1535 I spend lots of time with our workers, dividing attention between optimizing core, and railing. We sure do have loads of workers.
Spend almost as much time watching the screen when I build a city on the southern tip of Japan.
I abandon New Shantung, and make a new city from our own settler.
IBT: Loads of bombardment by Frigates around the world. I am almost tempted to advise building clads next just to get rid of them.
1540 Fount Tokyo, and continue railing towards Bering straits. I hope to have the rails ready, but have no great hope, since there is much virgin lands up there in the north.
I continue to build our fleets of galleons, and I will see if I can invade France ( in Ireland) next turn.
New Nanking has at least three veteran riflemen as defenders, and as I only have six cavalry in range, I call off the attack after two retreats. I will wait for our army to take the blunt of the punishment.
Or I might even wait two turns, so our cannon can reach the siege.
I send out two suicide galleons to land 6 cavalry and two riflemen on Ireland.
IBT: Only one of my suicide galleons is sunk, I count that as a victory.
1545 I capture New Nanking with no losses, only two retreats. I keep it, since I am certain the Chinese capital will be far down south shortly, with only one city remaining on Japan.
I also wake up a couple of cannon, and go out of my way redlining ships along our shores. Seeing that the last chinese city in Japan is defended by a regular musket, I let our cavalry do their job, and Japan is liberated.
I make redundant rails up towards Bering straits, as I do not want any trafic congestion preevnting us from pushing reinforcements this way. I also grab a coupel of riflemen to guard the lines.
Sigh, we had deals with Iroqs. I had hoped to get a shorter path to Bering by striking at the Iroqs, but we have eight more turns of deals with them.
Six cavalry seems to be two to few to grab Ireland, and our ships go back for more reinforcements.
I found Brighton on England, in a horribly pressured position. I do not expect France to live long though, so I hope it will not flip in the next two turns.
IBT; I lose a galleon to Chinese Frigates. It manages to fight off the first, but the second boards and takes our empty merchantman. Brazil goes to war against the Aztecs.
1550 I rush regular Frigates, since I think they will suffice against redlined ships. This saves the time for rushing harbors, which time is not negligible.
One of our regular Frigates is promoted taking out a redlined Frigate.
I can no longer find anyone with whom we have deals of alliance against the Chinese, so I sign peace with them leaving them with two one sector islands.
I rush a rifleman in one of the new cities by way of worker.
I drop off twelve new cavalry on Ireland, together with a settler. I am calculating we will lose two of the now exposed galleons. That is less than 400 coins, and we make 2000 per turn.
The roading project is slow, and I would urge next player to consider a RoP with Zulu, as that would save us a turn or two roading.
There is a large stack of Chinese Frigates, but that shoudl not be a problem now that we have peace with China.
Beware of peace with France, as we have deals with other AIs. Wait until those deals drop off.
I also believe we can take England after we have Ireland, unless we have lotsof turns of peace with Germany left.
Grimjack
Save
I am having some weird problems uploading the save. The upload service doesn't seem to work for me. I will hopefully make the link alive soon, while investigating other lines of uploading.
Ok, link is now working. Most torturous, when I cannot upload by my modem.