I did something either very smart, or very stupid, and the situation will be a bit tricky for the next player unless he gets somewhat lucky with leaders.
LK62, Fast moving civ. We will never build slow attackers.
Slow defenders will not leave our borders.
Short term goals, initiate some peace with our pointy stick, and look for other likely targets of our wrath, or prepare for cavalry takeover.
The English have Crusaders everywhere, so that is not a likely target pre cavalry.
I follow the advice of Lkendter, and sign peace with the Portugese. I would not like to see our units get hurt unnecessarily.
I sign peace and pay 41 gpt for Chemistry and Astronomy.
We have deals running out with both Ottomans and English running out in four turns. Then thats the time I haev to prepare.
I also smell a twofer, as Portugal lacks iron, and India lacks Metallurgy.
Pay 7 gpt and iron to Portugal for Metallurgy
Pay 39 gold and Metallurgy to India for Physics
Now we can see that the Ottomans are the scientific leaders, as they are ahead of the pack with a monopoly on Magnetism. None has Theory of Gravity.
After my deals, we haev zero treasury, and 34 gpt income. Time to check so we didn't get any unhappy cities after signing peace,.
I need to increase lux tax, and we are now down to 10 gpt.

I decide to keep building knights for a soonish war, rather than building cathedrals to improve our economy.
If we conquer the world, we wont need much money and happiness.
After some further deliberations, I decide to start the Cathedrals, they are prebuilds for banks which I hope to get during my reign.
So I switch our powerhouse cities over to cathedrals.
IBT: Landeck settler->Treb, Something happens, and our income goes down to -4 from the +12 it was on. ouch.
660AD We can live with the deficiency for a short while. ( A very short while. ) I will look for taxmen targets later.
Fortifying units so our settler can grab the Dyes in the south.
IBT: England comes and wants our entire treasury of 12 gold, mening we would lose buildings and a worker if we granted her request. I am fairly certain we do not have exposed units near hers, I deny her her request, and she goes ....
Back to where she belongs. She is a bit disappointed with us, and may even be cross should we again spurn her reasonable requests.
I have the eternal debate, when a second ring city finish its aqueduct, should I go market before granary or not. With our monetary resources, I chose Market.
Portugese starts Shakes.
670AD We are at 8 gold, making -5 gpt. I will wait another turn, as we get Dyes online next turn. Do some random acts of Micro, and we are at zero gpt, with increased growth in a pair of cities.
680AD Build Villach, guarding the dyes on an old Portugese site. I send Portugal one of the dyes together with 19 gpt for Furs, and I nix our lux taxes, or I could have, if our size twelve cities wern't stuck on 5 happy, 1 content and 6 unhappy.

I will hire specialists in those cities, as they are prebuilding, and shields are not terribly important, neither is growth. We will lose a gpt for each taxman though, as their 2 gpt income is multiplied by our markets.
After these ministrations and yet more Micromanagement, we are at 52 gpt, running a total of four taxmen.
IBT: English start Newton's, I hope this will result in a twofer opportunity.
690 India has probably researched MilTrad, England Gravity, as now India, England and Ottomans have Monarchy, Music Theory, Banking, Theory and MilTrad on us. Ottomans are Industrial with Magnetism as well.
We have no way to buy into Magnetism, and it is unlikely to be a good twofer once it comes available, as both India and England has that as their only research option. ( I suspect. I do not know beyond Banking. )
I continue plans for some pointy stick against England, and I will see if we can sign upp Ottomans as well once we get to that war.
We can buy any tech we want barring Magnetism for almost all our gold, but I save up instead so we can get some rushes.
IBT: Ottomans resign peace with us.
700 I spend my hard earned cash rushing a temple in Bruck. All the money in the world are in the Ottoman coffers.
IBT: Ottoman seems to be in 4 turn per tech mode, as they statr Magellan's.
710 I buy an embassy in Istanbul. They are 11 turns from Smith, running 20 spt. They have 9 riflemen defending. If we are to do anything shortly, we better make sure they do not give Nationalism to our target. They do lack Saltpeter, but they are only a border expansion away from acquiring it.
They have five luxes, and a cathedral a 1000 years old. While I am feeling diplomatic, I build an embassy in LIsbon as well. They have musketmen, a massive amount of unhappiness, and are trying to build shakes due in 36 turns.
It is time to see if I can trick ENgland into granting us a war. They are annoyed at us, and we are weaker than them.
I fork out 67 gpt for MilTrad to the English. ( If we had been Scientific, I would perhaps have gone for Theory instead, to see if we could get a free tech. )
Then I ask the ENglish to vacate our premises.
And they agree

