LK63 - Age of Discovery. Emperor

Just so you know and don't make this mistake -- no cities in Forest or Jungle in this scen and Tundra and Desert are impassable.
 
Originally posted by Cuivienen
Just so you know and don't make this mistake -- no cities in Forest or Jungle in this scen and Tundra and Desert are impassable.

I guess move 'H' 2 tiles NW then.
 
If we had a boat that could carry more than one unit at a time, a Florida settlement would be worth getting. Build a barrack and walls and ferry over some troops and start hunting Europeans. At our culture rate, every slave after #20 will shave a turn off the end of the game. With the library, it is #15.

Do we want to go for one of the wonders with Blood Cult? One is 8cpt and the other 10cpt. On second thought, after researching the tech and building the wonder, the time left will not be worth the trouble. After a few more settlers, we should be dedicated to thrower production and go slave hunting.
 
We should review the number of shields, but I don't they any will be worth it unless we draw an SGL (if scenario allows them).

High production military cities are what we need. That where not getting the early free workers hurt. We do need to improved our horrid terrain...
 
1520 AD (0): Get aquianted with the scenario. Not sure if we are ready to start a war but we definitely need to do something soon. Our starting lands are awful with nothing spectacular anywhere close. Perhaps Fla. is a nice option but I think I will send the settler, due next turn, to the southern choke. Focus needs to be on getting strong enough force to get some slaves for sacrifice and start building up culture.

1521 AD (1): Chicken builds settler starts a library soley for the culture. But is is wise to not build a settler, or is pushing my Javes the way to go and hit the Aztecs sooner rather than later. I decided on the settler but may consider swapping to a jave. We can buy Monotheism but it puts us in the poor house. We need the culture building but is is worth it. I will wait for now we can't even sell to the other Native American civs to make it worth while. I will try to consolidate our force to make a stack that can do something in the near future they are too spread out to make any stand against the Inca or Aztecs.

1522 AD (2): Spot some English Colonists and MDI off our far East coast. Maybe a nice taget. Buy and sell a few maps.

1523 AD (3) Returning the javes from the south to soon deal with the English. Build an Embassy with the Aztecs, they have 3 spears and are building an archer, gaining 13cpt.

1524 AD (4): The French have a new colony on the East coast. The Spanish are looking to settle as well. Shadowing the English moving our way. Spain also grabbed a spot in Florida. Decide to pull the trigger on Monotheism, buy it from Portugal for 340 gold and 6gpt.

1525 AD (5): England Colonized and they got an Auto Pike man. Copan builds a jave and starts another. Build an ill advised Tikai on the hill near the English but we are about to war anyway so I am not concerned.

1526 AD (6): More map trading. Moving units to stack up to hit the English Town. Swap Chichen to a Jave Thrower.

1527 AD (7): Trying to Stacking Javes on our side of Port Royal. More maps, we can't afford any techs.

1528 AD (8): More maps. Trying to Pass Through Port royal to stack in our town but England won't let me pass. Chichen builds a thrower starts another. Moving new throwers south.

1529 AD (9): More maps.

1530 AD (10): England continues to move us out. We have 3 javes near by another 2 coming from the North and another returning from the South. It is time to do something. Our lands stink, I shoe horned a town on the hills not the best location and the Europeans are coming and our best offence is a 2.2.1 jave. :P

Here is the save:

http://civfanatics.net/uploads6/LK63-1530AD.zip
 
LKendter (currently playing)
6thGenTexan (on deck)
Caesar_Augustus
hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
1530 AD
We know the Netherlands have betrayed our friend the French! Interesting, the European powers have had at least one war!

The bad news is no enslavement to date. We really needs to workers for improving lands, and to finally sacrifice. :D

I pick up $17 from Map Trading.


1531 AD
I pick up $24 from Map Trading.


1532 AD
I pick up $21 from Map Trading. This is doubling our per turn income.
England would be insulted with giving us a tech for peace - :hammer:


1533 AD
Well our wandering Javelin found an English MDI. His survival looks questionable even on the hill.
We raze Port Royal and begin our GA. The assault cost us 3 JT, and no enslavement. :cry:
(IT) As I feared we lost the wandering JT.


