IT: The Ottomans start ToE.
Turn 1 (1255 AD) 3 Galleons are rushed. I can't demand the Otto's to leave.
Turn 2 (1260 AD) We have 3 galleons and 1 other is rushed. The Otto's are again not near our territory.
IT: Ottomans finish Universal Suffrage.
Turn 3 (1265 AD) Galleon completed. 2 others rushed. Through railroading 5 Ottoman cities are within striking distance of our Hussars. But the Ottomans are not tresspasing
Turn 4 (1270 AD) Vienna and Salzburg finish the factories. We have 5 galleons, 2 more are rushed. Within 2 turns we will have 10. That should be enough to invade.
We have 58% of the world and 55% of the population.
Turn 5 (1275 AD) New expansion brings our empire to 61%. Our peace with the Ottomans can now officially be cancelled, but we still have a deal for 11 turns
Turn 6 (1280 AD) Galleons sail west
IT: I now see Ottoman infantry
Turn 7 (1285 AD) One of our armies has only 3 units and can travel with a galleon

The Indians have infantry as well
Still I ask India to leave our land and they do so. So I declare war instead. I draw in the Ottomans for 304 gold and world map. Seven galleons full of Hussars (with one army) land on the coast.
I see no reason to stay backward, so I buy Electricity for 148 gpt and Replaceable Parts for 150 gpt from the Ottomans. Imho we need the infantry in India to defend our territory. We have two rubber and two unconnected. Both India and the Ottomans have 1. At least we know what to pillage now.
IT: India doesn't attack our SoD
Turn 8 (1290 AD)
The battle of Lahore:
-Hussar army takes a little beating (still 8 hitpoints), but kills inf in Lahore.
-Vet Hussar - vet inf: 0 - 4; Hussar killed
-Vet Hussar - Vet Inf: 3 - 4; Hussar killed, infantry promotes
-Vet Hussar - Reg Inf: 1 - 2; Hussar retreats
-Vet Hussar - Reg Inf: 2 - 4; Hussar killed, Infantry promotes
-Vet Hussar - 3 hp vet Inf: 1 - 4; Hussar killed, Infantry promotes
-Vet Hussar - 3 hp elite inf: 0 - 3; Hussar retreats
-Vet Hussar - 3 hp elite inf: 0 - 3; Hussar retreats
-Vet Hussar - 3 hp elite inf: 0 - 3; Hussar retreats
-Vet Hussar - 3 hp elite inf: 0 - 4; Hussar killed
-Vet Hussar - 3 hp elite inf: 1 - 3; Hussar retreated
-Elite Hussar - 2 hp reg inf: 3 - 2; Infantry killed

-Elite Hussar - 2 hp vet inf: 0 - 4; Hussar retreats
-Elite Hussar - 2 hp vet inf: 2 - 2; Inf killed
-Elite Hussar - 2 hp elite inf: 2 - 0; Inf dead, guerilla appears.
-Elite Hussar - vet guerilla: 3 - 5; Hussar killed, unfortified two hitpoint infantry appears
-Elite Hussar - 2 hp inf: 2 - 0; Inf killed, vet cavalry shows up.
-Elite Hussar - vet cav: 4 - 3; Cav killed, redlined guerilla should be last defense.
-Vet Hussar - redlined guerilla: 1 - 0; Guerilla is killed and
we take Lahore with Magellan.
In the end 6 Hussars were killed vs 5 infantry, 1 guerilla and 1 cavalry.
Our settler and defense need one turn, so we keep the city for now. No wait, Magellan gives us extra movement! I sell all improvements and then abandon Lahore. Eisenstadt replaces it. Barracks rushed. I also sent a few muskets, who didn't leave our borders
IT: India sends four cavalry and an infantry, but doesn't attack Eisenstadt.
Turn 9 (1295 AD) Rubber of the Indians pillaged by the Hussar army. This army returns to the mountain near Eisenstadt.
4 Hussars kill 4 cavalry, but no leader

Vet Hussar redlines an infantry but is killed. Elite Hussar kills it, no leader.
Extra troops transported to Eisenstadt. It has 7 muskets now. Temple is ordered next, a flip would be a disaster.
IT: 5 infantry and 3 guerilla enter our territory near Eisenstadt. Pirates sink two of our Galleons.
Turn 10 (1300 AD)
We have a lot of troops in Eisenstadt, so I attack the SoD close to us:
-Vet Hussar vs vet Inf: 1 - 3; Guerilla fires, Hussar retreats
-Vet Hussar vs vet Inf: 1 - 3; Guerilla fires, Hussar retreats
-Vet Hussar vs vet Inf: 4 - 0; Guerilla fires, Inf killed
-Vet Hussar vs vet Inf: 4 - 0; Inf killed
-Vet Hussar vs vet Inf: 0 - 3; Hussar retreats
-Vet Hussar vs vet Inf: 0 - 3; Hussar retreats
-Vet Hussar vs vet Inf: 0 - 3; Hussar retreats
-Vet Hussar vs vet Inf: 1 - 4; Hussar killed
-Vet Hussar vs reg Inf: 0 - 3; Hussar retreats
-Vet Hussar vs reg inf: 3 - 0; Inf killed, Hussar promotes
-Vet Hussar vs reg Inf: 3 - 3; Inf killed, Hussar promotes
-Vet Hussar vs 3 hp vet Inf: 1 - 3; Hussar retreats
-Elite Hussar vs 2 hp Inf: 2 - 4; Infantry killed, no leader
-Elite Hussar vs reg guerilla: 3 - 2; Guerilla killed, no leader
-Elite Hussar vs reg guerilla: 3 - 1; Guerilla killed, no leader
-4 hp Elite Hussar vs reg guerilla: 3 - 2; Guerilla killed, no leader.
We cleared our territory, but no leader. 1 Hussar was killed, which makes it very worthwhile.
I have traded with the Ottomans, because I figure that it is not wise to attack them before tanks. Also, grabbing land from India might be enough to win.
We have 62% of the land and 57% of the population.
To the next leader:
-We should be able to win it by crippling India. I lost relatively few units vs size 12 cities with infantry and guerilla. It's good to have retreat capability.
-I have placed an army on the mountaintop next to Eisenstadt. Both to prevent the Indians from doing that and also to have an eye on the rubber tile.
-We have a lot of troops in Eisenstadt and I think that only a flip could make us lose it. We can continue the assault soon, but we should be careful!
-I was very careful with the army and our elite Hussars. I always started the attacks with the veterans.
-Inida has no Saltpeter (no Cavalry). They do have one horse and iron, but those seem to far away for the army. I think that guarding that mountain is very important.
-Our core has almost no military left, except for a few musket and a heavily fortified border with the Ottomans.
-We need 51 more tiles. A couple of them will come from border expansion (like Evora). Population is the biggest issue.
-GET US LEADERS
1300 AD save