LK73 - AWE, Pangea, Civ = Random*

I took a look at the game and confirmed that Teotihuacán is the city for the GL. It can get 5 bonus grassland tiles. 8 to 9 usefull shieds a round gives us a good chance for the GL provided we start the pre-build early.
 
Signed up:
LKendter (on deck)
Tarkeel
Greebley
Meldor (skipped *)
Grs (currently playing)

* I just got a PM that he followed my lead with hard-drive self-destruct.
 
PreTurn: Check if we attack Theo's spear, but he will run right into our first swordsman, so no need to use an archer.

IBT: --

1475BC: We can see all surroundings of the barb camp, so we can safely attack it. Earn 25 gold, which we really need for our deficit spending research. Research to 100% - alphabet in 3. MM Tlatelolco for one more shield this turn.

IBT: Theo ask for straight peace - no. We get a palace piece.

1450BC: Some swapping of worked tiles.

IBT: Theo shows an archer; Tenochtitlan settler-spear; Teotihuacan sword-sword.

1425BC: Research to 40% - alphabet in 1. Settler/spear/sword go for red spot.

IBT: We see barbs fighting in the north (red spot was attacked by them). Alphabet-writing in 20 turns.

lk73-barb-attack.JPG


1400BC: Jaguar moves back some steps. Lose 1 archer vs Byzantine archer, kill him with second.

IBT: nothing

1375BC: Texcoco founded. Barracks started. Research adjusted - writing in 14.

IBT: Spear comes down from the mountains as predicted. Tenochtitlan spear-settler.

1350BC: Vet sword loses to spear on grassland. :(

IBT: Jaguar defends vs 2 barbs and is now elite. Theo's wounded spear flees to mountains.

1325BC: Tlatelolco sword-sword. Jaguar spots a barb camp in the se.

IBT: Teotihuacan sword-sword. Spain completes The Colossus.

1300BC: Jaguar earns us another 25gold. Lux to 10%.

IBT: Theo shows another spear

1275BC: --

IBT: --

1250BC: Vet sword flawlessly kills a spear. We could try an assault on Nicaea soon. There is still the wounded spear from 1350BC wandering our lands. We may be forced to attack him with a warrior next turn. We could hire a clown in Teotihuacan to get the lux to zero, but I would rather give it all shields this turn and swap the to northern bonus grasslands to Tlatelolco next turn.

Map of barb camps to alternate between (southern just dispersed).

lk73-barb-camps.JPG
 
Signed up:
LKendter (currently playing)
Tarkeel (on deck)
Greebley
Meldor (skipped *)
Grs

* I got a PM Aug 28 that he followed my lead with hard-drive self-destruct.


Our general game plan:
1) Pure 3 apart cities with NO exceptions. If we want a critical city 4 tiles away then we build a tightly packed city between it. I refuse to have another Copan / Budapest like LK71.
2) We must start the pre-build for the Great Library by the time writing appears.
3) Science research must be very aggressive with deficit spending if we can afford it.
4) Skip horseback riding research for now. I want literature before that since we can't build horseman.
5) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
6) We really want an early FP. LK71 proved it went we almost we bankrupt before it was built.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
1250 BC
I up luxury rate to 20% to avoid riots in Tlatelolco. Shields are what matter the most right now.


1225 BC
I kill the injured spearman, but our sword drops to just 1 hp.


1125 BC
The gray dot city is built. Tlaxcala is formed. I order some walls up.

I only have one 3 hp sword in range to attack the spearman sent our way. The RnG screws us as we don't even remove 1 hp. The odds said I should have won.
(IT) :confused: The uninjured Byzantine spearman retreats.


1100 BC
I kill an archer by Nicaea and go elite. However, that isn't the good news! Take a look at the picture below.

LAK-466.jpg


(IT) Well I now understand the Byzantine spearman's movement. When I uncovered the worker he turned around again.


1075 BC
I attack the demonic spearman with a fresh sword and lose again. :mad:
The 2nd sword in range kills it. We can't afford this type of horrid loss ratio.

I assault Nicaea and raze it as it only had 1 spearman defending. I even pick up $3 for my trouble, but no workers gained.
(IT) A Byzantine archer attacks our spearman and promotes it to elite.
I spot a Byzantine spearman / settler pair that I suspect is heading toward the horse site. We may get our first 2 no costs workers.


1000 BC
Our elite sword kills the Byzantine spearman / settler pair and we have our first free workers. :D

We learned the location of another barb camp.


Summary:
The second we see ships please put a guard on the iron by the capitol.
I don't want to have to try and kill units on the mountain to protect our iron.

LAK-467.jpg


The next three city locations:
Grey dot is to claim the horses.
Yellow dot is from the old map, but should be the 2nd city down. As long as we only know the Byzantines we want to push hard toward there front. I did raze the first town. :)
Blue dot is to get the horses further behind our lines.

After this we should start thinking about expanding north.

