LK65 - Demigod - world map

Got it.

Looks like a good job done mopping up. As to next target, I assume we will sweep down african way, or do we still wish to preserve Zulu ?

ON the eastern front, do we go after Australians, or Americans, or are they so behind we can go after them all ?

Grimjack
 
I assume we will sweep down african way, or do we still wish to preserve Zulu ?
We really need to watch 100K and I think the Zulu are still our best protection. On the other hand - the Songhai :hammer:

I don't think we can hit Babylon yet, but we may be able to hit some other minor civs in Siberia. I would like rails to the Bering Straight. :D
I agree with Meldor that we need to visit America. I think the supply lines to America are much shorter.

I don't know where our fleet is, but can we take Japan? China doesn't deserve to own that much land.

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LKendter
Microbe
Meldor
Grimjack (current playing)
Rubberjello (on deck)

Remember 5 per round (post-industrial) - STRICT 24 hours got it, total 48 hours for a least a partial update
I couldn't disable 100K win. We need to avoid the culture leaders for as long as possible. Don't attack the Zulu.
 
There is a fllet of vessels gathered at the closest pint to Japan if you wish to go that way. I was gathering them there to allow easy access for a landing party in our American city.

We are getting a lot of gpt from the Babs right now. Most of our deals with the Songhai are set to expire shortly.

If we go to America, it will be the Iroquois and not Americans that we are hitting. This is probably a good time as they have been at war for a while and most of their troops are probably in the south, not in Alaska were we would attack from.

If we get an RoP with the Babs and rail through them to the Bering straight we would have an easy 1 turn crossing to America. We would just need to keep the 14 filled armies busy with the Songhai and Zulu until we get transports.

As for Autralia, until flight is in, it really isn't worth going after them fro such a small land mass. The logistics before flight aren;t worth the trouble when we can take large chunks out of America and Africa and finish this thing off. We are half way to victory and the rest shouldn't take much longer. If we take Africa proper (leave the Zulu with Madagasgar) and North America, it is game, set and match.
 
meldor said:
We are getting a lot of gpt from the Babs right now.
We are also shipping goods for the moment. That rules them out as a target for now.


meldor said:
If we take Africa proper (leave the Zulu with Madagasgar) and North America, it is game, set and match.
I agree that will be enough. Who would have thought the game might end without seeing infantry. It looks like the next game will need to be at deity!

We really need to watch 100K and I think the Zulu are still our best protection. Let's hit the Songhai first, then see were the culture situation stands.
 
LK65, The age of cavalry

I have thoughtfully been left with a lot of gold, about two turns of income. I appreciate it. I locate the fleet, as that will decide the next couple of moves, and I find it is placed near Japan.
Ideal to get hold of some more Chinese real estate. The only other eurasian power is Babylon whom ought to be really nervous now.
We have peace with them for another 12 turns though, due to a horses deal.
We also have seven turns of peace with Songhai, so I will focus on getting a fleet and dealing with the Chinese.

I switch Las Vegas and Phoenix to Galleons, as these are the Bering straits cities, and having ships here is instrumental in getting forces over to america.

I land a three cav army on Japan. I hope to grab a city there in two turns, so I can conquer swiftly.

IBT: Oo, shivers, america and france signs a trade embargo. Animations was on, and the interturn bombardment by Frigates takes a while. I will turn animations off. Remember to turn it back on if you like animations.
I witness a halfway decent sea invasion. I get bombed red, and then they land a single longbow.
Babylon throws us out, preventing us from settling Kamtjatka.

1530AD, I have rushed a couple of galleons, and I start the invasion of Japan. I strike at New Shantung with our Cannon, revealing that a hurt Vet rifle is best defender. Taking this as a good sign I strike with the marine cavalry aermy.
Killing the top defender reveals conscripts, so I continue the assault, and New Shantung is captured. I need a harbor to unload our troops in. I will abandon the city after unloading, so we can have a city of our own here.
Nanking 2 is captured as well, since I want to get a settler out if it to claim the Korean soil before some Babylonian settlers arrive.
Found Gibraltar. Use our transport fleet to put a lot of troops into Japan, and we surprise two settlers up on Mt Fuji. I capture New Chinan as well, since that would let me reach the next city this turn also.
New Chinan was defended by Muskets, and our cavalry suffered no losses to their fire. New Paoting is razed after killing one of our elites. There is only one remaining chinese city on Japan.
I ponder a bit what would happen to the ships in a city abandoned, and I will wait with abandoning New Shantung for a turn.

We are locked into deals with the Babylonians for another 12 turns. We cannot road to Berings straights without going through Babylonian territory, and I make the choice that we want to be at war with America quicker than that, so I sign a RoP with Babylon, in order to road to Berings straits.
This locks us into 20 turns of deals with the babylonians, but the sooner we start war with america the better, and we cannot use the seas, since we own no warships of any kind.
I also get about 100 gold for map sales.


IBT: A lone Chinese cavalry manages to round our defensive forces and strike out an exposed cavalry. Otherwise a long and boring interturn.
 
