LK62 - Austria, Demigod, Fast Moving Civ

Pre turn 1000 BC; checking around. All AIs have mapmaking and ironworking, Rome also has the republic (it is in anarchy rigth now) and Ottomans have republic and monarchy (they are republic). Are only settlement with barracks, is also the only settlement not making a unit. Not my style. I leave production on spear in Innsbruck, as we cannot pay more upkeep now. Graz is mm-ed for more money, but slower production. Also mm Innsbruck. we are on +1gpt now. My simple strategy: Make barracks and horsies.

Turn 1; 975 BC; 4gpt, fire the taxman => 2gpt. I see no perfect spot for our settler in the west.
Turn 2; 950 BC; Found Linz (not Lienz :crazyeye: )
Turn 3; 925 BC; Portugues settler/ spear near our borders. No way to prevent them from settling in our lands.
Turn 4; 900 BC; nothing special
Turn 5; 875 BC; Nothing special
Turn 6; 850 BC; Portuguese have founde Rio de Janeiro near our lands.
Turn 7; 825 BC; nothing special
Turn 8; 800 BC; scientist to size 5 Innsbruck.
Turn 9; 775 BC; Settler finished in Wien. Move to the northwest to hook up Ivory. I guess this is something that others might do differently. The charm of SG ;) .
Turn 10; 750 BC; Nothing special
Turn 11; 730 BC; sorry, didn't notice. Nothing special.

We still have one civ unmet.

730 BC save
 
LKendter (currently playing)
Grimjack (on deck)
Aggie
Meldor
Stapel

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules:
Speed one military units may never leave our cultural borders.
This includes any warriors that we build.
There is a good reason for no barbs.
Speed one military units may never form armies.
We may not build offensive (attack > defense) speed one units - swords, mdi, etc.
 
730 BC
My only change is Innsbruck to worker as it would grow to a specialist.


710 BC
(IT) Our military is pathetic so I give the Ottomans $20 as they ask.


630 BC
Kufstein is formed. One more city on the other side of the ivory and it is a lock.
Despite our gold payment ending we still can't get Republic.

Summary:
Literature is 6 turns - I hope we can get some good trades. Our tech deficit is bad at the moment.

The current settler is heading to the other side of the ivory to complete the border lock.


LKendter
Grimjack (currently playing)
Aggie (on deck)
Meldor
Stapel

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules:
Speed one military units may never leave our cultural borders.
This includes any warriors that we build.
There is a good reason for no barbs.
Speed one military units may never form armies.
We may not build offensive (attack > defense) speed one units - swords, mdi, etc.


http://www.civfanatics.net/uploads6/LK62-550BC.zip
 
It was my intention to settle Kufstein to grab the Ivory right away.

The Ottomans are far away. I usually hope for war (and its hapiness) in such situations. Maybe better to keep the peace, with the upcoming trades.

I see we still miss 1 civ. Where could it be?
 
Got it
Grimjack
 
It was my intention to settle Kufstein to grab the Ivory right away.
I thought about that, but it would have left us with a 1/2 city spot close to the capitol. I really didn't want to waste a 2nd ring city spot.
 
LK62-Buildup

IBT: It starts good, Lizzie comes and demands 26 gold, and I spot 2 warriors coming in on interception course.

530BC Ok, time to call off the alarms, it was an Ottoman settlerpair heading for our backlines.
We are so deep in the tech hole, it is not even funny.
I will build up a coupld of horsemen, and then Aggie could go and bonk some knowledge out of the Portugese, who I am fairly certain have stolen our iron.

IBT: That figures. The Ottoman settlerpair is heading to do a cultural war with us over the Ivory. Ottomans and Romans start SunTzu :o

510 Movement, and holding breath

IBT: An english settlerpair approaches as well.

490 More of the same.
470
450 BC One more turn to Literature, and the trading to go.

IBT: London completes Temple of Artemis, English and Ottomans also start Sun Tzu. Ottomans also start Sistines :o

430 Time to trade. Primary goal has to be Republic, and secondary will be to get to Medieval ages.
Hmm, England is not cooperating. Literature,9gpt and 257 gold is what she considers fair for Republic. Romans, the other commercial civ charge even more.

I trade 19 gpt, 17 gold and Literature to England for Republic.
Literature and 7 gold to Portugal for Ironworking
Literature, 7gpt and 11 gold to Rome for Map Making
We can get Currency from Ottomans for the rest of our money, but we would have to be very creative in how to generate gold once we switch, and also during anarchy.
I will revolt before I make the trade.
Revolt is a nasty seven turn anarchy :(
I will have to have riots in our largest cities to prevent starvation. Just gotta remember to time non-riots so that we do not have riots when we emerge.
Our economy is rather shot. We make -21 gpt during anarchy.

IBT: Ottoman city of Bursa completes Hanging gardens

410 Make Innsbruck into starvation diet to prevent further rioting.

390 Make Innsbruck riot

370

350 I have done the Innsbruck dance. It will riot this turn. Let it. It loses three food every turn it is not rioting.

We are invaded by settlerpairs, as the only free land is in our backyard.