The Palace pre-build is for the Great Library. It already may too late of a start.


We will have to soon start actively looking for more civs. I do want a few catapults before we start looking.


=====================================


Signed up:
LKendter
Tarkeel (currently playing)
Greebley (on deck)
Meldor (skipped *)
Grs

* I got a PM on Aug 28 that he followed my lead with hard-drive self-destruct.


Our general game plan:
1) Pure 3 apart cities with NO exceptions. If we want a critical city 4 tiles away then we build a tightly packed city between it. I refuse to have another Copan / Budapest like LK71.
2) We must start the pre-build for the Great Library by the time writing appears.
3) Science research must be very aggressive with deficit spending if we can afford it.
4) Skip horseback riding research for now. I want literature before that since we can't build horseman.
5) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
6) We really want an early FP. LK71 proved it went we almost we bankrupt before it was built.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.


http://www.civfanatics.net/uploads8/LK73-1000BC.zip
 
grs said:
Good job destroying her first city!

I would mine the plains Teotihuacan could reach. So it gets 1 more shield and one less food per turn. It does not need the +2 food it gets now; it's already size 6.


Good point - I agree. An extra shield could be the difference in getting the Great Library :goodjob:
 
I find the point at which the AI researches Lit varies widely between games (in one SID level game the AI doesn't have it in 350 AD). We are probably too late to ensure getting it, but I think we have a very decent chance to get it and agree we should move full speed on doing so.

If I am calculating correctly, we will get it in 37 turns and need Lit in 27 turns.
 
I thought about starting the Great Library super early for a moment, but we then had to substract two swordsmen from our meager force and with my and LKendter's bad rng luck - losing 2 battles each where the odds were on our side - we would really miss them too.
 
IBT:
2/2 Horse vs 5/5 Spear -> 3/5 Spear
2/2 Horse vs 3/5 Spear -> 1/5 Spear

(1) 975 BC
Jag spots some yellow borders up north

IBT:
Byz spear aproaches

(2) 950 BC
Turn down to 60% (6 turns, -2gpt, 12 gold)

(3) 925 BC
4/4 Sword vs 3/3 Spear -> 5/5 Sword

(4) 900 BC
Tenoch: Sword->Settler
5/5 Sword vs 4/4 Spear -> 3/5 Sword
4/4 Sword vs 3/3 Spear -> 3/4 Sword, and Adrianople burns. 5gold and 2 slaves. We also spot another iron source

(5) 875 BC
Tlateloco: Sword->Worker
Tlaxcala: walls->Barracks

(6) 850 BC
3/4 sword vs 2/2 Horse->3/4 sword

(7) 825 BC
Math comes in. Start Literature @ 40% (17 turns, -2gpt, 4gold
Tlateloco: Worker->Sword

(8) 800 BC
Tenochtitlan: Settler->Spear
Texcoco: Sword->Sword
Research to 30%(34 turns, +2gpt, 2 gold)

(9) 775 BC
Research to 40% (18 turns, -1gpt, 4gold)

3 Swords are ready to hit Varna next turn
Mongols have founded a visible city in the north. Jag is being recalled.
 
Looks fine, I guess the harder part is still going to come. 4 things I wish to note.

1. We are researching Literature in 17, while the palace finishes in 15. That might change with settling more towns, so just a reminder. Atm there is also the Pyramids available, but that might change in the other direction.

2. I think it would be good, if our next two produced settlers secure the 2 spots on the eastern river (white and orange) before the mongols do. Theo wont settle much in our direction anymore.

3. The current settler is aiming for yellow? - if he is or even if not - I would like the yellow dot one spot to the ne. We get the 2 bgs faster and less coastal tiles.

4. If we get a MGL, we immediately rush the fp!? If yes, where? Orange might be good, if we have it, or something more in Theo's direction?
 
1) Next city will help our economy, as we are paying unit support right now.

2) Theo is pretty much on the run right now. We have a small task force on what looks like her capital border.

3) Settler is intended for the grey spot in LK's latest map.

4) I'm torn between a spear army and FP really. We need to lay the hurt on some of the distant AIs pretty soon I think.
 
grs said:
If we get a MGL, we immediately rush the FP!? If yes, where? Orange might be good, if we have it, or something more in Theo's direction?

tarkeel said:
I'm torn between a spear army and FP really.

Sword army - just as good for pillaging, and can help with offense better. I would prefer to avoid having a defensive army.

Once we are ready to rush an FP we can look at the city choices at that point. A leader rushed FP should be a distance away from the capitol if possible.

===========================

tarkeel said:
Jag is being recalled.

Thank you.

===========================

tarkeel said:
4/4 Sword vs. 3/3 Spear -> 3/4 Sword, and Adrianople burns.

Mongols have founded a visible city in the north.

grs said:
I think it would be good, if our next two produced settlers secure the 2 spots on the eastern river (white and orange) before the Mongols do. Theo won't settle much in our direction anymore.