1537 AD
(IT) Our JT are defective as the beat the attacking MDI, and still no enslavement.


1539 AD
(IT) England completes Magellan's Voyage and very different wonder then typical. You get a free frigate every 5 turns and a shield in every ocean square.


1540 AD
Our forces are all lining up at the Aztec border - I wonder why?

It is turn 50 and worker purchases are now allowed. I purchase a worker from France for $115.


Summary:
I am not happy with our position. 50 turns have pasted, and only one worker to sacrifice. We are going lose this game if we don't start finding some more sacrifices soon.

LKendter
6thGenTexan (currently playing)
Caesar_Augustus (on deck)
hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.


http://www.civfanatics.net/uploads6/LK63-1540AD.zip
 
It loos like France hit England hard capturing Edinburgh. Liz will give us 250g discount on Engineering or Medieval Combat. Blood cult is the expensive one known by our neighbors..481g+30GPT+Construction. Pointy stick it is.

IBT Portugal lands on Cuba.

1541-1 Whip the temple in Palenque. 35g for Maps.

1542-2 Palenque temple-->barracks

1543-3 Chichen-->Throwers

1544-4 Copan-->Throwers Delcare on the Aztecs and move up 8 Throwers to Tlatelolco.

1545-5 Battle fro Tlateloloco
vet v reg spear W 3-3 no slave
vet v reg spear W 3-1 no slave, promote to Elite and destroy Tlatelolco.

IBT Defend against an archer but still no slave.

1546-6 Chichen-->Throwers

1547-7 Tikal-->Throwers Elite kills an archer and finally we get a slave....only 19 more to go.

1548-8 Copan-->Throwers Retreat a Jag Warrior. Lose a vet attacking an archer but kill him with the next.

IBT Lose to an archer.

1549-9 Chichen-->Throwers Kill the offending archer and enslave. Chase away another Jag.

IBT The Inca have joined the French against England.

1550-10 Attacking capital

vet v vet spear L 1-4
vet v vet spear W4-3
vet v vet spear W4-2
vet v 3hp spear L0-4 and promote
reg v 4hp spear L1-3
2hp v 2hp spear L 1-2
Archer showing but nobody left to attack. Six more on the way over the next 3 turns.
Workers on the way to extent roads.

The Aztecs have stopped working on the Temple of the Moon. They are offering 2 slaves for peace. We should have the town and the slaves in about 4 turns.
The Incans received Monotheism for the alliance.
England will still offer about 200g tech discount and we have the cash for Medieval Combat and Engineering.
Maps are current.

The Game

LKendter
6thGenTexan
Caesar_Augustus (currently playing)
hotrod0823 (on deck)
 
[dance] We are finally getting some sacrifices [dance]

Don't be afraid to raze towns - I think they are still workers to throw on the altars!
 
Due to time constraints this'll be quick:

1551 AD: We enslave 1 worker. Advance on Tenoch.

1552 AD: Buy a worker from the Iro. for 115$ + WM, as well as one from the French for the same.

1553 AD: Bad turn, as we lose 2 JTs attacking Jags on a plains. Do get another slave though. Will need to hold off on attacking Teno until we can get some more numbers up here.

IT: Enslave another worker on defence, and our GA ends as well.

1555 AD: We make peace with the English, and get Theology for WM + 993g +5 gpt (a discount of 12gpt when compared to the other civs' asking price). I hold off on the revolt so we can push forth with this Aztec war.

IT: Enslave another worker on D. JTs fortified on the mountain are effectively 4.5 def, very nice.

1558 AD: :saiyan: Lose two more JTs attacking an unfortified archer on a grassland - dealing NO damage in the process.

IT: That damn archer attacks a JT on a mountain and finally dies, giving us another slave and promoting the JT to elite. Spain declares war on the Inca.

1559 AD: our capital hits 10spt, which means 3 turn JTs. I trade 98g + 1gpt to France for a worker. Lose another JT attacking an unfortified Jag on a plains.

IT: Portugual, Aztecs, and the Netherlands all declare on the Inca. The next ruler might want to declare war on the Inca and see if we can wring something out of the Europeans for an Alliance against the Inca.

1560 AD: I trade Theology to the Incans for Engineering + WM.

Notes for next ruler:

-Spain has a worker for sale, we'd have to pay mostly gpt for it though. Next ruler's call.

