Inherited turn:
As discussed, swap Ur to Hoover instead... hey, it can't swap? Must have had a forest chopped. Well, it lacks a coal plant too. Ur can finish that this turn and still finish Hoover sooner than Kish can. As for Kish, it swaps to a palace that will turn into Wall Street within a couple turns.
Our military isn't quite as good as I thought it was. We've got 12 artillery, 28 riflemen, 10 guerillas, and 4 elite MDI. Might not be going to war just yet on my turn; we'll see. I draft a few rifles from maxed-out size-12 cities.
Diplo check: nothing to do.
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1090 AD: We've completed Wall Street, and now that our cities are off stock exchanges and building military, I think it's time to go to war.
Even as Slow Moving Civ, it probably won't quite take 20 turns to take all the nearby Chinese cities, but I'll sign all the other civs to alliance anyway. We can't yet face China's full stack, and we can't take a dogpile just yet. Once 20 turns are up, we can make peace, and the other civs will be gassed for us to march to domination.
We declare war on China. I sign alliances... hey, we don't have EMBASSIES?! Ok, establish those.

Istanbul is building a factory, Karakorum a coal plant, each city has six defenders.
Anyways, NOW we buy alliances. The Ottomans cost 23 gpt and the Mongols cost 17. England is brought in too for The Corporation. Since we're committing to 20 turns anyway, I sign RoPs with all those three civs as well to make sure we can get to our targets.
We bombard and redline Nottingham, and move guerillas and MDI in position to capture it.
1100 AD: Dang, Nottingham fully healed. Well, we redline it again (almost; one infantry is left with 2 HP.) The battle to capture it, though, is BRUTAL - we lose five guerillas and two elite MDI.
One elite MDI, however, spawned a leader!
I think I would get hunted down and shot if I did anything with that other than an infantry army.
We raze Nottingham and Knights Templar, and replace it with a ready settler. I collect all the rifles I can find and upgrade them. Sumer starts prebuilding for Heroic Epic.
1110 AD: Bombard and redline Hastings. Send in the two-move infantry army to attack and get a win. It nearly gives me a heart attack by losing the first 9 HP but eventually it wins.
1120 AD: Capture Hastings at the cost of one infantry. Bombard, attack, and raze Liverpool at the cost of one infantry.
The Ottomans capture Warwick from China, which was going to be our next target...
1130 AD: Build railroads through Mongol territory to line up troops to capture Oxford.
The Mongols capture Oxford from China! That city has Wines, too.
1140 AD: At least we get Brighton, but the city is useless and autorazed.
I'm going to pass off one turn early, since it's late and I'm really not sure what to do now. I grossly underestimated how fast China's outlying cities would fall. (Too much Sid playing.

) We still have 15 turns left on all the alliances. I'm not sure of the best course to take.
- We could sit tight and build up, filling in infrastructure
- We could try to invade China via RoP through the other civs
- We could try to invade China by sea
- We could just break an alliance and start attacking. I'd probably do that if this was my game, but I know Lee doesn't like to do that.
Hoover is due in Ur in 5. After that, build the Military Academy there. We want our most powerful city to be able to build armies, since we will want to build and use a lot of them. We also might want to start researching something, as we have 3800 gold in the treasury and nothing to spend it on besides rushing more military.
http://www.civfanatics.net/uploads6/lk60-1140ad.zip