War will start with the Mongols so I agree with grs that it is time to head toward them. I won't make another LK71 mistake and getting over paranoid about war. We have swords, and soon horseman. We need to speed up our research pace by knowing more civs and not researching at 1st / 2nd much longer.

===========================

grs said:
The current settler is aiming for yellow? - if he is or even if not - I would like the yellow dot one spot to the NE. We get the 2 bgs faster and less coastal tiles.
I am confused by the direction comment. NE is massive overlap with another city. I suspect you meant one NW. I won't say more until you confirm you meant NW. I want to look at the game tonight to evaluate more.

However, it only gains 1 BG, as you lose one in the south.

Signed up:
LKendter
Tarkeel
Greebley (currently playing)
Meldor (skipped *)
Grs (on deck)

* I got a PM on Aug 28 that he followed my lead with hard-drive self-destruct.
 
I notice we have math but have failed to build a single catapult. We really need to start building some bombard units for when the heavy fighting arrives.

The settler on the move wants to get the grey dot by horses. We want to get horses on-line to help deal with the Mongols.

---------------------------

Grs said:
We are researching Literature in 17, while the palace finishes in 15.
I am not too worried about that. We can switch to no shield grasslands if needed. I suspect another city or two will up that cost and it will be a non-issue.

---------------------------

Tarkeel said:
Next city will help our economy, as we are paying unit support right now.
One thing I notice is that we are up to 5 native workers. We should try to increase our workforce mostly by free labor at this point.

---------------------------

Grs said:
I would like the yellow dot one spot to the NE. We get the 2 bgs faster and less coastal tiles.
We are gaining 1 bonus grassland as the one in the south is lost. We increase distance corruption a little so we may not get much more from the shields.

However, I agree to move it one NW. CANCEL blue dot. My reason: It gives another city to support the source of horses the number one city goal. At this point we need to 100% expanding toward the Mongols unless we find a nearby luxury in the Byzantine ruins.

I see the next round of cities as: green, white (probably war spot with the Mongols), the southern light purple, orange, and then northern blue. I suspect trying for those five will stretch our resources as it is.
 
Preturn: I kill the Barb Horseman and switch a city to a catapult.

IBT:
Tenochtitlan: Spear->Settler (MM for food)

730 BC: Attack Varna and win losing a single sword. Our unit costs are 6. I decide to go for another city before a sword in Tlateloco - if we build more units we will slow the GLib.

IBT: Some Barb horses are spotted. No other movement.
Tlateloco: Settler->Sword
TexCoco: Catapult->Sword

710 BC: I decide to settle white green rather than green white. The reason is that it brings a cow into play earlier and thus more growth and food for Tlateloco. I switch Tlaxcala to start building the cats instead of a barracks.
Found Corman Coral to grab horses (the real name was impossible).

IBT: Pyramids are completed.

690 BC: The Jag is now guarding our capitol.

IBT: A Byzantine Settler is seen with 2 spear.

670 BC: Pillage Byzantine Horses.

IBT: Archer attacks the pillaging sword.

650 BC:Destroy Spears and capture archer.
Found Xochicalco.

IBT:
Tenochtitlan: Settler->Spear

630 BC: A stupid sword loses to a barb Horse and we don't take out the Barb camp.

IBT:
Texcoco: Sword->Settler
Tlaxcala: Cat->Cat

610 BC: Send another sword to deal with the barbs. Retreating from Byz to heal (they also have 3 archers).

IBT:

590 BC: Regrouping forces in the Byzantine arena.

IBT:

570 BC:

IBT: We get Lit. I decide to go for Currency next since Monarchy is 3 techs away. GLib in 14 turns.
Tlatelolco: Sword->Sword

550 BC: Switch to GLib which we will get in 14 turns. We have the FP to fall back on if the GLib fails.
Tlacopan founded.

Notes:
I feel we should build the purple dot on the first dotmap next. It is on a hill and one of the few towns with natural defense; with walls it will be fairly strong. It will also be an "advance guard" that we can rain down cat attacks on the Mongols if we meet them.

Do we want to send the most of the Swords to the West? The Byzantine have 2 towns left. If we take them out we will then have a 1 front war when the mongols meet us. If the Mongols meet us sooner then we can defend behind the walls. My hope though is that we can take out the Byz quickly before the Mongol war starts. Of course, we would keep enough units to protect our lands in case we do meet the hordes.

I think we should grab the dyes. They will be a high priority target of the mongols and the most likely way we will mee them.

We might be able to destroy the Byzantine in as little as 10 turns. After that we could aggressively head North.

Aside: Out of curiosity why do people turn "Always build previous unit" off? If I last made a sword, it is likely I will want a sword again. The chances of this are MUCH more likely than what the sorry excuse of an adviser will recommend. All this option does is change what is suggested to a better suggestion (what I last built). I can't see any value in having it off at all. I can't believe people actually find the advisor's advice useful.
 
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