I had HORRIBLE rng luck. But while I didn't manage to take Teno, I did manage to get us lots of slave workers. Having Aztec archers impale themselves upon our fortified javs is working quite well. We now have 10 slave victims ready to go to the altar at 40 culture a pop. Our situation:

-We're at turn 70/150.
-We effectively have 1,920 culture in CI (1,520 base + 400 potential culture from sacrifices)
-Therefore, we need 10 more slave workers to win the game on turn 150. Of course, a lot more would be really great.

I would recommend not completely killing off the Aztecs, but rather let them keep sending their Jags and Archers down to get killed and become slaves. They're our cheapest source of slaves - battling the Europeans with a 2.2.1 unit (or the 3.1.1 Quetzal Bowman) would be much harder.

LK 63 1560 AD
 
LKendter (on deck)
6thGenTexan
Caesar_Augustus
hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Do the 3.1.1 bowman produce slaves ?

Grimjack
 
LK63

1560 AD (0): We have 10 Slaves just waiting to be sacrificed to the gods. Will try and get them to the capital soonish. We don't want to wait around too much longer I think. Our towns are pitifly small in size and number and we need to keep up the rush on the Aztecs and can't afford to swap to a duct and our lands are arid to begin with. Units is the name of the game.

1561 AD (1): Three Kills 1 new worker. Complete and start a couple more javs. Inca will not part with Blood Cult. A quick check reveals that we can pickup Blood cult, 2 workers from the Aztecs for Peace. :hmm: We are getting low on units and I see some nice new targets in the south but they are European. Can't get to the Incas from here but there are 2 Portugeuse towns near by. I think I will see how the war progresses in terms of new slaves and then reasses.

1562 Ad (2): Some movement not much else. Let the blood flow on a few workers, we have replacements and frankly no need for them right now.

1563 AD (3): Get a new slave in defence. Escorting 2 slaves out delicately. Pushing more javs to the front.

1564 AD (4): New forces are bringing up the rear. Wounded are now healed ready to press on. More Slaves are coming to our alter. Not much in terms of trading opportunities but continue to look for a deal. We are down Blood Cult to the Aztecs and Inca but up on Iroquios the Europeans are far far ahead as expcected. Portugal is our nearest European tart ge tbut with on javs in our arsenal I will continue to pound the Aztecs slave hunting. Switching to libraries and/or a cathedral in the capital will not hurt so I swap to a library and whip it now for the culture. We will grow back soon and have lux to help out.

1565AD (5): Kill 3 archers on defence but get no new workers, 1 promotion to elite. Chichen builds a library goes back on jav detail. Copan builds a jav starts another. Just noticed a bug. Can't use our gold for any tech so buy an embassy with Portugal. They are building knights and are well protected.

1566AD (6): Aztecs want peace and we can get 2 workers and blood cult for our troubles but instead I refuse and we get 2 new slaves on defence. We claim the mountain again and our wounded retreat and our forces claim new ground with more reinforcements coming. As long as they continue to throw archers at us and we win we are in good shape. :hmm: the Iroquios are in a war with the Inca but they got Medieval combat now. We can't afford it. We can't get Blood Cult from the Inca for a trade either :(.

1567 AD (7) Lose a jav on the Mountain. Win on plains attacking with an elite, no leader or worker. Wounded are returning to the capital and slave are building roads on the hill.

1568 AD (8): Lose the exposed elite [pimp] but claim the mountain outside of the Aztec Capital. Forces clean up the archer on the grass, and others are resting in the capital.

1569 AD (9): Stack of 3 are fortified on the Mountain fresh reinforcements x3 are heading that way. More units completed.

1570 AD (10): Reluctant to leave the Mountain but there is a settler in our reach protected only by a archer and a Q-bowman. I decide I am having better luck on defence and the mountain is key so I hold my ground and will allow the settler to walk right up to our force that just entered Aztec Territory in the south. Inca now have Medival Combat and will sell for a price. Aztecs have it as well we can get Blood Cult and Medieval Combat for Peace and Theology but then we have no other targets. I think we still need to press on with the war.

Here is the save:

http://civfanatics.net/uploads7/LK63-1570AD.zip
 
LKendter (currently playing)
6thGenTexan (on deck)
Caesar_Augustus
hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
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