and shields. Plus I remember LK54, in which we suffered because Korea is a culture powerhouse.

The war with the Vikings I understand fully, the one with the Russians could get ugly when we get MA's to deal with.

I see a Viking galley to the north, close to our horse and warrior. We are in the middle of our expansion phase and still quite small. Korea is taking the best spots in our core!

IT: The Viking galley sails away, the Korean settler/warrior goes futher east and another Korean warrior enters our territory north of Lisbon.

Turn 1 (975 BC) Lisbon: horse->settler. Oporto: settler->horse. Three military units block the Korean settler.

I see no reason to buy Monarchy without a possible 2fer.

Turn 2 (950 BC) Emerita: horse->horse. The Koreans walk away. We obviously occupy the spot on which they want to settle :)

Turn 3 (925 BC) :sleep:

IT: Our gems are connected. The Vikings drop off a settler/warrior. Two horsemen are close by. Korea settles to the north-west of our peninsula. Russia finishes the Great Lighthouse.

Turn 4 (900 BC) One vet horse is enough to kill the Viking warrior and capture two slaves. The Russians want to talk and demand 110 gold for peace. I decline for now. Temple in Agres is whipped.

Turn 5 (875 BC) Lisbon: settler-> settler. Agres: temple->worker. Leiria: worker->temple. Sumerians finish the Great Wall.

Turn 6 (850 BC) Oporto: horse->settler.

Turn 7 (825 BC) Evora founded. Starts worker.

IT: Russia starts a war vs the Mayas.

Turn 8 (800 BC) Lisbon: settler->harbor. We can now build the FP, which we should do asap relatively close to the palace. Braga founded and starts worker. Sumeria and Korea have the Republic!

Turn 9 (775 BC) Sagre: worker->harbor.

IT: The Vikings come with another galley. The Mayas want 416 gold for Contruction and I decline.

Turn 10 (750 BC) Literature comes and we have a monopoly.

I leave the settler in Oporto untouched. It could either go east or to the spot where our westermost warrior is. The other settler was planned for the spot SW of the sugar. I also decided not to do the trading. Literature is notoriously ignored by the AI. Maybe something to think about?

Within two turns we will be able to make peace with the Vikings. They suffered during the war, so some profit should be possible.

We have 5 workers, 6 slaves, 13 warriors, 5 horses, 1 archer and 2 spears.

The map:

LK59-750_BC.jpg


750 AD save

EDIT: I forgot to play the last turn while I only intended to leave the settler and trade options open :o
 
LKendter
Mad-bax
Aggie (currently playing)
T-hawk (on deck)
Grimjack
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Aggie just played, I'm up. Got it and have peeked at the save, but don't want to play before we get a chance for discussion.

Why are we building harbors?! The cities don't need them for food, and we can't trade with the other continent until Astronomy. Oporto should farm workers.

Diplomacy - I think we should trade Literature plus all our cash for Republic from Korea right now. Literature is worth significantly less to Sumeria than it is to Korea, meaning Gilgamesh is researching it, so our window is short. And we can flip Republic to pick up Construction from the Maya in a two-fer.

Is there a reason we're still at war with Russia? I know they can't threaten us, but they can buy other civs into alliance which would probably be wise to avoid.
 
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