Who else is out there for contacts?
On our landmass - India, China and Mongols. I have all 3 scouts heading that way.
The new world has - Iroquois, USA, Aztecs, Venuzuela, Brazil and Argentina. The better part is the new world should be backwards and give us some trading openings.
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1500 BC
I see one settler clearly heading for white dot. The settler being built in Zimbabwe will go for yellow dot. That will complete that section of the map. The other on-map settler will continue past Bapedi for a city site.
The only MM change is to have Ulundi swap to the forest go be at 5 shields a turn for quicker military.
I ship Germany $125 and pick up a worker as we are past turn 50. There are more for sale, but I want to leave some spare cash for tech trading. That worker will connect the horses by Zimbabwe. I want to start building some offensive troops.
We really want map making, but I can't make the deal right know. I want to be the first to "discover" Madagascar and settle it is as it is close to home.
1475 BC
I order a big shift if the movement of the scouts. There is no other civ to be found in Northern Africa, and none in the Middle East peninsula. We need to find India, China and the Mongols. All scouts need to head toward Asia.
1425 BC
Swazi is formed. This is the western white dot city. We now have a third source of horses.
1300 BC
Tugela is formed. This is the eastern off yellow dot.
1275 BC
Umtata is formed. This is the western yellow dot. Our western area is completed.
(IT) When France demands $30 you know your military is pathetic. She gets cash this time.
The Australians complete the Mausoleum of Mausollos.
Summary:
Zimbabwe is a perfect settler factory. The only problem is it requires constant MM.
Bapedi is heading toward a heavy worker source. We have an absurd amount of plains to irrigate.
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I am still looking for a 5th player to pick up the dropped slot. It is too early to go with 4 players.
Signed up:
LKendter
OPEN SLOT
Meldor (currently playing) (I got a pm that PC should be ready Tuesday)
Cuivienen (on deck)
Hotrod
Our short-term goals:
1) Map making to get settlers to Madagascar and to find the new world. One galley heads west toward America, and a second to explore Madagascar.
2) Start building horseman. We want to raze a few Songhai and / or Egypt towns and see if they will donate to our science fund.
3) Expand, expand, and expand with the goal of getting that incense and a backup iron.
4) Our government goal is MONARCHY. We are luxury poor, and plan to do a lot of fighting. We simply can't support a republic.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads8/LK75-1250BC.zip
The dot maps are in the next post:
Since we are heading toward the cities from the Songhai and Egypt I am only going to post a few more city plans at a time.
The below are the next batch in the west. These dots should increase our odds of coals and rubber a lot in the future.
The white line is our next key expansion path. We really need to get the incense on-line.