. Ooops. I just locked us into a long deal with our best bet for a couple of easy cities. Time for plan B.
I pay MilTrad and 4 gpt to Portugal for Banking.
Switch cathedrals to banks across the country.
Plan B is put into effect. I go to war against Ottomans. Then I pay the ENglish to take the brunt of the attack. 22 gpt that pleasure cossts us.
The goal here is to permanently capture Ottomans source of Saltpeter, enabling our own cavalry, bleeding England and Ottomans of excess units, and hopefully extort a monopoly tech from Ottos, launching us into the industrial age.
It could of course backfire if he gets hold of Saltpeter and sends a SoD of Sipahis into our core.
The dies are cast though, and there is no turniong back.
I sign a separate RoP with the English, thus making it possible to retreat troops, should they suddenly withdraw from the war.
It will take a couple of turns for me to assemble a force of knights big enough to capture Rome and Antium, but work is underway. Meanwhile I send the army ahead to pillage as many roads as possible. I am fairly certain the army wont be attacked until the Ottos have Sipahis.
Some unknown factor makes us happier now than before, and a couple of taxmen returns to work. I though war happiness only came when you got attacked :?
IBT: I see Ottoman Sipahis having a field day against the English spearmen, and suddenly those same cities I wanted from the english can now be taken from the Ottomans, if we just can deal with his free riflemen that pops up in all his new cities. On the other hand, england has some cavs around, so things may get interesting.
720 Since the Ottomans used the capture, then move and capture again trick to take out two layers of English cities, it is time for plan C, getting our army back from the front as soon as the Saltpeter is pillaged, and then see if I can capture the cities from the Ottomans.
IBT: I wonder where the Ottomans have dug up all the Sipahis, as they have a lot of them available. OUr hero pikeman withstands the charge of one of them though. The other Sipahis goes after the english troops though. It is a slaughter. I can only hope the english can get a couple of cavalry up to the front soonish, and that the Ottoman Golden age is past, as golden age fueled Sipahis could be detrimental to our health.
730 Thinking I would fish a bit, I send an elite ancient up against a Sipahi on the plains, but they lose. England has roaded up some Saltpeter, while at the same time they lost their iron. I trade iron for Salt paying 4 gpt in between. Time to see if we can match the Sipahis. I increase to 10 gpt to get some rushing money.
IBT: The Ottomans are swarming everywhere. Our exposed fishing Ancient get the pleasure of killing a rifleman before dying to a knight.
OUr valled filler city defended by three knights gets in three kills and one death when it is attacked by four knights. English and Ottomans trade forces, but no cities.
740 I upgrade two knights to Hussars, and they look black and sleek. If I can just withstand the next two/three turns, we ought to be able to turn the tables on the Ottomans. I am thinking of initiating a full dogpile though. It will likely cost a lot of money, but I suspect both India and Portugal pay a lot to Ottomans.
I kill off the leftover knight outside Klagenfurt, and hold my thumbs pressing return.
IBT: No attacks on our frontline cities.
750AD I gather our two Hussars in Lugdunum, as that city is within range of Sipahis. Pure luck we still have it, as it was defended by a single pikeman.
Beware of the far north, as if the last city up there falls, we are next. The Ottomans were stronger than I had imagined, and I can only hope we will check them with our trusty Hussars.
Our army is away pillaging horses and Saltpeters. Luxes and traderoutes would be fine as well. Do pay attention to pillaging their iron, as they are likely to have steam soonish.
I am fairly certain our army do a better job damaging the Ottomans pillaging all their specials, than if it were defending against the Attackers.
Do start to strike back though, as we will want/need a Hussar army shortly so we can start to hit the rifleman defended cities with gusto.
Grimjack
Show the world that Hussars are better than Sipahis.
The frontline