I have collected four horsemen on the southern cattle.

I suggest you collect the three workers we have in the north to draw in the Ivory.
I would not let the Forbidden palace complete. It would be better if we could get Zeus from it.

Here is a poor lonely save

Grimjack
 
IHT: Still a couple of turns in anarchy. I doubt if 4 horsemen can take a Portuguese city on a hill...

IT: The Ottomans start the Knight's Templar.

Turn 1 (330BC) Anarchy turn

IT: England starts the Great Library.

Turn 2 (310 BC) We meet India and they lack Writing, while they have Construction :) Strangely enough they are not at all a tiny nation and have a lot of culture. Opportunities opportunities!

IT: Our nations switches to a Republic.

Turn 3 (290 BC) Kufstein switched to worker. We are forced to have 30% luxury and do -3 gpt (79 gold).

IT: Lienz: spear->settler.

Turn 4 (270 BC) I send a horse from Krems to Rio Janeiro.

IT: Krems: horse->temple.

Turn 5 (250 BC) Horse to Rio Janeiro. India now also has Monarchy. Still no Writing. I can't wait anymore and give Writing to India for 29 gold. We sell India CoL and Philo for Construction. They are still Republic, Literature and Map Making behind.

IT: Vienna: settler->barracks.

Turn 6 (230 BC) Six horses are ready to invade Rio Janeiro.

IT: Rome starts Sun Tzu.

Turn 7 (210 BC) I inform Henry of Portugal that we are at war.

Siege of Rio Janeiro (uphill battle):
-Vet horse vs reg spear: spear redlined, horse dead
-Vet horse vs reg spear: spear redlined, horse killed, spear promotes
-vet horse vs two hitpoint spear: horse killed
-vet horse vs one hitpoint spear: horse killed
-vet horse vs one hitpoint spear: win!
-vet horse vs one hitpoint spear: we win and take the city. This could have become real messy :o

Turn 8 (190 BC) Ivory hooked up. Salzburg switched to Zeus (in 15). Rome has a lot of ivory as well, but hasn't started Zeus yet. In fact, with Rome having just started Sun Tzu and no other wonder in preparation, we may have a shot at this! Lux tax to 20%.

IT: The Ottoman city of Salonika expanded. This city should fall next!! The Portuguese send a settler pair to our borders :hmm:

Turn 9 (170 BC) Our elite horse kills a regular Portuguese spear and we have to slaves!

IT: The Portuguese send 8 units to our exploring horse near their lands. The Otto's start Leo.

Turn 10 (150 BC) Eisenerz founded far from the iron. Starts worker.

Next up: I would try to get peace asap and maybe get a cheap currency deal out of it. Our horse to the west has to go south to avoid confrontation with the Portuguese army. India is backward and may be our best way to get back into the tech race.

I think that we can peacefully expand a bit more, but the Otoman city near our ivory HAS to go imvho. A harbor may be good to start dealing. Obviously we need marketplaces as well!

150 BC save
 
Our empire:

LK62-150BCempire.jpg
 
I see where the fp was cancelled for Zeus, but NO new fp was started. With the 1.15 patch you simply want an early FP. Position has very little advantage now.


===================

LKendter
Grimjack
Aggie
Meldor (currently playing)
Stapel (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules:
Speed one military units may never leave our cultural borders.
This includes any warriors that we build.
There is a good reason for no barbs.
Speed one military units may never form armies.
We may not build offensive (attack > defense) speed one units - swords, mdi, etc.
 
LKendter
Grimjack
Aggie
Meldor (currently playing)
Stapel (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules:
Speed one military units may never leave our cultural borders.
This includes any warriors that we build.
There is a good reason for no barbs.
Speed one military units may never form armies.
We may not build offensive (attack > defense) speed one units - swords, mdi, etc.
 
LKendter
Grimjack
Aggie
Meldor (currently playing) <<< over 48 hours overdue
Stapel (on deck)
 
I appreciate the time limit, however, I live on the west coast now and I don't get home from work until 8:00pm EST.

There isn't much to report for turns. I purchased currency so that the tech I got a discount on from the Portos would be a Middle Age tech. However, when the time came we could only get Engineering and not Feudalism as I had hoped. However, with 15 archers in or near our borders and not enough troops to withstand them, the time was ripe for peace.

Zeus is due interturn. A temple was built and the FP then started in Innsbruck. I still think FP placement matter to a degree, but you want it now, and it is started.

http://www.civfanatics.net/uploads6/LK62-50AD.SAV
 
LKendter (on deck)
Grimjack
Aggie
Meldor
Stapel (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules:
Speed one military units may never leave our cultural borders.
This includes any warriors that we build.
There is a good reason for no barbs.
Speed one military units may never form armies.
We may not build offensive (attack > defense) speed one units - swords, mdi,
etc.
 
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