I did not know that. I just thought that since we have a large army sitting idle, I should do my outmost to make them earn their fat pay.

Being kind to the Babylonians will likely not matter in the long run, when we have first America, and later Africa to wet our apetites with.
With some luck Babylon will be suckered in by some of the rich nations we are about to attack, and we can put them out of their misery real soon.
 
I don't think the deal with Babylon is that bad. They have no way to get troops to anyone with the RoP and they could use ships anyway. It does prevent us from "cleaning up" Asia, but that will come. We are getting a lot more money out of Babylon as there benefactors than we could out of the cities they own, if they came into our empire. Right now, Babylon is a satellite nation and effectively a second no corrupt capital. As long as we can bleed them for money, let them be. When the game is close to the end and that 3-4% land will close the deal, then we can worry.
 
Not sure if I made myself clear enough. :)

I mean even if we sign RoP, we can break it anytime we want without rep being hit, as long as we are not taking advantage of the RoP when we attack. So we are not locked in a 20-turn deal.

That said, I agree that being nice to Babs is OK. Hey I signed two gpt deals with them in my turns. :)
 
1535 I spend lots of time with our workers, dividing attention between optimizing core, and railing. We sure do have loads of workers.
Spend almost as much time watching the screen when I build a city on the southern tip of Japan.

I abandon New Shantung, and make a new city from our own settler.

IBT: Loads of bombardment by Frigates around the world. I am almost tempted to advise building clads next just to get rid of them.

1540 Fount Tokyo, and continue railing towards Bering straits. I hope to have the rails ready, but have no great hope, since there is much virgin lands up there in the north.
I continue to build our fleets of galleons, and I will see if I can invade France ( in Ireland) next turn.

New Nanking has at least three veteran riflemen as defenders, and as I only have six cavalry in range, I call off the attack after two retreats. I will wait for our army to take the blunt of the punishment.
Or I might even wait two turns, so our cannon can reach the siege.

I send out two suicide galleons to land 6 cavalry and two riflemen on Ireland.

IBT: Only one of my suicide galleons is sunk, I count that as a victory.

1545 I capture New Nanking with no losses, only two retreats. I keep it, since I am certain the Chinese capital will be far down south shortly, with only one city remaining on Japan.
I also wake up a couple of cannon, and go out of my way redlining ships along our shores. Seeing that the last chinese city in Japan is defended by a regular musket, I let our cavalry do their job, and Japan is liberated.

I make redundant rails up towards Bering straits, as I do not want any trafic congestion preevnting us from pushing reinforcements this way. I also grab a coupel of riflemen to guard the lines.

Sigh, we had deals with Iroqs. I had hoped to get a shorter path to Bering by striking at the Iroqs, but we have eight more turns of deals with them.

Six cavalry seems to be two to few to grab Ireland, and our ships go back for more reinforcements.

I found Brighton on England, in a horribly pressured position. I do not expect France to live long though, so I hope it will not flip in the next two turns.


IBT; I lose a galleon to Chinese Frigates. It manages to fight off the first, but the second boards and takes our empty merchantman. Brazil goes to war against the Aztecs.

1550 I rush regular Frigates, since I think they will suffice against redlined ships. This saves the time for rushing harbors, which time is not negligible.
One of our regular Frigates is promoted taking out a redlined Frigate.

I can no longer find anyone with whom we have deals of alliance against the Chinese, so I sign peace with them leaving them with two one sector islands.
I rush a rifleman in one of the new cities by way of worker.

I drop off twelve new cavalry on Ireland, together with a settler. I am calculating we will lose two of the now exposed galleons. That is less than 400 coins, and we make 2000 per turn.
The roading project is slow, and I would urge next player to consider a RoP with Zulu, as that would save us a turn or two roading.
There is a large stack of Chinese Frigates, but that shoudl not be a problem now that we have peace with China.
Beware of peace with France, as we have deals with other AIs. Wait until those deals drop off.
I also believe we can take England after we have Ireland, unless we have lotsof turns of peace with Germany left.

Grimjack

Save

I am having some weird problems uploading the save. The upload service doesn't seem to work for me. I will hopefully make the link alive soon, while investigating other lines of uploading.

Ok, link is now working. Most torturous, when I cannot upload by my modem.
 
LKendter (on deck)
Microbe
Meldor
Grimjack
Rubberjello (current playing)
In a mini-feast - please do LK67 first.

Remember 5 per round (post-industrial) - STRICT 24 hours got it, total 48 hours for a least a partial update
I couldn't disable 100K win. We need to avoid the culture leaders for as long as possible. Don't attack the Zulu.
 
Now that LK67 is done, does anyone have an objection to upgrading this to 1.22?

Let me know either way.
 
All we need to hear is a yes from Grimjack, and we will upgrade to 1.22
I will be glad to get rid of the dual install. My laptop doesn't have that much spare space...
 
I would appreciate going to 1.22, then I can use the good comp for the other games i play.
 
We are on 1.22. I can now destroy my dual install. I don't have that much harddrive to spare.
 
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